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Chad McKinney Leaves CIG

Original tweet, XCancel link.

Big life update!

After 9 wild years today was my last day at Cloud Imperium Games. It has been a tremendous honor to work on such a unique game, but after 9 years I was ready to take a new challenge.

I'm gonna miss the team, and I look forward to seeing them fly to greater heights. I'm also going to miss the community who has always treated me with open arms and with whom I've been lucky enough to exchange more than a few beers. Next Bar Citizen make sure to pour a big stout for me!

As for what's next, in a couple week I'm going to Blizzard to start on a new unannounced game. I'm super excited to get back to early development on a game where there's so much ground to break. But don't worry, I won't forget about y'all. Alright I've rambled enough.

Wishing you all the best, Chad

Additional note: Chad worked as Senior Lead Gameplay Engineer in recently closed LA studio. Guess he was one of the remaining employees who decided against moving to Manchester.

4 comments
  • I'm going to Blizzard to start on a new unannounced game

    Well, that's certainly a choice...

  • Some more details from the wiki:

    https://starcitizen.tools/Chad_McKinney

    He developed and supported many player facing multiplayer gameplay features using Star Engine. This includes among others the interaction system, item health and destruction, the room and atmosphere system, player created missions, energy and power distribution, designer systems for item creation, spline traversal to planetary surface locations, physically moving elevators, inventory, global persistence.

    The source for this isn't cited too well (the referenced link leads to the homepage of his site instead of a direct link to the info), but it lines up with the kind of subjects that he spoke about in the official videos.

    He's in a lot more videos than this... I'm just going to leave it here for now.