Baldur's Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam's bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.
Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.
It's always amusing to me when a game has a huge download size but is also an overhead view game and you probably can't even get the camera close enough to the world objects to see the full texture detail.
I'm pleasantly surprised how many people are playing this game. I figured that DnD although popular, was still kinda a niche. Yet this is topping Steam charts which is great to see. Hopefully it means more of this quality to come, there is obviously a big market for it.
In that spike my download speed went from 80 to 2 Mbps, I tried right after with another game, got 80 again. Baldur's Gate really strained their network
Anyone who has info about the environmental impact of something like this, compared to physical media? Not trying to be a downer, I'm genuinely curious.
Not the right place to ask, or maybe to be seen. But I watched ACG's video on this and I LOVE the classes and how meat n potatoes they are. No guffy [what I call] Horde style shit like Necromancer or whatever.
I've only ever played DnD once IRL in a discord and some online board thing, but I enjoyed the dice rolling and how posistioning worked. Is it a bit of xcom meets diablo if I twisted your arm to compare to another game genre? A friend and I tried that Gloomhaven game and we HATED it lol, but this looks a little more engaging at least from a very first glance.
Plus a few friends have picked it up, so i'm not sure if I could join their game to help kinda like we did with D4 which was super fun.
2.25 Terabytes per second for regular use? Thats actually not that bad considering its the entirety of steam. I kind of want to see those numbers for youtube.
I even had the download cancel midway through. I honestly can't remember personally experiencing a game release that brought their servers to its knees. They should've really done at least a day of preload time though, that would've saved a lot of trouble.
Socially acceptable T&A, same reason everybody was into The Witcher; with BG3 you can even tell your parents / girlfriend / whatever that it's a sequel to a beloved game you remember from your childhood.