My first playthrough of Mass Effect I had no idea there was a second level of my ship. I totally missed all of the crew member backstory dialogue and relationship building, which is pretty essential to the game... the second playthrough was much better once I found the elevator!!
Storytime:
It's 1997, I play a game that my uncle shows me on his Playstation 1. There's tons of reading and a weird fighting system but it seems really awesome and has some amazing FMV scenes. He tells me I'm too young to play it and won't let me borrow it to keep playing... So I go to blockbuster and rent it for a few days.
I remember the back of the instruction booklet showing off one of those memory cards and saying "try beating the game without one" which is exactly what I tried to do, because I didn't have a memory card! Then my mum turned the game off when I was at school one day and we had to take the game back to blockbuster after a couple of days. Damn I lost all my progress!
ADAMANT that I would play this game I got my own copy after swapping for it at my local game store and got my own memory card. Finally I could save my game and not worry about losing my progress. The game continues to challenge me a ton and I don't really understand how the systems work but I'm 10 years old and having fun so who cares.
I figure out that I can buy grenades from the shops and I use that as my main attack for awhile... at least until I get to the big city with the gun on it. Buying and using healing items is such a pain all the time though but thankfully money isn't hard to get.
Fast forward further into the story and one of my characters has to go one on one with another dude, this is like that other fight with the guy and his dog when I didn't have 3 characters that could throw grenades and heal! I can't beat this dude with the gun on his arm with just 1 guy!
... Then after failing over and over again, I finally figure out what putting "Restore" on his weapon does... then I figure out what putting "Fire" on it does...
Suddenly the FF7 materia system clicks into place in my brain and about 15 hours after the tutorial teaching you how to do it I figure out how to play the game.
Still my number 1 game of all time to this day. And I never forgot how much trouble Dyne gave me that first time playing through the game.
tl;dr I didn't understand how the FF7 materia system worked until about 15~ hours into the game and was using grenades and potions for all fighting and healing for a loooong time.
I heard that Skyrim had a story which was hundreds of hours long. Therefore, when I played it I only played the main story missions and ignored all the side quests and locations.
I was horribly underleveled for the final boss and had to cheese it and I only realised I had played the game completely wrong when the credits rolled and there were no more story quests to do...
I don't know if this really counts, but I kind of self sabatoge myself with almost any game that has skill points that aren't easily resettable. I'm so indecisive into what to place them into that I end up holding onto the points without using them. So I miss out on power up skills, spells, all sorts of things depending on the game.
I just beat BOTW for the first time and never figured out what to do with Korok Seeds. Missed out on the extra weapon/shield inventory slots the whole game!
It has a mechanic where you bless a stone, then throw it across the map, and you get to build and influence an area around the rock. Basically it is the only sane way to expand.
I did not know. I spent painstaking hours slowly growing my village trying to get its area of influence to spread into where I needed to go.
My first time through Final Fantasy 8, I was a bit too young to grasp all the concepts. I missed the memo on the fact that you had to craft gear based on finding the weapon magazines so I ended up playing through the whole game with everyone using their base weapons.
I played through Doom Eternal on Ultra Violence, basically without the Flamethrower (for armor) or Grenades. I just constantly forgot they even existed, so I never used them.
Some fights were a total pain, but it wasn't that bad. I still want to play through the game again, eventually, and hopefully this time with all the tools you have at your disposal.
When I played the original AoE2 I was completely unaware of the strengths and weaknesses of the different units. I just build whatever I found to be coolest and wondered why I struggled so much.
Only when I bought the Definitive Edition much later I looked that up.
In Breath of the Wild, I never learned how to cook in the starting area. I completely bypassed the intended path up to the cold area and somehow climbed up the other side, and then just froze my ass off while eating a bunch of apples. I made it out of the starting area and I think I beat two of the divine beasts before I finally looked up how to cook. I knew the game had cooking, but I thought there would be some kind of cooking menu when you walk up to a cooking pot, I didn't realize you had to just hold items and then drop them in.
I played a substantial amount of Zelda TotK without the paraglider which made quite a few adventures a lot more treacherous, some borderline impossible, and some actually impossible. 😂
Resident Evil Director's Cut on PS1. I was fairly young and not very good at the "survival" aspect of the survival horror. I tried to kill everything I encountered and consumed copious amounts of ammo and herbs doing so. I reached a place where I had a single ink ribbon left, no ammo, health on the red, and confused on where I needed to go next. And I had to go do homework. So I used my last ribbon and saved.
I discovered next time I played that the way forward was through a tight corridor I missed filled with zombies who could now one-shot me. I tried and tried and literally was unable to get through. First time I ever learned the word "soft-locked" as my brother wheezed it out while laughing. Good times!
"Advanced" combat in The Legend of Zelda Breath of the Wild and Tears of the Kingdom.
Most of the time combat is a slog and it's the least interesting part of the games. I just get strong weapons and hit the enemies with them, or shoot them from afar. I don't think I even broke more than 5 shields per game, and barely did that slow motion avoid thing. It's much faster to just slash and slash, stagger, slash, etc.
Hell, a lot of the devices in TotK are useless because I can just slash or shoot the enemies myself. Tried them out once in shrines and that's it.
On my first play through, I completely misunderstood Mass Effect and basically played it like a standard shooter. Hardly used power, didn't talk to anyone and more or less just went from main mission to main mission.
The amount of stuff I missed out on, in retrospect, is staggering. I'm so glad I gave this game another try because I really did not understand what all the fuss was about.
Turns out in Elden Ring, you’re supposed to go left when you leave the initial starting area so you can pick up the ability of teleportation to bonfires.
Well, imagine my surprise learning that from friends 10 play hours later after going right and opening up a teleporting treasure chest to some crystal cave…
When I was younger I got stuck about 60 percent of the way through FF7. My cousin was over and I knew they had beaten it so I asked for help... They checked my gear and saw that I was still completely in the gear you start the game with :^)
I got through all of Breath of the Wild without cooking anything. I knew the feature was there, but I don't remember ever being taught how to use it and ultimately decided I'd just armour my way around it.
I had my team stand their ground as wave after wave of bugs poured out of that rotting carcass. It seemed like a lot, but I figured it was meant to force me to use every advantage I could find.
I lost count of how many bugs we killed. I don't know how long it took. Maybe an hour? Eventually, new bugs stopped appearing. We got every last one of them, and all my soldiers walked back to the extraction point.
I didn't realize until I found some online comments about that mission that I was supposed to run away as fast as possible when the bugs first appeared.
About 50 hours into xenoblade chronicles 3 I realized I could pick character order when doing chain attacks. Up to that point I had been going left to right every time.
I went from doing 200k damage per chain attack to 17 mil lol
The first ever game of harvest moon was on the switch last year. I repaid the debt by fishing and collecting shells as I couldn't figure out how to dig as I couldn't obtain a pickaxe to finish my first ever quest. After 6+ hours of foraging around the staeting area, I realised that if you sleep, the quest progresses and you get the pickaxe...... Yea!
When I played Final Fantasy VII as a child and teenager, I gave zero thought at all to strategic character building and found the late game really unreasonably hard. Basically, I would equip everyone with the weapons and armor with the biggest numbers so long as they weren't the ones with minimal or no materia slots and then I would distribute materia based purely on vibes. Cloud has spiky yellow hair so he gets Lightning and Ramuh, and his sword is big so he gets Deathblow. Barret is a big muscly rage man so he gets earth/fire magic/summons. Yuffie's portrait reminds me of Lara Croft so she gets the sunglasses in her accessory slot. Why would I bother wasting anybody's materia slot on something like Barrier when I could instead use it for something cool like exploding people? That kinda thing.
I spent my life trying the game again every year or two, starting from the beginning again and playing like an idiot and never being able to beat it and giving up. Thinking it was really cool and wanting to come back to it largely because I liked the aesthetics. And I kept on ignoring all the things I had previously ignored before because "I've played this game before, I know how it works." I made little steps forward throughout those years as I became more familiar with the genre from other games, like reading the descriptions on accessories and keeping a rotating party of my lowest-level characters but it wasn't until depressingly far into my twenties that I internalized the fact that assigning materia affects your character stats and that's when all the systems fell fully into place: you're supposed to use materia and equipment to form your party into a balanced trio of RPG character classes.
Some combinations will form a wizard, some will form a fighter, some will form a cleric. Any combat function you can think of, even a much more specific one than the cliches I listed, there's a combination of equipment and materia that will make a character into that. A balanced trio of specialists will get you much better results than three idiots who suck at everything.
I'm pretty sure Animal Crossing: New Horizons never actually tells you that you can run by holding B. You just have figure it out by accident... I think I played for a month or two before I realized it was possible when watching someone play on YouTube.
When I first started playing WoW in 2006,I always wanted to play Balance (as it was the only caster option for Night Elves), but I thought that the point of the druid was to shape shift. So I had this janky hybrid build with the goal of collecting all the shape shifting appearances. I also thought that back then Blizzard was converting agility to spell power, because that was the only explanation for the lack of intellect leather. I though I had to only wear leather, but always believed that the gameplay was to cast until I ran out of mana, then switch to feral, and to bear if I needed additional armor and then back to casting when my mana bar recovered or if I needed to heal myself.
I leveled to 40+ with this funky build. Eventually a guild member was helping me on a quest and asked me if my build was “purposeful” because it was a garbage build. That’s when I learned about how specs work. He offered to make a dedicated set, but needed to know what spec. I told him I always wanted balance, and so he made me my Big Voodoo set, which lasted me until well into Outlands.
FF7 Remake. I played the original but didn't pay attention to differences in the remake. I went the entire game with only the Buster sword, and thus did not learn any new abilities. Still beat it though.
I missed the dodging and flurry-rush shrine in BoTW. Beat Ganon without ever learning. Finally went back much later and was like "wow, this game is so much easier now!"
There was an old PC game called MegaRace. Somehow I changed my controls and set steering to Left was Right and Right was Left. I never noticed this for the entire time I played it.
When I bought Test Drive 4 the first race I proceeded to drive straight into a wall. After struggling for a while I went back to MegaRace and instantly realized what my issue was.
Fast forward a decade or two later after doing only console racing games, proceeded to buy Dirt Rally and use my keyboard and muscle memory kicked in and drove straight off the track. I basically have to set driving games I play keyboard with to reverse steering. Thankfully a wheel, seat, pedals, and shifter have alleviated this problem in my current life.
In Legend of Dragoon I hit a wall on a Disc 2 boss and was stuck for months. After I took a break and came back I realized you could change your equipment--I'd never upgraded anything equipped and was using all of the starting equipped weapons and armor. This was not my first RPG, nor was I young enough to use age as an excuse.
In Elden Ring, my first every playthrough, I got the Baldichin's Blessing basically immediately and played through the entire game with that nerf. It wasn't that bad though! Powerstance halberds for the win.
In the Final Fantasy Legend (or "Makaitoushi SaGa" as it was called in Japan), I somehow managed to make it to the game's final boss without realizing the shops in the game sold more than three items per shop.
The game's shopping interface presented you with a list of items, three at a time, but there was no indication on the screen that the list was scrollable, so I thought that the list presented were all they sold. That meant I missed out on about 75% of the items in the game, including a few that turned out to be kind of important for the last boss fight.
Of course, I couldn't beat the last boss, and the only way to escape the last boss's lair was to use an item that was sold in late game stores, but was buried in the list of items, so I had to start the game again from the top.
Good user experience design is important in games.
My first experience with Dark Souls 1 was a real test of patience. I hadn't realized how helpful the roll mechanic was. So there I was, from the start to the finish of the game, either blocking attacks with a shield, or just tanking them.
Once I got to Anor Londo, I remember kitting myself out in the Giants Armor, with a paired Giants Shield, and a Black Knight Sword that had been carrying me through the rest of the game. I was at something like 99.8% equip load, just enough that if I equipped a longbow, it put me in the over-encumbered slow walk.
And that's how I beat the game. Just tanking everything that came my way. I got up to Quelaag in NG+ before I had to call it quits.
During the run, the rooftop Gargoyles gave me enough grief that I had to put the game down for a couple weeks. Had I decided to just give up then, I imagine my opinion of the Souls-like genre would be quite different today.
I played Mass Effect 3 all the way to just before the final mission using only level 1 weapons. When I was doing my final walk through of the ship I went down to the hangar and encountered a terminal I hadn’t seen that let me upgrade my weapons. I had like 700,000 credits and upgraded everything right then and there.
I'm currently playing Diablo IV and I generally refuse to use the healing stations and stat-boosting shrines scattered around the map. I guess I want to save them for later in case they don't respawn or something. I also don't know what the shrines do until/unless I hit them so I don't know if they're worth triggering or not. I'm getting by without them so far, so it's okay, maybe?
In the game bug fables I missed that there was a badge shop in one of the starting areas. I played through most of the game without using any of those badges. You don't need them, but it's nice to have options
In the original XCOM my brother and I didn't realise you needed to collect and research everything. We thought it was like a horde-survival game, however it could infact be completed. Learning this years after starting to play was one of my best gaming experiences - I came back to my parents for the weekend just to blow my brother's mind!
As a Soulsborne veteran who's beat Malenia, I can admit I just never really got all that good at parrying and mostly avoid it. So when I saw Sonic Frontiers had a parry option move, I just kinda filed it away in the back of my mind and never did it, despite the fact that timing is inconsequential in that game and you will parry as long as you're holding the buttons to do so when the hit lands. I kludged my way forward all the way through to the third boss where it was mandatory and learned my mistake.
OK game, better than a lot lately, but still a 5/10 at best.
Deus Ex: Human Revolution. I got to this part in the game where I absolutely could not beat a boss. Consulted IGN and learned that the only way to defeat her was to have some ability that was only gained at some prior point. Unfortunately I didn't have any save points prior to that, so the only way I would be able to defeat that boss would be to completely restart. I just kind of noped the game after that.
Not necessarily a feature but I went into Forager blind and was playing on a shitty linux laptop through wine, leading to me playing at half speed for about 12 hours before I eventually opened the game in a window on accident and discovered that the game was meant to run at 60 fps and my laptop just couldn't handle running it at that speed in fullscreen
Dead Space 2. There was an ability to slow/freeze time which I thought was silly and OP so I didn't put any points into it. Later on there's a boss that requires the ability to freeze time. The stupid thing is is it wasn't even a fight, you just had to run away through a locked door but you needed the time ability to open it before it gets you which is impossible to do without frickin freezing time.
Star Ocean 2! I didn't realize I didn't have to find a save point, that I could just save on the world map, until like 90% through the game cause I noticed when I was in the menu screen that save was lit up like it was useable. Oops.
Also, the first time I played, I didn't use the feature that empowers your stats on FFVIII, cause I didn't bother to read the directions. Got caught on a late game boss fight and gave up until years later when I finally read the directions and had so much fun save scumming and exploiting renewing magic draw points. (Basic memory from like 15 years ago so I could have some details wrong, but you get the point)
I got hard stuck on one of the seymour fights on Mt. Gagazet and couldn't be fucked to grind out enough levels to brute force it so that's still where my save file is stuck at some 20 years later.
I went into Undertale completely blind and played a couple of hours before I realized you could get through every encounter without killing anything. I kind of gave up after that because I felt so bad.
In Red Dead Redemption 2 on PS4 the deadeye button was kind of inconveniently placed and barely explained. I didn't realize how useful it was until I played on PC. On console i was struggling so hard in the shooting sections
Nioh. You can transform into demon mode and I didn't know until I played the sequel. It's a soulslike so I played it exactly how I play Dark Souls which made me completely lose out on the unique and in-depth systems the game has to offer.
Tears of the Kingdom. I haven't finished it due to time, but still even now after many hours, I often overlook the use of Ascend. I have spent a lot of time climbing or building flying contraptions when I could have just ascended