Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias
Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias
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The cryptically named genre famed for its labyrinthine 2-D settings is nearly 40 years old and still going strong.
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Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.