Avowed vs The Outer Worlds - Obsidian's previous game - Attention to detail.
Avowed vs The Outer Worlds - Obsidian's previous game - Attention to detail.
Avowed vs The Outer Worlds - Obsidian's previous game - Attention to detail.
Im not sure what the goal was here. It seems the complaint is that you cannot shoot NPCs in non-combat situations. That while one game considers taking items to be stealing whereas the other does not which the content creator seems to miss.
Is this really about attention to detail or do they just prefer one game to the other due to directorial choices?
Obsidian Entertainment has gone from Fallout: New Vegas where you were free to kill anyone, even at the cost of disrupting main quests, to Outer Worlds where most of that freedom is still intact to Avowed where the freedom to do evil choices is either taken from you (npcs not reacting to being shot in the face) or having no impact (npcs ignoring your stealing of money and food in the tavern).
I agree with your thought that it's a directorial choice, not attention to detail, but it's one that goes in the complete opposite direction of what the studio is known for.
Wow, I knew those that made Outer World yet didn't link to Avowed being their game