A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.
Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.
I would also like to thank every person in the comments for making their wonderful suggestions! I've read through every single one of them and all of them are really good!
You can view the game's code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.
The game currently does not have any name other than "Project 196", so I will probably host a poll when we have at least something playable.
When the game would be playable? Making games ain't easy so it's pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.
Update
Didn't really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)
A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primative and time consuming.
Eventually, enough things break that it's no longer sustainable and you die. Game ranks you based on how long you last.
A game where you are a mosquito and you have to bite people and fly around or a game like untitled goose game but you are a crab at the beach ruining peoples day
One thing I think is severely underutilized is acquisition of limited information as a game mechanic.
Like, having the information available to the player change depending on how they build a character or interact with the world. So like, rather than just having the player know what the health of enemies is, or know exactly where things are with a compass, or being able to pinpoint their location on the map.
I play a lot of strategy games and particularly in those I think having to manage how orders get to units and information on what they see getting from them to me would be really interesting as more of a focus.
Or like in management games the player often has perfect information on the state of the market or organization they’re running, what if like, you had to get that through Jerry from accounting? What if Jerry lied? What if having to figure out Jerry from accounting is under reporting something to skim off the top was a game mechanic?
I'm thinking an interface like papers please with some more expression and color.
You start as a hermit. Farmers and peasants come to you with problems and you craft spells, hexes and curses to cast on them. Sometimes you give them what they want, sometimes what they need and sometimes you throw a fireball. Maybe some rapid responses are required.
You gain a reputation and move from your shack into a town, and then into a castle where you become a court magician. Higher stakes, more options, more magic!
Get creative with how elements combine and have long lasting or delayed effects!
A simulator for callping customer support. The goal is to eventually talk to God, or the simulation creator, or whatever supreme being is responsible for this mess.
The game takes place entirely in your apartment. You're equipped with a phone book and a corded phone with a long cord. it's the 80s or 90s. You have to carry out various troubleshooting tasks that get more insane as you punch through layers of bureaucracy. You also have to manage your anger meter otherwise you risk cursing and the cs agent hangs up on you.
Days should progress kinda like persona 5, and there should be a time limit. The stakes should be comically low.
Save points involve getting callback numbers after you've got to a higher level of management.
Go take pictures of big foot, aliens, ghosts and loch ness. Each area will be swarming with those creatures but to pass to a new zone the pic has to be blurry, out of focus and foggy.
Have you played the Conkers Bad Fur day multiplayer back on the n64? There is this mode called beach, where you play defenseless squirrels that have to make it over the border, which is guarded by nazi teddy bears. They have bazookas, snipers and turrets. All the squirrels have is their mobility.
So you run while there's stuff exploding and shots fired over your heads and around you while you run for your life and it was the most fun I had in a multiplayer game ever.
i've always dreamt of a similar game, or a mod for this game with more players and maps.
But imagine, a game where one team has only their agility and parkour skills to make it somewhere, while the other team tries to kill them.
So either you go the silly route with the squirrels and simple controls, or you could make a game with deep parkour gameplay and evasion moves and the like, but the rules and the goal would be the same.
EDIT: one detail that I forgot but is of great importance: the opposing team (nazi teddy bears) are pretty stationary and can just move up on their wall. They can't go down to the map where the squirrels run for their life
You are !Todd_Howard and have been tasked with making the best game ever. Allocate resources between the following points: Bug Fixing, Marketing, Writing, New Features, Re-re-re-releasing Skyrim, Shifting goals
Can your next masterpiece be the most successful buggy feature-filled game ever?
As for a game I'd actually love to make/collaborate in making, a FOSS variant of Earth Defense Force 5. EXPLOSIONS! GIANT MONSTERS! OVERPOWERED WEAPONS! EXPLOSIONS! RAZING CITIES! ALIEN ROBOTS! BLEEDING ALIENS! MORE EXPLOSIONS!
You know, I'm something of a failed game developer myself.
The #1 thing I learned was: Set your sights low. Lower than you think you should have to. And then lower than that. And now take that and cut it in half. Got it? Okay, now, from that, figure out what you think you could get done in 2 weeks. And now imagine that you're 2 days in and someone told you you actually only have 1 week to finish completely. Pencils down, you can never work on this again. What would you focus on?
If the design is only fun if there are heaps and heaps of content, hyper-realistic art, epic soundtrack, and intricately-tuned parameters, you're pretty much doomed to fail. It has to be fun even with one basic level, placeholder art, some sfxr audio clips, and wildly unbalanced stats.
Third person or top down shooter but you push around a shopping card with all your weapon and ammunition.
You can only switch weapons at the cart but if it gets hit it explodes.
This creates a balancing act of having it near enough to run back for a different weapon or more ammo but not to near so it doesn't get looted of blown up.
You obviously can't take it up ladders or into ventilation shafts, meaning you have to fight your way back to where you left it with limited resources.
The 1990's DRM game. A point and click mystery game where you have to find the DRM codes printed on the back of the disk, hidden in the CD-ROM jewel case, or the specific word on the printed in the manual to unlock mini games. You might even consider scanned JPEGs of each page of the manual in the file system of the copied CD-ROM that your friend made you.
A puzzle game with simple graphics where you are the reanimated corpse of some environmental activist who was killed by being thrown into a chemical vat and flushed to the river. The forest brings you back to life with the goal of eating billionaires bad people who live in their mansions equiped with bunkers and panic rooms.
Edit for additional thoughts: bonus levels could be something akin to Epstein Island or Davos. Would be nice if "the help" could also get in on the fun, like you crack the safe with their passports and in return they give you the passcode to the safe room.
Since I'll never make it and I'll probably forget.
So you start in a town with a fixed number of NPC's. How ever the game style is you begin a journey and face a steep incline in difficulty as you progress. When you die you respawn as another NPC in the town. Your original character continues on the same exact path from your first run but now you have to progress in parallel with your past self. If you alter your past selfs progression you take back control of your original character. If you die you respawn as another NPC and same rules apply to all other past selves.
I'm thinking an RPG Maker style game. You play as Morpheus, the god of dreams. Each level is a different person's dream. When you arrive the dream is a nightmare fueled by past experiences and internal feelings. You have to journey through the dreamscape and find these factors and resolve them to heal the psyche of the dreamer and turn the nightmare into a good dream.
An example would be a dream where the dreamer is delivering a presentation in front of a classroom naked while the other kids and teacher make fun of them. As that scene plays out, you walk around the school and discover little tidbits about the dreamer. Some of these tidbits are external factors that led to the dream, like memories of people making the dreamer embarrassed for being themselves. You could resolve these by fighting and defeating them in the form of nightmare creatures. And some of the tidbits will be internal factors, like feelings of insecurity and defense mechanisms like reinforcing ideas, that give power to the twisted logic of the dream. These, you have to heal by pointing out the flawed logic and encouraging the dreamer to accept themselves. Once you do everything, you go back to the classroom and find the dreamer giving a TED talk to an enraptured and admiring crowd.
A game set in a world with no sun. You are in perpetual darkness. The only thing that provides light are special stones that occasionally jut up from the ground...but they don't last forever. You can either explore the darkness on your own, or with travellers like you that you come across, or you can set up a town around a large light providing crystal, and defend against the hulking, nightmarish horrors lurking just past the edge the light. In order to build you have to go out and hunt ever more powerful creatures and harvest their skin, flesh, and bone to make buildings, weapons, and equipment.
Youd have to include grappling/climbing mechanics similar to Shadows of the Collosus. The game needs to be permadeath. You can't savescum the boss fights in order to win. Fights need to be terrifying and intense....and when you win...the feeling would be indescribable.
Career management game where you first create a character (gender, skin color, body type etc).
Then you select game difficulty via a slider. The slider affects visibly how many of your peers have different skin color, gender and body type than you, and invisibly how much you are rewarded for success and how much you are punished for mistakes.
a traffic engineering game where you have to design different cities as efficiently as possible to allow traffic to flow smoothly to and from various points.
different goals can be met for different stages, like: connect zone a to zone b with maximum flow possible, cut pollution in zone c while keeping flow above a certain threshold, make traffic take so long that eventually people will abandon their cars in the middle of the road and start walking to their destination
have crashes exist, and cause congestion because of gawkers
have a setting for the shittiness of the drivers
Not a game. Just an API. Simulate a big world and just let it run. Allow others to make clients for the world in different styles, viewpoints, and work different mechanics. But those clients connect to a simulated world.
a game where you have to pack your own bag of groceries at a self checkout kiosk without making the scale error out and avoiding direct confrontation with the attendant. and maybe bonus points for ringing up produce as cheaper alternatives.
Its a game where you ride a grocery cart down a hill and have to avoid obstacles. The hill is infinitely long and your score is based on how long you can go.
Maayyybe unlike the usual lanes type system of an infinite game, where you can only move left and right into locked positions, in this game you can move freely left and right. With sway, and hitboxes?
Small cast of characters where each one has abilities and perks. And because its my idea... I want them all to be cute girls who are delinquent and dirty, as opposed to the usual princesses. I'm thinking a style a bit like Splatoon.
A 3d rpg and the story should be a nobles life that has to get to know his country because his father said so. Then you can decide if you wanna help your underlings or make their lives suffer. The timeframe is up to you
A game where to play as a squirrel trying to cache food, and the whole time you have to avoid cars, hawks, and cats. Collect food, bury it, hide from rival who try to dig up your food and bury it elsewhere.
"Save the Lemmyverse" - a game where you are a lemming and each level is one Lemmy community, with insider memes and problems unique to that community which you need to fix.
It has dialogue-based sequences where you need to investigate what's wrong with the community, and then a random minigame to finish each level.
There are shops where you can spend upvotes to buy stuff.
There are collectible memes scattered around the game and you can post them to c/196 to gain upvote currency.
If you accidentally visit without posting anything new, you lose currency.
You're a soul reaper. You travel between bubbles that fall through Purgatory. These bubbles are the possible final moments of people's lives, and you can either help them or ignore them. In the end, you need a soul to get to the next Bubble, otherwise you have to brave Purgatory, an infinite black void full of gargantuan, terrifying spirits that consume the bubbles once someone dies.
It's an interesting concept that allows you to spin a lot of beautiful, small stories. Stories of hope, dreams, loss, terror, love.... Lots of freedom. But there needs to be a reason that you eventually start to explore Purgatory ....
A game where you kill mobs of people and your power is demonstrated by transitioning into a girl and you start glowing. Think 2003 muave Gears of War but then as you spill blood, transition into a kind of Sailor Moon/Bayonetta kind of girl.
I love survival games. And often think about how unrealistic they are, zombies, apocalyptically, etc. But there are people in actual realistic survival situations everywhere. Someone remember "This war of mine"? Playing civilians in a Battlefield and just trying to not starve or get killed or freeze to death.
Something like this in a new manner, or why not a game with a homeless main character? The char can be in different mood, hungry, cold, ill, drug addicted, whatever.
tetris around a cube where you need to keep up with 4 separate tetris games at once and create a line along the entire circumstance for it to disappear
I'm just going through old stacks of paper. Yesterday I found around 10 pages of precise game planning I planned (and never made) when I was 12. Use it :D (it's totally possible without a huge game studio and team).
Game about watching grass grow in real time. Scoring would be how long you kept the game running. The Menu will show high scores of players who watched the longest.
Age of Empires, but you have no direct control. You're a god that different factions can pray to and you have to use your influence to gain more followers over your rival gods. You can do that through demanding conquest, sacrifices, hedonism, or many other ways!
maybe a multi-player strategy/management game. i really enjoyed playing frostpunk, but getting your friends into it proves difficult when there's no peer pressure :)
also being able to jump in and experience the various scout missions in 1st person would be insanely immersive.
maybe have one player managing the city or whatever it ends up being, and the other players are at different points in the city reporting progress, managing small teams and helping out.
In a time which measurement makes even the biggest of brains strain, humans have finally become an advanced civilization. With wave after wave of new and exciting diseases wiping out the once controlling older generation and lowering the population to sustainable levels.
Earth was back, BABY!
The whole is not perfect, to truly achieve world peace, and to be taken seriously by aliens if they're out there ignoring us, a secret sect of specialized time jumpers has begun the task of correcting historic follies and stopping specific threats that at one point in time created insurmountable damage to humanity.
Now the technology is fickle. Still in beta and the procedures can only be completed by specific humans. We've sent out best and worst. There was an 87.00047 rate of time redacted melting.
Imagine how long it takes to melt if you have your time redacted by the machine. So it requires a very unique person who is quite likely a product of inbreeding. Scientists have been trying to figure out the melting matrix, and so far successful "Librarians" have had abnormalities that are most commonly found in branchless family trees.
The job, is to go back and chronicle everything outlined in your directive packet. You'll have to find ways to stop some of histories worst people without killing them. Prevent catastrophic events, without alarming the public. Be light on your toes, good with your fists, and focused in the mind.
We know medically, this might be incredibly difficult. You can't get distracted by attractive cousins. No time for darts with the boys. The season finally of Pappas pig, forget about it. You're there to stop the worst of the worst and the world's largest disasters.
Or in rare cases, ensure that the disaster goes through. It's a tough job and the whole time, you and your fellow Librarians must constantly be recording and creating a record of your travels.
Ultimately, your information with create the Human Chronicle, and complete a book that will ultimately teach the world how to grow, and avoid the monsters that exist to create chaos and destroy humanity, one bit at a time.
TL;DR: Sweet, but stupid time traveller's going through time to secure a prosperous future for humanity. Use hilarious and out of the box thinking to stop bad guys, and ensure you're taking notes of the time and place you are sent to.
TL;DR pt2: if you didn't read it, you dodged a bullet.
Boneraiser kinda did that already. But reverse a vampire surivor. You are the enemies. You create hordes of monsters (amount of kinda, maybe even some individual changes you can make per monstertype or just frankenstein them together). You can change their strategy in attacking and formation. And most importantly you the money you gather you can use to support and upgrade the heroes making them stronger and dropping more experience as a result. Oh, and then simply make it an MMORPG, thankies.
A first person game where you throw a ball for an AI controlled dog. You get a score based on how well the dog can catch the ball, assessing things like distance, on the full, and whether the dog catches the ball in the air.
Areas are things like a backyard, a dog park, and wherever else. You could make one dog and add other breeds if you want to continue the project
Sonic Adventure 3. The game's plot is written entirely by a LLM trained exclusively on Sonic fan-fiction, and the art style can best be described as "live action furry", starring all of your favourite original characters from DeviantART.
For the longest time I've wanted a Left 4 Dead 2 mod where you play as your choice of the TF2 mercs.
I don't deny it would take some creativity to combine the game mechanics, and would definitely break the difficulty curve, but I don't care one bit. I think it would be delicious.
Everytime you reach a checkpoint you get a mutiple choice question, if you answer it right till the next checkpoint you get a short boost and your car improves (higher max speed,better handling etc.)
a dark fantasy rpg with gameplay and graphics like ultrakill and ui (especially dialogue ui, without voice acting), modular armor and unique seeting like morrowind. No matter how you do the character creation you need to have a dnd dragonborn/tes argonian style lizard race cause I love them oh also spears :3 oh and skill checks like baldur's gate 3
All I want is a game that doesn't feel like a game. As in no invisible walls, no repetitive game mechanics, no duplicate assets, and unpredictable AI, for starters. Such a game has yet to exist.
Add gacha mechanics for unlocking new skins for the avatar, but make the rolls always give players the same copies of the crappiest gear. The twist is that they actually get awesome gear, but it'll only be visible to other players.