The worst thing a video game can do is be boring. Buggy games can be fun as you laugh at the absurdity of the physics. That was honestly one of the reasons I stuck with fallout 3, because I loved that you could turn someone supersonic with enough landmines. Even if the game crashes and you lose progress, you can't lose the fun you had playing the game.
I recently replayed fallout 3 after starfield failed to scratch my Bethesda itch, and I realized how much more alive the world felt (and how much less often I saw a loading screen when doing quests).
I was very confused, when it was nominated in the steam awards for most innovative game. Made me a bit sad when people do not know what great games are out there that only cost 1/5 of a AAA borefest.
Really, really wanted to like this game. Morrowind was like, my entire childhood. Bethesda have been on a downward spiral for so long to me and I've completely lost my faith in their titles. Starfield felt soulless to me when I played. A game that's supposed to be about an organization of explorers, where the exploration consists of fast travel and loading screens. Starfield did a lot of things and it didn't do any of them phenomenally, and only a few of them adequately.
Haven't the modders, who in general always fix all of bethesda's bullshit, mostly gotten bored of this game? I know it was big news when the guy behind the big Skyrim multiplayer mod started working on this star field one and then declared the game stupid and quit.
its seems like most of those negitive reviews have 60+ hours, some of the top negitive reviews are 250+ hours. the standard for boring seems a little funny to me.
It certainly seems telling that everytime a news story about Starfield comes up, the picture with it is just a boring headshot of some normal looking person (or occasionally a pic of the ship builder). Bethesda's other games at least had distinct looks, some sense of art and aesthetic that gave them identity, even Oblivion's potato people.
I did the story and enjoyed it, just gotta get over the whole space sim mentality, this is a Bethesda game set in space, and it's decent at that.
However there is 0 fucking chance I'm gonna play though it 10 times just for an Easter egg. Their implementation of new game was kind of disappointing.
NG+ was a pretty big disappointment. There are a couple of dialogue choices which reference [Starborn] but for the most part you have to play questlines all over again as if you weren't Starborn at all. Seriously, I've lived through this situation seven times already - why can't I cut to the fucking chase that I know exists.
I liked it well enough. I didn't even hate the loading screens all that much.
Flying and docking gets really old, really fast. I'd be willing to bet that most of the people who complain that they have a loading screen for docking probably forget that within a few hours into Elite Dangerous they probably just hit the auto-dock key because repeatedly doing it yourself gets boring as hell.
What disappointed me was that there is simply no reason to replay it post-starborn. Sure...some things "might" be a little different. But it's fundamentally the same experience. So if you've completed most of the questlines before moving to the final mission (like I usually do), there is no reason to keep playing the game.
New Universes is just wasted potential. I wanted my post Starborn life to have the ability to jump between universes, like we were able to in that one mission in the research lab. That was great. And it's a power that should definitely exist.
Imagine you jump into a universe where Sam Coe is somehow the leader of the Crimson Fleet, and in order to accomplish a mission in one universe, you need to steal/get something from the Crimson Fleet, and instead of fighting your way through, you are able to go to the Universe where Sam Coe is the leader and use what you know about him to gain his trust so that he gives it to you and you can take it back with you.
THAT is what I wanted post-starborn; the ability to fundamentally change HOW I complete missions I had already done. What I got was...hey, this person dies instead of this person. So frustrating
I really really really liked the game. I have 100% of the achievements. I don't really see the replayability, though... I guess I could go find all the side quests but what's the point? What do people do when they put like 700 hours into a game like this?
I can't say much on behalf of the game. I played a total of an hour or so, game was non-appealing and I could tell I wasn't going to like the skill/weapon system. It was just meh on all sides. I can see why it hit mostly negative.
Why is it important that this game be declared bad? It seems so odd that articles about a game's steam reviews get attention. It's like there's a group of people that are dying to say 'I told you so' but no one outside the group really cares.