How do I make a 3D platformer fair?
How do I make a 3D platformer fair?
I've been working on my 3D platformer, but when people play test it they find the actual platforming part hard to control. I am using the thirdpersoncontroller from unity assets - is there a guide or a book out there that walks you through fair level design and player mechanics? I don't even know what I should be targeting
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