EoD release (2022-02-28) was in Q1 2022 and sales didn't significantly increase before Q2 2022. Similar to PoF (2017-09-22) where it also took until the next quarter (Q4 2017) for sales to really pick up (almost 35K million). So maybe there is hope, i. e. how many people did you tell that they should buy SotO after you have played it?
It's sad to see GW2 being barely able to scratch even the pre-HoT numbers of twelve month of content drought. Never mind the pre-HoT numbers during active content deployment. Took them almost ten years after their bait-and-switch.
Switching from big social open world bosses to strict coordinated instanced content. Drastic spike in difficulty in favour of a shift away from chill casual content. General WoWification like trinity and quests quest-like achievement-structure. Didn't go over well with the playerbase, and took them almost ten years to barely recover from it, if one is desperate enough to use the drought numbers as a bar instead of the pre-drought ones.
I like this/your illustration with colors indicating the expansion releases:
It's very interesting to also look at the quarter after each expansion release which I would read as follows:
HoT was hyped very much, but wasn't very well received. Many players probably found it too hard (before HoT difficulty nerfs and power creep from later expansions) and told their friends about it.
PoF wasn't hyped very much, but was very well received. People loved their mounts and spread the word.
Yeah, it’s much more interesting that way and a curious thing that you don’t find those numbers anywhere anymore. It’s also from interest that almost the entire 2014 numbers are during a complete and utter stop of content deployment. Almost 12 month of absolute 0 content updates in favour to rush out HoT. And it still had better numbers than everything that came afterwards up to EoD.
Though it’s revenue . Squeezing more out of less players can highten the revenue as well, and Anet got nuked from orbit by NCSoft pre-EoD.
I like this/your illustration with colors indicating the exxpansion releases:
It's also very interesting to look at the quarter after each release which I would read as follows:
HoT was hyped very much, but wasn't very well received. Many players probably found it too hard (before nerfs and power creep from later expansions) and told their friends about it.
PoF wasn't hyped very much, but was very well received. People loved their mounts and spread the word.
Yeah, it's much more interesting that way and a curious thing that you don't find those numbers anywhere anymore. It's also from interest that almost the entire 2014 numbers are during a complete and utter stop of content deployment. Almost 12 month of absolute 0 content updates in favour to rush out HoT. And it still had better numbers than everything that came afterwards up to EoD.
Though it's revenue . Squeezing more out of less players can highten the revenue as well, and Anet got nuked from orbit by NCSoft pre-EoD.
I mean, it's not like Soto is some sort of new beginning or revolution to the game, and it definitely does not give much staying power with the casual crowd, let alone the hardcore one.