I recently joined my township's planning commission. It was suspiciously easy to join. Anyway, learning about city planning and ordinances is really fascinating. I highly recommend people get involved with their local boards and commissions.
I'm lazy so I play video games and drink. Though I've reduced the booze intake and tried reading at least 1 book every 8 weeks. I'm also trying to be more consistent at the gym 2-3x per week instead of 2-3 times per month which inadvertently became the norm the past few years.
We both like board games, puzzles, and a good binge of a show we both like. Also sex.
These days, sadly, just sit on my couch and watch fuckin TV. I’m just so beaten from work and everything that I just have no interest in much anything else.
I have a stupid amount of hobbies, but I've been pretty depressed lately, trying to force myself off the keyboard.
Main hobbies are my camp in the swamp and gunsmithing crappy old guns.
I've got 2.5 acres of swampy mess in Florida where I've built a permanent camp. I've got 2 camping spots for friends and a 3rd that's useable but not as fancy. Trying to figure a budget cabin that's within my skillset. That's a tough one. Building a playground for my kids, way harder than I thought. Stuff like that.
Stopped buying crappy guns, far too many in the works, incomplete. For example, I got a really neat Sears and Roebuck brand .22 I'm working on. Super common in the 50-60s, but I don't think there's anything like it now (tube fed!). My favs are the single-shot shotguns from the 30s-60s, but how many can a man want?!
I have been working on a minecraft 1.12 mod pack that does the following:
*Fleshes out the nether and end with new structures, mobs, terrain blocks and biomes
*Adds new overworld biomes and revamps existing ones with new structures, stone types, more mossy versions of blocks like wood, makes villages look better and more fleshed out
*new ores, gems, metals and their associated tools, weapons and armor. Native metal ores have been added to the ocean floor and obsidian versions of them that drop nuggets like lapis does which results in higher yields as fortune levels increase
*The elytra can now be used to access sky island dimensions. Flying 4,000 blocks up brings you to a floating island version of the overworld (mostly but not entirely) and flying back down leads to the overworld. Continuing to fly ~500 blocks farther up brings you to the moon's equivalent of sky islands which flying downward brings you to the moon. These floating island dimensions form a chain that eventually leads back to the overworld's sky islands and back home. Classic scifi versions of Venus and Mars as well as moons like Io, Europa and Enceledus have been added in this way. The intervening space is breathable as it is based on a DnD campaign I was a part of where hot air balloons were used to move between planets and moons in the campaign.
*Temparary dimensions that feature blocks from the overworld, end, nether and others have been added that regenerate with unique seeds every time they are re-entered by the player. This allows new terrain to generate and explore while solving server scarcity issues caused by limited map sizes.
*Expands on magic mechanics with new potions, potion storage, new enchantments, spell tomes, disenchanting, an alchemy mechanic based on the old infinobsidian bug, "complex" potions and enchantment books that have a desireable enchantment one level above what can normally be obtained combined with a curse. eg. Fortune 4 + Curse of Vanishing, or in the case of potions the turtlemaster potion and its opposite
*Ovens smelt two ingredients at once to make new drinks, foods and alloys. I am working on adding a grill block that allows up to 9 ingredients be smelted like the furnace equivalent of a crafting table
*New crops, foods, salt, spices, jerky, salted fish, fugu (edible pufferfish sold by fisherman villagers)
*New tools like hammers which break blocks in a 3x3 pattern and can break resource blocks into the items used to craft tgem eg. sandstone back into sand. Chisels are used to carve a texture pattern into supported blocks if the relevant template is held in the player's off hand. i.e stone block -> stone bricks. These templates are produced by right clicking blocks with that texture with carbon paper.
*Villager trading has been revamped with rarely used trades removed, prices rebalanced, new trades added and new careers/professions
*New armor eg. Gold chainmail, bone, bronze, turtle shells, shulker shell helmets etc. New shields, scythes, weapons with bone hilts/handles, explosive arrows, torch arrows, underwater arrows, arrows that travel in a straight line, training arrows that deal no damage
*Clothing accessories like necklaces, bracelets and other cosmetics that can be worn over clothig, suits and dresses, hats, shoes etc.
*Fruit tree leaf blocks flower and ripen to display fruit and nuts that can be picked. The rate that harvests can happen is rebalanced to be the same as obtaining apples from oak trees in vanilla. i.e no more needing to cut down trees to get apples but theyre just as hard to get hold of. Oak trees now grow acorns and do not drop apples, acorns must be smelted to be eaten. Apple trees like tgeir IRL counterparts very rarely produce new trees from saplings that match their parent. i.e they do not grow true to seed which means that 99% of the apple trees you plant are going to effectively be crabapples. The fraction of a percent that arent come in several varieties i.e red, yellow, green, and and orange, pink, white, purple. Which means its a lot harder to actually "breed" apple trees but once you do, you can "store" a lot of apples in the leaves of these trees as they mature over time. i.e plant and forget
*The pack is fully documented in game. i.e every mechanic and recipe can be discovered without needing out of game resources like wikis (although I will still make one) In game lore can be found in books that can be traded for with librarians or found in structures that spawn in the world.
I work in data centres, so fuck all windows or outside time during the week. Even on days I get to work from home, I'm chained to the computer.
Evenings are gaming or watching TV with my wife. Weekends are projects on my house, yard or car, if the weather lets me. Otherwise, I'm tinkering with tools, electronics, and/or home automation.
Longer bouts of time off are spent 4WDing and camping or caravanning. I go away 4WDing with mates at least annually, but we also have an off-road caravan, so I like to take my wife and daughter to new places.
About to head off for four nights off-roading in one of my favourite parts of the state I Iive in: the Victorian High Country. Later this year, we're taking a three week trip to Uluru and back. Proper Aussie Outback trip.
Mostly video games, but some other stuff here and there. A long while ago, I worked my way up to become a chef until I had a boss who sucked to the point that I left the entire industry. After a couple of years, I came to enjoy cooking at home again, so that's become a sort of functional hobby. I also used to be crazy about music, but I stopped having the time, energy, and access I used to so that really slipped away. But I just cleaned up my space and moved things around to make it easier for me to be motivated to pick up a guitar, so I'll do that once I have more than 12 hours off work lol. My wife and I paint together once in a while too. Of course, also movies, TV, and YouTube videos, but I'm trying to reduce passive entertainment a bit. That stuff kinda just makes me existentially conscious of the fact that my time here is limited and I'm pissing it away on shit I'm not even really gonna remember in 24 hours. I'd rather create, even if it's not something I'm interested in sharing.
I've gotten back into making minis lately. I don't play AoS or 40k but I like kit bashing and painting. It can be a bit of an obsession for me so I end up spending months making just a handful of minis. No idea how long it would take me to build an army if I did play
Read, calligraphy, run, snowboard/split board, journal. I wish I could play videogames, but I feel too guilty, I'm trying to get away from YouTube as it's a black hole for free time.
Lifting weights, scuba diving, martial arts, 3d printing, mini painting, fingerdrums, building and flying drones, planning for various trips, make presentations and present them at conferences, play videogames and TTRPG (or DM them), go on random adventures and make things.
I'm rebooting a massive space video game that was abandoned a few years ago. It's way too much game for me but whatever, I'll level up and then it won't be any more.
Fly fish our local rivers year round. When the rivers are blown out by rain or locked up with ice I tie flies. Before taking up fishing I backpacked quite a bit plus the occasional paddle trip.
I’m a software engineer, so I spend the majority of my day inside. I tend to do more outdoorsy type stuff when off work or on weekends like 4-wheeling, snowmobiling, hunting/fishing, photography, exploring, etc. When I am indoors, I tend to play video games, sometimes learn new programming tech, and more recently reading.
Tons of odd little things too, but that’s a good majority of what I tend to do.
I'm basic. I listen to music, watch videos, and play video games. One of the only non-basic things I do is go on Fridays to a Japanese club at my college since I don't have classes Friday.
Prep for tabletop RPGs - Sometimes thats making maps, other times designing vignettes and encounters, and when I'm feeling a need to recharge the ol' fiction engine, experiencing thematically similar media to just wholesale steal ideas from.
Gaming, programming, gamedev, boardgames, drinking beer, producing music, running, watching F1, and more. Problem is that I often lack the time and energy for the more productive hobbies. At least I got myself to run a fairly consistent 2 days a week. I don't really understand how people can be bored, there's so much to do.