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  • It's not as difficult as people say it is, but it's harder than the average game that wants you to win.

    Games like Skyrim generally aren't very hard. They might show you scary things like a big troll or dragon, but they're mostly paper tigers. You can always pause the game and eat 90 cheese wheels to heal, or save scum, or whatever. On top of that, the default numbers are such that you can probably take a beating before you go down.

    Elden Ring, and other fromsoft games, don't generally do that. The big knight with the big axe will probably kill you if he hits you a couple times, and then you go back to the checkpoint to try again.

    But there are so many ways to deal with that problem. Just run past the knight. Dodge. Get a big shield and block. Use ranged attacks. Use a spirit ash. Summon a whole other player. Cheese it with poison. Fuck off and come back with more levels/upgrades/trinkets

    Players that just repeatedly try one approach over and over and over are going to have a bad time. There's a field boss right after the tutorial. Some people will see it and spend hours fighting it. That shit is pretty hard when you're basically naked, have the minimum amount of healing, and no other tools. Just walk away. It's a really hard game if you insist on playing it in ways that maximize hardness

  • I've not played it but I've watched loads of streamers playing it and they've really struggled with it. Their literal job is being good at this, so that shows it really is hard. I remember one final boss a streamer was stuck for several streams.

  • Yes. It absolutely is. People fall for the trap of thinking that just because a boss has inherent patterns and weaknesses that it means it isn't difficult because you can learn that pattern and weakness. That's flawed thinking. It's like saying that every single game, aside from really well designed pseudorandom based games, isn't difficult. The difficulty in everything from the old megaman games, the nintendo-hard games, bullet hells, fighting games, every shooter that isn't multiplayer, etc. etc. etc. etc. somehow isn't difficult because you can learn patterns and thus beat bosses. Somehow no one noticed how (/hysterical_sarcastic_screeching) absolutely no game they liked was ever difficult because it could be beaten?

    I'd say that a game's difficulty has mostly been about how long it takes or how easily a player could learn said patterns. Do you have to simply repeat the boss a thousand times? Or do you need to take a moment after each loss, analyze the battle and can do it in 5 tries? The 'dark souls' type of game is really good at stepping around that issue by baiting players into straying from a pattern, making the 'time-to-learn' longer and more obfuscated. They also give you several ways to slot yourself into the pattern, which makes it even more difficult (ha) to compare yourself to the videos that many today watch to gauge others and yourself on the same measure.

    I'd put elden ring as mildly difficult. It's certainly easier (and maybe more streamlined/optimized) in the level design, which makes it much easier for a person new to these types of games to wrap their head around (and I'd argue that when a player learns any games map is when they start to have an easier time of things; the same reason that turning down the radio when you're lost makes it easier to determine where you are), and its bosses are very much 'smooth' in their fighting and telegraphing, which allows for the player to not put in as much effort to learn the patterns. None of that changes that it will likely take dozens of deaths per boss for most people to beat them.

13 comments