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  • The fixation on the aesthetics of Fallout has led to its stagnation.

    It's one of those things capitalism ruins. For Fallout to work as a brand, there needs to be brand recognition

    It's why they still use caps after it stopped making sense and why you see Power Armor, Vault Boys, and the Brotherhood of Steel everywhere. It's not Fallout without those aesthetics, so everything associated with those aesthetics will stay past any logical reason.

    It's kinda sad really, if you think about the implications - since the aesthetics are tied up in Americana, it's going to be a lot harder to tell stories from perspectives other than those affected by American companies. That's cutting off worldbuilding for several countries they played a big part in the past. They won't sell without brand recognition.

    So the world becomes smaller and less real. Nobody will break away from eating Sugarbombs or drinking Nuka Cola. Hairstyles and fashion will either reference the 50s or just have vague Mad Max vibes. You'll never spend the majority of your time outside of the US wasteland.

    The world becomes less hopeful too. By virtue of the franchise's premise, clear in the title, the world will only ever be ravaged by nuclear fallout. Any happy ending you get in any of the games become divorced from one another to maintain the status quo. That or a retcon or later event ruins whatever changes meaningfully in the setting. The world will never heal because Fallout needs a broken world.

    It sucks because Fallout still has great potential for political commentary and satire, but it's confined in its messaging because because it's owned by

    and they don't want to criticize shallow consumption if their profit relies on shallow consumption.

  • That's why I like Fallout 1 because of the first town being sandstone buildings and people with robes on. It isn't until later on that you find people living in bombed out garbage and generally those are bad people.

  • I hate this! The farther they go from the nuclear apocalypse, the closer it looks. It's so fucking bad.

    One of the worst parts of fallout 4 is all the fucking NPCs CONSTANTLY complaining about the fact that they live in a post-apocalyptic wasteland. Like motherfucker, you have never met anyone, who ever met anyone, who knew anything different. The buildings look like they're 20 years after, but the people act like it's 1 year after!

    Holy fuck Fallout 1 and 2 had these fully lived in environments, these diverging little societes full of people that took their lives seriously. Ninety percent of people had nothing to say about anything prior to last week. They had some basic, broken background knowledge of the past, and often only in particular areas they were interested in. One or two guys could tell you the make and model of the car wrecks strewn about. Some scientists had a wealth of knowledge of certain areas. Vault dwellers were more immersed in history but still primarily concerned with their own lives. Sentient ghouls lived the pre-apocalypse and sounded like rambling old folks.

    • It annoys me so much that the Bethesda games take place 200 years after the bombs fell. Like the first two games took place 70 years after and they were building new societies, but 200 years later people are still scavenging for parts in Boston and the power is still on from before the war

  • Meanwhile, my passion project, Fallout: Great Midwest sits as a mishmash of drawings and design documents on my hard drive

    I must have spent actual weeks of time putting it together and my professor said it was the most effort he'd ever seen anyone put into a project

  • In fairness, there's a big difference between

    • Building colonies when you come to fertile land in large numbers organised specifically to build new societies, where you get to pillage tons of local resources and slaves with your superior tech. Food and edible animals grow everywhere, freshwater is plentiful and threats to human life are relatively few.

    and

    • Rebuilding society in small, disparate and poorly prepared numbers, almost certainly ravaged by madness, injury and/or disease. Every other square metre gives off lethal radiation, or hides poorly understood tech, creatures, robots and mutants that will kill you in a heartbeat even if you are a hardened adventurer. Every other room is filled with ammunition and explosives that aren't hugely conducive to rebuilding society but are conducive to dying more. Fruit and game grow practically nowhere, and a massively enhanced amount of effort needs to go into growing any kind of crop or harvesting any water that is even slightly suitable for consumption.
  • These critiques are like 15 years old at this point. Yes, Oblivion with guns and Skyrim with guns have trash worldbuilding that makes no sense. I'm not sure what else do you expect from a game dev where their last good game is more than 2 decades old.

  • I really love the aesthetics and a lot of the worldbuilding of Fallout, but so much of it is just nonsense, especially when Bethesda writes it. There is no good reason for the Brotherhood of Steel to exist in West Virginia or for the Institute to also be making super mutants in Boston but they're marketable so they have to be in the games.

  • a) diamond city is dope

    b) nuclear war is extraordinarily underappreciated. like 0.3% of the former population is dwelling in a tomb, there literally haven't been enough people to clean up the trash and loot all the stuff. the fertility rate and life expectancy are rock fucking bottom. and fallout is optimistic about what humanity could do after global thermonuclear war. most analysts are going to be surprised a viable population survives the collapse, fallout, and famine at all.

    c) i think the fire and radiation would put a pretty severe damper on the capability of natural processes to overgrow and degrade the ruins---which also have shittons of metal and concrete in them which have a life expectancy well over 200 years. ecological collapse will have fucked over the termites molds and bacteria so now a structure that should've rotted might stand up decades longer

    d) the energy/powerlines stuff is waved away by miniature modular nuclear technology. a tiny fission/fusion reactor could keep a light on a loooooong time, though any lights people weren't actively replacing should be out

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