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  • I'm absolutely loving it, the combat is great, love the world and graphics, love the exploration.

  • I am really enjoying it so far. I'm almost finished with the second map.

    So many people seem to hate it for reasons I don't quite understand. I also really liked Outer Worlds, though.

    I'm enjoying the story, the characters, the inventory system - everything everyone else seems to hate. I really don't understand why other people say the world feels dead. I guess I enjoy not having to run around to find NPCs who are always on the move? (Looking at you, Skyrim.)

    Sure, most weapons in the game are exactly the same. But that makes the "unique" ones so much more interesting. I like that I can upgrade those unique weapons, so that they always stay useful. No more quest rewards that are already underleveled when I receive them! (Looking at you, Skyrim.)

    I saw someone in this thread say they missed the "stolen item" mechanic. I'll tell you what I don't miss: becoming a wanted man because I took some food off a table in a common area or accidentally clicked and took one of the thousands of items lying around that are lootable.

    I'm enjoying the Balder's Gate 3 camping system, but I'm glad you don't need to "spend" food for every night in camp.

    My only "problem" is that it feels a little unoptimized. I get low frame rates sometimes that don't go away even at the lowest settings, especially inside cities. But, it's relatively minor. I can (and do) live with it.

    It feels like a full game with no glitches on release, which is nice.

    Although, if your glass textures all look frosted and weird, then turn "global Illumination" up to at least medium.

  • I'm liking it. I'm big on exploration, and I hate when games have difficult but reachable places, but when you get there, there's nothing. That is not the case with Avowed. Just about every hard to reach place I've managed to BS my way to has had something. It's usually just money and some mats, but occasionally I've found some unique equipment or accessories.

    Combat is just a slightly better Skyrim combat but with a dodge. I will say the dodge has fucked me multiple times because it's just the jump button, but if you press any direction other than forward when you press it, you dodge in that direction. So no jumping sideways or backwards. I've accidentally dashed to my death off a cliff more than a few times.

    I personally don't think the story and characters are as bad as everyone is saying, but I'm easy to please. It doesn't seem any worse than Skyrim story-wise. I like that the companions actually have personalities and banter with each other. They feel more like Dragon Age or Mass Effect companions, granted not nearly as deep. But I've already laughed several times from their ambient camp banter, and I only have two companions and less than 15 hours of play time.

    The beginning tutorial area is weak, and character creation wasn't very good. I honestly expected to quit after my first short 2ish hour session, but when I finally got set loose in the first real area and started exploring and climbing around on rooftops and finding underwater caves, and finding loot left and right, I got hooked.

  • I like it, but haven't played more than a few hours.

    The voice acting and (most) character faces feel insanely dated, though. Fantasy just comes off weird in an American accent.

    The game runs poorly and doesn't really look and feel that great considering the processing cost, but that's just Unreal Engine 5 being shit.

    Those are my biggest complaints.

    Combat is pretty engaging and I think it's pretty cool, but it can be kind of health-spongey. Feels like it needs some work to feel better and more fluid.

    The story seems okay, although I haven't gotten far. Kind of generic fantasy akin to Divinity Original Sin 2/Baldur's Gate 3 or Pillars of Eternity (duh).

    Honestly, I like that it's not just another murder hobo simulator and has a bit more focused story.

    It's a pretty solid 6-7/10, which is fine. Maybe it'll grow on me, but there's no chance of it becoming another Cyberpunk 2077.

    Hopefully they learned from making this and The Outer Worlds 2 is a lot better than the first one.

  • I'm about 6 hours in, and I'm loving it so far. The combat is very unique and feels great. The way the levels wrap around vertically often reminds me of Dark Souls. You can see some vestiges of the previous designs the game went through before it landed on this one, but what they've got is very good.

  • So far I kinda like it but haven't played much, just arrived at the docks.
    The art style is nice and you really can see the love for details. The voices feel a bit off, for a non-nativ english speaker it sounds like americans trying as hard as they can to speak with a british/Victorian era accent.

    For those who's playing on PC, check mods for performance. After some tinkering I'm getting solid 120+fps @1080p with high/max settings with RT enabled (FSR quality and FG) on a RTX 3060 and a Ryzen 3600.

    I will give an update as long as i don't forget it

  • Don't have it although I am loosely interested in it, but not enough to spend the nearly $100 (after tax) asking price. Maybe when it's $10 on sale or something.

37 comments