This is my favorite generation of graphic style. It's simple and doesn't get in the way of the game. I swear new games will add trash and random objects in your way just because...
In new games with up to date graphics I end up losing attention on the game and start looking at all the random objects.
Couldn't agree more. That's exactly what I felt like when Quake III came out... "Why is the screen so busy? So much garbage to distract from the game".
Maybe I'm just old now, but damn I loved Q2.
Also, all of the mods were incredible. Hopefully they will work... I think I have my WOD paks around still.
Simple remaster, I'm sure fans of the series will be stoked but it doesn't really do much for me (someone unfamiliar with the series). Maybe I would have been more interested had it been a full on remake, modernizing level design and really bringing up the visuals to our standards of today.
You're agruing that a remake is not necessary but a remaster is fine. In an analogy similar to your own that's like saying you can't modernize the Mona Lisa, but it's fine if you put a new coat of paint over it.
One of the few games that ever gave me legitimate motion sickness, still played it constantly and felt like puking every time. Just watching the trailer is making me sick, can’t wait to play it
I wouldn't recommend attempting to play the original Dark Forces then. I conditioned myself to it as a kid, apparently. Tried playing it again in my late 20s and got so motion sick it wasn't funny.
To populate the community, maybe, but QuakeLive, original Q3 servers and open alternatives still have people. And what I love about them more than the idea of a remaster is that they aren't gated by software or hardware. This possible remaster may require a W10-11 and lots of powerful hardware to show all these fancy things you, by default, disable to participate in competitive Quake.
Quake Champions (or how it's called) is what current gen have instead, while old people don't care having old Quake 3 Arena things running.
I already owned this on Steam, still have the big box CD version of the game and I've got to say, this looks pretty much like I remember.
I played the shit out of Q2 in 1999-2002, maybe 3,000 hours combined in multiplayer and participated in a few amateur online tournaments.
It's a faithful remaster. Not RTX Quake2 but man is it good.
The new expansion pack (Call of the Machine) is decent but definitely was built by a modern level designer. It's a lot more "fantasy-esque" with duels rather than subterfuge.
Hardware demands: Around 1300 MHz Core for maxed out 1440p, so a GTX 1060 or equivalent will run this flying, without any framedrops whatsoever. Very light on system resources, maybe 1-2 GB of VRAM tops. You can have an excellent experience on a variety of older cards and even laptops.
(I've got an overclocked RTX 4080, which is patent overkill for basically everything right now).
I'd recommend trying to mod the game with higher fidelity textures if you still have them laying around, maybe a few HUD palette swap upgrades. The remaster is "Vanila++" so it's pretty much untouched.
I loved Q1 and custom maps Machinehead (devs behind new Wolfenstein) added to it, but Q2 is fucking boring. Like, really, besides the cool engine, it was just a slow and unimpressive bullshit. Not a Doom 2 level of making a comeback. What I disliked the most, besides irritating enemies, is backtracking to previous maps. It could've been shown as creating a consistent world across maps, but in the end it's just bad design.
I suggest to those reading it to take Q1 instead. Surprisingly, the remastered version runs on Linux without problems. As do many engines created by fans' community. It's just better.
I turned 10 in 1995, and had a decent (for the time) gaming PC. Quake, and Quake 2, were a huge part of my childhood.
I’d agree that Q1 is probably the better game all-in-all, especially for single-player. But for internet multiplayer, Q2 was genre-defining. It was the fast-paced arena FPS by which literally all games were compared until like UT2003.
Yeah I felt that while Q2 was technically superior, it just lost all the charm that Q1 had, in the enemies, the general ambience, etc. It just seemed so generic to me. Happened to Blood 1 & 2 as well. It's much like how many movies rely on special effects instead of their story and characters.
do you like doom eternal? I dont like how you have to melee attack constantly to get more ammo. doom was a shoot em up and doom eternal feels like half a shoot em up where they make you use the fucking chainsaw a lot. I never liked melee combat in first person games
Why wouldn't the IP owners be involved? For what it's worth, ID has been under Bethesda for Doom 16, Eternal, the 1, 2 and 64 re-releases, the first Quake rerelease and all three of Machine Games Wolfensteins and they're all well regarded.