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  • 185 hours, 68%. I’d love to keep going, but at the same time I’ve mostly run out of things in game that I feel like completing.

  • I'm over 80 hours in and I'm not even close to finishing the main quest. I've done 2 of the 4 initial temples, lots of shrines and korok seeds, but taking my time and enjoying every new section of the map. Not in a hurry, I've been enjoying other games in between. Plus, if this is anything like BotW, I'll still be playing it 3 or 4 years from now.

  • I ended off with about 150 hours aswell. I didn't make a super large push to do absolutely everything before finishing the story, I decided early on that I was saving it for Master Mode. On an unrelated note, it's a bit of a bummer that Master Mode wasn't in at launch. I hope they don't make the enemies regenerate health again though!

  • 255 hours for around 76% completion

    That's for all shrines, gems, wells, sage wills, and bag slots unlocked. I guess there's a pretty hefty weighting to the rest of the Koroks?

    • Yeah, the koroks are always really heavy weight. I think I left off with around 65%, and I had done most side quests, got all shrines + sages wills, and only about 100 koroks. I just can't find it in me to go for the koroks knowing what the reward is.

  • I'm on about 40-50 hours. I'm still playing but I checked out mentally after the conclusion of the Goron main quest. Why should I give time and attention to the story when there's barely any effort put into the narrative and characters? Even worse is when the story treats you like a child. I get it's supposed to appeal to all including younger audiences but surely there's a way to do that while making it genuinely interesting as an adult.

    The side quests are ok. The exploration isn't cutting it for me because I've already played BOTW, and the novelty of the world has worn off with that. The sky islands and depths, while cool at first, simply isn't even enough. The copy-pasted sky islands are egregious considering how few of them there are. When travelling to a destination, it's almost never worth dropping down to check something out.

    The new abilities are way better, but again after 10-15 hours it isn't enough. There's only so many puzzles involving building something before it becomes tedious because that ability is used EVERYWHERE. The fuse ability rarely makes a difference with its unique attributes it gives to weapons, most of the time being used to just increase damage. You end up just hoarding weapons, then when its time, drop a bunch of materials with the highest fuse power, fuse, use weapons and repeat. It would be the same if all weapons was just buffed and remove the need for that part.

    I'm a bit annoyed that the shrine system hasn't been improved upon or reformed at all. It sucks going into a shrine always knowing what reward you'll get. Rewards are always equal, but not all shrines are equal. For the shrines where the reward is just finding/unlocking them, why do I still have to go INTO the shrine? Just give me the spirit orb. It's also great stumbling across a tutorial shrine that teaches you how to parry when I'm 20 hours in.

    The new divine dungeons have better bosses, but the dungeones themselves are essentially 5 mini shrines in one with a reward worth less than 5 shrines.

    Really disappointing compared to my first 15 hours of BOTW. I'm just glad I'm not playing on the Switch's hardware. It's not necessarily a bad game, not at all, and I'll keep playing it casually... but I'm a bit perplexed at how positive the critical reception has been.

    • It just seems like this game isn't for you, and there is nothing wrong with that. Games are entertainment, and if one isn't entertaining for you, you don't have to force yourself to play it.

      Hope you find a game that you enjoy as much as we are enjoying TotK! Good luck!

      • Hope you find a game that you enjoy as much as we are enjoying TotK! Good luck!

        Snide much 🙄

27 comments