Man, it was really cool growing up with the evolution of graphics. Went from N64 to PS1, Xbox, and all the way through today. Every step of the way was awesome
I completely agree. I think the 360 era was the last time it felt like there was a huge jump in graphics. Everything since then seems to just be a slow drip of improvements.
Iām not saying thing arenāt amazing these days, but ps4 vs ps5 isnāt as different as ps1 to ps2 was.
Looking back, there were definite jumps between generations, but at the time it definitely felt gradual after xbox->360/PS2->PS3. The jump to Xbox/PS2 was incredible at the time
I think the next ten or so years will be about graphics and the scale of maps.. I imagine a pirate game where we can sail around the the whole damn world..
My version is seeing the first cutscene in Resident Evil 2 and somehow convincing myself it looked indistinguishable from live action. I also remember being very impressed with Aladdin on the Sega Genesis (I had only ever seen NES games until that point)
Aladdin (and also Lion King) on Genesis / SNES had some ultra-smooth animation compared to anything we'd seen before!
I was really blown away by Goldeneye on the N64, too. The fact that they got blood on them in the spot you shot them and would grab the wounded spot as they collapsed was immensely impressive at the time.
We already achieved photorealistic rendering a decade ago, and we can do it in real time now. Graphics aren't going to get much better any more. This is why 1) a wider variety of art styles has become popular, and 2) people clamor about VR being the "next step".
Difference is we can all tell there's a difference in graphics and can laugh about it. In 40 years who knows. Graphics already look so good now there's only so much further they can go
I think "full-dive" VR (think the matrix or ready player one) in 40 years might be possible with the right breakthroughs in neuroscience. I hope I live to see the day, that tech will change the way we live big time...
Must be great to be a young gamer these days. They'll never have to deal with the medium back when it had to make up for its lack of technical sophistication by hiring writers.
The Japan-only prequel to Earthbound was basically carried by its marketing. It wasn't a great game by any stretch of the imagination.
Big (empty) world with innovative (terrible) graphics, a challenging (unbalanced) combat system, an interesting (impossible to follow) story and packed full of content (grinding) that will keep you playing for hours (because you keep game-overing)