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Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

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Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit | VGC

With the implementation of Patch v0.5.5 this week, we must make yet another compromise. From this patch onward, gliding will be performed using a glider rather than with Pals. Pals in the player’s team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide.

How lame. Japan needs to fix its patent laws, it's ridiculous Nintendo owns the simple concept of using an animal to fly.

248 comments
  • Not that I matter being a single person but cya Nintendo I won't be buying anything from you ever again honestly unless its used and from someone on facebook marketplace or the likes of.

  • palword wouldve solved some of its problem by not naming it to close to POKEMON names, or gimmicks, or copy verbatim some of its features. they only noticed when things were named exactly like they did in the pokemon consoles.

    kinda wierd thing to target, when flying was in WOW for 2 decades before this lawsuit.

    -after looking at another post, they also copied the pokemon and changed it very little of the pal-creature, palword needs ot do better to have a stronger case.

    • I think there is potential that this was intended.

      PalWorld was SO on the nose modeled after pokemon plus Breath of the Wild that it couldn't be anything but a stab at Nintendo. And yet, it seems that (I'm not a lawyer) they skirted around ever actually infringing on copyrights. If you want to build a zoo full of creatures, there are only so many ways you can combine things without making a fire dog or ice dragon, and then comparisons can be made. PalWorld has many creatures that I don't recognize as being similar to existing pokemon. Given that Nintendo has not gone after PalWorld for copyright infringement, I'd say that means they don't have a case.

      Patents are another angle, and I'm far from a patent lawyer. Have you ever read one? They are full of jargon and what seem to be nonsense words, especially a software patent for a video game. I found an article that describes how Nintendo can use a 'new' patent to attack PalWorld, but near the end he clearly calls out that there is a difference between 'legal' and 'legitimate.' I can't seem to find the actual 'throwing a ball to make a thing happen' new patent, but I'd assume PalWorld doesn't infringe the original patent, or Nintendo would have just used that one. The article author also notes how Nintendo applied for a divisional patent near the end of a window for doing so, which presumably extends the total lifetime of the patent protection. A new divisional patent last year probably means we have 40 years of no 'ball-throwing mechanics.'

      I hope that this whole thing is a stunt. PalWorld was commercially successful, and even if they lose and have to modify the game, it will remain successful. I think that there's a possibility that the developer and publisher are fighting against software patents kind of in general and used PalWorld as bait that Nintendo fell for.

      If they lose, then there will be a swath of gamers who are at least mildly outraged at software patents. Popular opinion can (occasionally) sway policy.

      If they win, then we have another chink in the armor of software patents as a whole. See Google vs Oracle regarding the ability to patent an API.

      If we can manage to kill software patents for gameplay mechanics, like throwing balls at things, being able to take off and land seamlessly, or having a recurring enemy taunt you, then we get better games that remix things that worked.

      Imagine how terribly different games would be if someone had patented "A action where a user presses a button to swing their weapon, and if that weapon hits an enemy, that enemy takes damage."

  • I'm a little torn on this.

    On the one hand, let's be real - clearly PalWorld takes more than a little "inspiration" on a bunch of different Pokemon IP. The illustrations, modeling, and just visual style overall matches in many ways almost perfectly for many of the creatures. They are like off-brand versions of Pokemon with the exact same eyes, mouth types, etc. in many cases as if they were illustrated by Ken Sugimori himself

    .

    Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different "grade" balls have increased chance for capture.

    There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.

    But on the OTHER hand, the leveling up, breeding, base-building, the various ability tech-trees, item crafting, and just overall engine complexity is VASTLY superior to what appears to now be an almost EMBARRASSINGLY behind set of game design mechanics in the actual Pokemon games... it's sort of a Saints Row vs GTA IV situation here where they were an obvious copy off, but improved in enough ways that ended up being a fun game in itself.

    Copying off exact art asset styles is one thing you shouldn't do... but taking Nintendo's gameplay ideas and expanding upon them vastly and being told to remove said mechanics as if they stole code is asinine and sets a bad precedent.

    Every time there's been a popular game, there are a thousand copies off them that twist and evolve those mechanics until something else comes along.

    Nintendo came along with platformers after Pitfall on Atari. Sonic copied 2D platforming basics from Mario like running to the right and jumping on enemies but changed so much. Final Fantasy copied off Dragon Quest, which itself was a digital idea based off of Dungeons & Dragons. Doom to games like GoldenEye to Halo to Call of Duty to PUBG to Fortnite to APEX Legends...

    This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.

    Really embarrassing for Nintendo to be doing this, when clearly what Nintendo should be doing is doing like what Fortnite did when APEX came along and added location / enemy / weapon call outs and just STEALING the mechanics they weren't clever enough to think of on their own and implement better versions in their own games... but clearly they'd just rather have a monopoly and continue lackluster work.

  • Fuck you, Nintendo. Release a fucking decent Pokemon game instead of lawyering the competition that's offering a more desirable product

    • It's the capitalism way.

      "The company with the best, cheapest product will come out on top.... Unless the shittier company has more money and lawyers and then they sue everyone else into the ground for even attempting to break into the market."

  • I don't play Palworld, but still hate firms that behaves like this. Not buying Nintendo anymore 🥳 Emulators from here on :)

    Patenting common stuff like this is just stupid! Think I read somewhere that Apple patented squares with rounded corners 😂 Hope Nintendo doesn't use rounded corners in any of their in-game menus.

    I though patents were ment to protect important original ideas. Stuff with impact.

  • Shit like this is why I haven't bought a Nintendo product in many years.

    They might think it's keeping their profits up, but it's hurting their business, as a lot more people than me feel the exact same way.

  • How is it that pokemon has a hold on things like animals allowing flight, but gliders allowing flight isn't under patent?

    Like, whoever did gliders first needs to sue Nintendo to change breath of the wild, no gliders allowed anymore.

248 comments