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  • Build? I have no idea what is even going on in this game. I am so confused and just fumbling my way through at the moment. I don't even know how to do anything that might be considered as making a build.

  • I've been using a druid of the Moon. I like the versatility. Cast buff or debuff spells, roll into wildshape, smack stuff around, unshape, cast again. I love talking to animals and finding out things I may not have known. Too far to jump? No problem -> spider form. Want to scout ahead? No problem -> cat form. So many fun things to try out with the various forms. I have been out of town for a few days and have not gotten to play much but watched a video last night of all the druid wildshapes to come in higher levels and I am STOKED!!!

    Meanwhile, my husband has been playing a bard, another versatile character and he seems to really be enjoying it.

    What are you playing?

  • MC: An attempt at Kaladin from Stormlight Archive. Currently Oath of Ancients 1/Archfey Blade pact 4 with PAM and using Sorrow as my Pact weapon. Eventually he'll be something like Paladin 4 / Warlock 5 / Storm Sorcerer 3 with PAM + Sentinel. Hex, fly into range, start controlling the battlefield is the plan. I might take Warlock to 8 and leave the other two classes at 2, but I might want the extra spell slots and metamagic. I think Warlock 8 would.let me get Find Familiar as a ritual from the Invocation at 7, which would be cool. The core of the idea is there, and I'll keep tweaking it as I play; respecing is awesome.

    Karlach: currently Frenzy Barbarian 5 GWF, and is about to dip Fighter for Action Surge and probably improved crit. I might respect her to Wildheart as Frenzy Strike and GWF -5/+10 kind of fight each other for use. Regardless, she's a killing machine.

    Shadowheart: Just respected to Tempest Cleric 2 / Storm Sorcerer. I needed someone to blast and heal, and I wasn't digging Gale. Previously she was underwhelming as a straight cleric. Now she has some more offensive spell options, especially ranged AOE, which previously was a weakness.

    Laz'ael: She had been benched all playthrough as she wasn't fitting RP wise, but I wanted to bring her out when I met the Gith. Except with a Barbarian and a Lockadin, I didn't really need a fighter. I wanted to check out the Monk class, so I said screw it and respected her to Way of the Open Hand 5 with Weapon Master to bring her dex to 18 and grab the last few versatile martial weapons she wasn't already able to use. Honestly, I don't see her leaving my team anytime soon. She's putting out really solid damage; getting any versatile weapon as a monk weapon is a little crazy. I also have bracers of unarmored defence, so she's sitting at 19 AC, the highest on the squad.

    Wyll: Fiend warlock 2 / Lore Bard 3. He fires eldritch blasts. And heals a bit. And lockpicks. Maybe I'll retool him, but I didn't have great ranged AOE options and clicking EB every turn is a snooze. He did lockpick a s sneak his way through the Zent hideout though, so good work Wyll!

    Gale and Astarion: Bench warmers. Astarion doesn't fit RP wise, but Gale does and probably will rejoin the team at times. I had Astarion go theif, and the extra BA is pretty nuts; might use that on my next playthrough with a gloomstalker MC multiclass. Gale is a Divination wizard, and the portent rolls are very powerful but the constant popup confirmation for use is annoying. He started the game as a Grease monkey though, and if he comes back with Shadowheart still on the squad, he might be a Create Water monkey now.

  • I'm running both good side and evil side save games at the same time.

    For the good(er) side, a drow Warlock (Archfey - Pact of the Chain) / Bard (College of Swords). Just a fun all-arounder with dueling and ranged magic. If I could respec race, I'd probably change that to be gnome as that would probably make more thematic sense.

    For the evil side, a half-orc Druid (Circle of the Moon) / Barbarian (Berzerker). I haven't played too far with this one, but the plan is take Savage Attacker at 4th level. With Frenzy I should get two attacks and then stack SA on top to get advantage on both attacks. Basic strategy there is to tank out fights in bear form and then just wild shape back and go crazy ass orc everyone.

  • Lvl 1 fighter directly multi class into a Fiend Warlock. Now you have a warlock in heavy armor and with 2h fighting style at the cost of a single level.

    At lvl 6 (lvl 1 fighter, lvl 5 warlock), you’re an absolute monster at everything.

    Also doable with paladin instead of fighter but I don’t really see the point since I already have enough spells as it. I prefer to have an additional action point thx for fighter.

  • I've been rolling a Bladelock/Devotion Pally in my initial solo playthrough (exact split tbd, currently 5/3) and having quite a bit of fun with it. Love the unique magic weapons that give bonuses when bound by an EK or Bladelock, and smites recharging on short rest lets you spam away pretty freely.

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