Skip Navigation

Discourse: Playersexual romance options vs set sexuality

This discourse was going around twitter today apparently and im curious takes from here.

Which is it for you?

For me i prefer playersexuality. I want to be able to romance any romance option regardless of my charachters gender. I dont want to be stuck with only Arcade Gannon if i want to do m/m

I agree that sexuality can be important to a charachter. But if you wanna do that, seems like the charachter can just not be a romance option.

That said. In RPGs devs can do what they want. You want a charachter to be monosexual and a romance option, have at it. (Unless theyre all straight, then fuck you).

I do kinda hate what The Sims did by adding monosexuality. Felt like such a virtue signal that made the game less fun. All Sims being pansexual was always more fun for me. Especially since i usually play that game as a pansexual slut. Unless i decide my player Sim is mono, but thats on the player's end.

Monosexual townies in the Sims should at least be optional (is it? Idk havent played Sims 4 since this update).

166 comments
  • I think it's honestly better to view it through the lens of it being a game design tool moreso than a philosophical debate. If you want to emphasize player choice and freedom, playersexual. If you want to emphasize characterization and worldbuilding, set sexuality.

    If you're going to incorporate dating sim components into your game, it's generally better to lean towards playersexual. Otherwise, you run into a sort of zugzwang where you can
    a) lock romance options to het (e.g. Persona) and alienate queer people, even worse when you don't have a gender option which also alienates 50% of said hets, or
    b) have set sexuality and allow some queer relationships with certain characters (e.g. Fire Emblem: Three Houses) but have people annoyed about the arbitrariness of it, especially when there are no characters that cannot be romanced in a heterosexual way but limited queer options.

    I think there's space for set sexuality, especially in linear, narrative-driven RPGs (e.g. Final Fantasy, Undertale, Zelda). Set sexuality really works when you want to emphasize relationships between characters that the protagonist/player character is not party to (e.g.

    ) Furthermore, set sexuality, when there is a romance mechanic, best works when you establish a boundary between player and character.

    Ultimately, it's a choice of what you want to grant to the player, as well as the distance between the player and the protagonist. If you want to let the player choose between characters to romance in the game, and that's an aspect that is a design component within the game, you're usually better off sticking to playersexual, unless you want to take a hyperrealistic angle to it. If you don't want to incorporate that aspect into your game, there's genuinely no need, stick to set sexuality. If you want to establish the protagonist as a character that exists outside of the player embodying them, lean towards set sexuality.

    I honestly am just tired of romance being attached as a weird afterthought to certain RPGs. It's sterile when it's not handled with a modicum of care, and it definitely cements the whole unease-inducing 'escapist power fantasy' vibe you get in RPGs that take this approach alongside emphasizing openness. If you're gonna let me date, let me date. If not, why bother?

  • Now I feel weird because the discussions here are great, in depth, and nuanced, but the way I feel about this is kinda boring and uncomplicated? Am I missing something?

    If I'm playing a customized character that I made, I prefer characters to be playersexual, allowing custom relationships to match my custom character.

    If I'm playing as a written character and experiencing a set story, it is better for all characters to be written well, and have realistic sexualities, as part of the story presented.

    As far as representation goes, I think both can have problems, but neither are inextricably problematic.

  • basically i want good queer characters whose queerness isn't ignorable and is a notable facet of their lives. i think playersexual characters are often a copout, where they write a heterosexual character and then let them date the mc, but if they're textually bi or pan or ace or something than it's fine by me. just make sure they aren't consistently het except for the mc i hate that shit

    like i see people talking fire emblem. dorothea is into women! it's very simple to make the playersexual thing work, just have good writing

  • I like both for different reasons. If it's important to a character's design and story or if the devs want to represent a specific identity, fixed is obviously the way. If it's not, then playersexual is fine I guess. In the case of a playersexual character though, people should feel free to project their identities—after all, they're working with what is pretty much an open canvas. A character might be playersexual in the broad sense, but that doesn't mean I can't interpret them as a lesbian, for example.

    I also think that if what you're aiming for is realism, NPC identities should reflect that in various ways. Getting rejected by Panam (straight) in Cyberpunk 2077 only to recover and go on to date Judy (lesbian) added a lot of depth to my Vi.

  • Either can be good, I did like how in DA:I you can flirt with Cassandra as a woman and she awkwardly takes you aside after a while to tell you that she is in fact straight (and crushed my heart forever

    ) the same with Dorian, though he's the aggressive flirt in that case.

    Then in Mass Effect it just doesnt really even make sense, honestly. Like you're completely different species, in some cases you cant even kiss properly for fear of allergic reactions and you're still stuck on some arbitrary gender binary romances? Live a little, goddamn.

  • I think this problem exists primarily in the shadow of games historically being written mostly by and for straight men. Games that break this trend, like Baldur's Gate 3, are right now remarkable for it, but once this is the norm the problems of both choices mostly disappear.

    But while we are stuck in the present with everyone being bi, I wouldn't mind the characters actually saying "I am bisexual" once in a while.

  • It depends on the goal of the game and the narrative it is trying to portray. It the character in the game is supposed to be a representation of the player in the game world, then it's only fair for the player to decide their own sexuality. If the character is a set character in the game with their own narrative/backstory, they should have their own sexuality and the player should not be able to change it. This requires competent writing though, which is rare in video games.

    As for the NPCs which the player can romance, again that depends on how in depth and good the writing is. If the writing and lore is shallow, just let the NPCs be bisexual or pansexual and let the player romance who they want. If there is in depth narrative, good writing and worldbuilding with regards to NPCs, they should have a set sexuality that the player must respect.

  • I remember making a thread about this a year ago.

    Honestly, even with the common pitfalls, I would still take specific sexualities over playersexual characters. Playersexual absolutely never feels authentic at all, it feels hollow and like I am just headcanoning the relationship. For me to feel like queer representation is done right, I honestly want it to reflect what actual lived experiences of queer people are, and that does include the fact that not everyone that I could be romantically attracted to will ever be able to reciprocate that feeling. It feels that much better when you actually do find someone who can. Why have I found VNs where gay people clearly outnumber the straights at least two-to-one (and where somehow homophobia still exists despite that???), that somehow still represent that experience better than the average video game? I can understand people wanting escapism and do somewhat enjoy having the extra selection from playersexual setups (I would be devastated if Halsin was strictly straight), but like, sometimes I just want an experience that is more relatable and cathartic. I'm also quite certain that most cishet game writers would probably assume playersexual is the default preference or the safer option so I feel comfortable pushing for characters having defined sexualities in hopes of getting a few games that do it well.

  • On top of all the very good points everyone else made in the thread, i want to throw my additional 2 cents in:

    One of the reasons that playersexuality is so common is that straight players can pick their preference and then never see any of those icky queer people in their game at all (because in most games the amount of romance-able men is usually 1 and they won't hit on you if you don't go looking for it), whereas everyone else gets to "press the gay button to enable gay content".

    The idea that making everyone bi is how BG3 cracked the code is misleading, BG3 allowed you to romance a crapload of men, and a lot of them hit on you incessantly, which is what gamers (that otherwise love playersexual games) hated. That was not playersexuality being good, that was just Larian giving you choice. In most playersexual games you still get stuck with the one sad gay male option and the five lesbian options that are just repurposed straight romances. Because 1) oh, gay men, ew, and 2) wow, lesbians, awooga. So, if what you care about is gay men, then in practice either option kinda sucks, and in principle playersexuality as done by non-cowards is mostly ok, i guess, because nobody can bring themselves to write more than the one gay man.

  • Set sexuality is my initial preference. Games that handle this topic like Skyrim and Baldur’s Gate 3 don’t really have a lot to say about specific sexualities queer experiences, because they don’t want to alienate/make the player feel left out. One of the tweets mentions dragon age which is where I felt seen and heard for the first time. Another comment mentions it but in a game with well defined characters who have queer identities I can understand and want there to be restrictions. To say otherwise would be inauthentic to the story you’re trying to tell.

  • Depends on the game. If there's only a handful of romance options playersexual design allows your character a range of options, but if there's a wide range of characters to romance having set sexualities allows them to have more detailed personalities and preferences.
    I general though, I prefer neither - I don't mind the romance in most of the games I've played, but don't usually find it particularly adds anything important.

  • Open world games have now annoyed me because everything needs to be opened ended, and most of their fans get upset at “shoving politics” or whatever nonsense. I get it’s a game, but if it has a narrative and not just some Mario jumping on a goomba, then why can’t it have fixed outcomes and characters? Who gives a shit if it’s an interactive medium? Fixed stories have been around since the beginning of games and now all of a sudden it’s bad because you can’t say x or do y in a couple games.

    I agree that sexuality can be important to a charachter. But if you wanna do that, seems like the charachter can just not be a romance option.

    Why can’t a character be uninterested in you unless you’re a different gender? I don’t understand why we have to remove them from the dating pool just because they’ll never date you lol. How is having restricted romance options due to your gender any different than being redistricted romance/endings due to your in game choices, or being restricted items and abilities due to your class?

    It’s kind of pointless to add “artificial intelligence” to your game if none of these characters have intelligence and their world revolves around you.

    With that being said, I don’t mind mods that change their sexuality to whatever. It doesn’t bother me. People have been doing non-canonical sexuality shipping since forever.

    • Thats not what i meant. I meant that i prefer romance options be playersexual for player choice reasons, so if you want an NPC or party member to be monosexual for some narrative you want to explore, then just dont have them be a romance option regardless of the PC's gender. Have them romance another NPC and have a sidequest where the PC sets it up for example.

      Obviously an NPC can be not interested in the PC for any reason yeah. Nor every charachter needs to be romanceable anyway, obv.

      And all of this only applies to open ended WRPGs anyway. And games like Stardew. Linear games like Final Fantasy are a totally different story.

      • Nor every charachter needs to be romanceable anyway, obv.

        I know. I’m only referring to those who are options.

        > Thats not what i meant. I meant that i prefer romance options be playersexual for player choice reasons, so if you want an NPC or party member to be monosexual for some narrative you want to explore, then just dont have them be a romance option regardless of the PC's gender.

        Isn’t this the same as removing a character from the dating pool just because they don’t like you? Choosing your gender is a player choice.

        I guess we should step back a little. I’m confused by OOP’s referring to “characters” and not specifying which, and this part of your post

        I want to be able to romance any romance option regardless of my charachters gender. I dont want to be stuck with only Arcade Gannon if i want to do m/m

        When you say “playersexual preference”, are you just referring to your character or everyone else? Because if you’re saying your PC should be a self insert with whatever sexuality you decide at any moment and that other characters with the respective sexuality should be an option, I absolutely agree (most of the time, unless it’s not an RPG).

        If you’re suggesting that every romance option be available to your character and have no preferences to your gender, then I disagree.

        For example, it’s appropriate that you cannot choose Nathan Drake’s or Celeste’s gender and sexuality. But it would be strange if Baulder’s Gate restricts your player character to one sexuality. Is this what you’re thinking?

  • Not to sound like a broken record, but there's one character in Genshin Impact that has a fixed sexuality. I don't know if I want to spoil it. Compared to the rest of the characters, who are all "playersexual", at least as playersexual as you can get in a children's game, her fixed sexuality was a welcome change.

  • I think the first tweet is the kind of argument that sounds good at first but falls apart the more you think about it. Sexuality can be a big part of a character, but it isn't always. I think making such a sweeping statement is quite ignorant, actually.

  • Unless the tone of the game is designed to have high heights and heart-crushing pits of despair replicating the experience of asking someone out who is not also gay does not seem like a good design goal.

    Basically, unless you’re actually using it as a theme stay the fuck away from it. It actually kind of grosses me out that people want to just yeet fixed sexualities in there without thinking about the reasons WHY people have them IRL. Like, the fuck, do you want to model straight men creeping on lesbians in your game? You better be treating that with the gravity it actually implies if you are, you’re not getting a fluffy dating side game if you do that. Edit: I don’t think this point is really relevant lmao, and is mostly inflammatory. Ignore it

    From the perspective of the player, it’s always going to feel absolutely unfair, which sure, you can go for and can be extremely good in a game where that makes sense, but it opens you up to issues like making a queer-coded character on accident and then having characters complain about them not being romanceable as a queer person.

    Also, if I can play the gay card, it feels extremely uncomfortable to make characters of set sexualities in pretty much any game, because I don’t trust G*mer developers to handle it well with non-binary identities. It sure would be “fun” to be rejected by a lesbian character or a straight man because I chose the wrong character facial hair option or something, despite designing my character as a woman.

    If you remove “gendered” options (like choosing from a male or female gender in character creation) from character creation, in fact, this entire concept is just silly. You would have to basically design physical attraction preferences for every romanceable character. And while “player freedom” is of course not the MOST important thing, most people don’t want to log on to a game to do a romance with the NPC they have the hots for, only to be rejected for choosing the wrong hairstyle, or being the wrong playable species. That could be fun but you’d have to basically design the game around those themes, you couldn’t just slap that on a story with romance and assume players would feel ok with it.

    I would only trust a team of entirely queer people to write a game with fixed sexual identities and a proper character creation system that includes non-binary people at the same time, and even then, only if it’s being done with an actual purpose in mind and not just because they need to maintain an extremely strict gender and sexuality binary give what would end up being really shitty representation.

    Any game where players are given binary gender choices, I suppose fixed sexualities are acceptable, but FUCK that shit in any game with a proper character creation system (as in, without dumb binary gender options), specifically in the ring of romance. If a character isn’t dateable they should always have a fixed sexuality (or unmentioned I guess, but it seems like an important character trait).

    Edit 2: Actually, I think having set sexualities with non-binary player characters could work if you turned it around for the non-binary characters and give the player the option to choose whether they would or would not date straight people, gay people, etc. That way they could choose themselves what experience would represent their character the most accurately. Depending on the flavor of the choice you could make it possible for the player character to make exceptions on people they’ll date because the setting could be an actual in character choice of who they’ll date, or not if the setting is just there to determine how you want other characters to be attracted to them (or not).

  • i think it gets at the deeper conflict between player gratification and considered storytelling. erotica and wish fulfillment are great, but there are other kinds of stories too.

    but then again i don't really play Bioware games or dating sims in general, so it's moot to me.

  • It seems to me that the bottom tweet about having few options for specific sexual encounters is true and what I'd lean into. I didn't play BG3, but the plot appeared to me without an emphasis on romance. Which is to say why would you want a fleshed out discourse on sexuality from game devs and D&D writers? It seems like modding would give you more fidelity to have specific sexual intentions. I imagine the romance subplot is supposed to be cheap and hollow the same way Doom Guy's backstory is cheap and hollow.

    Similarly, I have a hang up about main character syndrome and how killing humans doesn't feel good, but if I had to manage my character's mental well being and they would tap out when it became too much in a hack n slash it'd be annoying.

    I have a hard time imagining good interpersonal dynamics without doing a VN or an N(ovel) or an animation. Perhaps if you had an AI 5 years in the future you could interact organically with characters who aren't a cheap caricature without sacrificing the focus of the gameplay.

  • I think we should lock up Fire Emblem avatars and throw away the key. If they're not practicing eugenics, they're marrying children or their subordinates. Sometimes all three at once. It's time we bring back the glory days of ace Ike.

    • When i played Awakening I didnt care about minmaxing I just set my avatar up with best girl Tiki and then played matchmaker with the other pairings, explored the supports as far as I could with everyone and decided which were cutest from that. The matchmaker stuff was legit fun for me. Cared more about that then my avatar lol.

      Though who to marry Nowi off to was a bit troubling...

166 comments