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  • Today, it is practically impossible to survive being a significant Linux maintainer or cross-subsystem contributor if you’re not employed to do it by a corporation. An interviewer to the Linux dev that's mentioned in the article: "So what did you do next to try to convince the Linux kernel devs of the need for more focus on end-users?"

    I appears as if Linux is a nest that is not built with a consistent set of user-centric principles. Instead, it seems that each part of the nest is built with a specific corporation or project in mind.

    Assuming I'm right that Linux is built with project-based thinking and not product-based thinking, I do wonder what a user-centric Linux or another user-centric FLOSS OS would be like, an OS that is so smoothly built that users come to think of it not as an OS for tech-savvy people, but an obvious alternative that you install immediately after getting a computer.

    If Linux is indeed built with project-based thinking, then I wonder why that is. The uncharitable explanation is that someone doesn't want Linux to have a MacOS-like smooth and gorgeous experience. If you don't think MacOS is smooth and gorgeous, I'll address that.

    I know some people have suffered immensely with Apple products not only because Apple builds devices that can't be repaired, but because of things simply not working. However, there are many people who love Apple. That's the kind of passionate advocacy that I would love to see in Linux, and not just around freedom and value-based judgements. I want Linux to be thought of as the least-friction tool for professional or recreational use. I want people to think of Linux as gorgeous and usable.

    Of course, we can apply Hanlon's razor to this situation ("Never attribute to malice that which is adequately explained by [ignorance or lack of skill or practice]."). Managing a product is difficult. Managing a community is difficult. When the nest's design is not built by a team constantly seeking to care about users, but instead by a bunch of users pecking into the nest until their corner is shaped the way they want, it's not surprising to see a lack of user-centricity.

    • Don't desktop environments e.g., GNOME, KDE, fit the bill here? Sure they have their problems, but they are IMO about as polished as macOS or Windows.

      • more so. windows is horrible and macos is distinctly average, it's only selling point is their service/device integration which is the best

      • I agree that GNOME and KDE are gorgeous and very polished in many ways. However, I have had some problems in GNOME, Fedora, or Open Suse:

        • fractional scaling is not immediately available in Fedora or OpenSuse, at least to users who don't know how to use the terminal [Edit: Thanks, DannyBoys for pointing out that Ubuntu may have fractional scaling enabled by default and that experimental fractional scaling on GNOME can be activated, at a battery cost]
        • the track-pad two-finger scrolling is painful (compared to a Mac) to me and to people who have used my laptop with Fedora or OpenSuse
        • sometimes it's hard for me to get software, especially outside of .debs. For example, in Fedora I had trouble getting Signal Desktop installed from a source that I felt comfortable with (maybe this speaks to my ignorance in how Fedora packages are set up and distributed more than the reality of insecurity, but even this is part of the issue: I couldn't find any reassurance). To be fair, Open Suse gave me that reassurance, because I understood that YAST was somehow more directly tied to the source (I could be wrong, but that was my impression). However, YAST's software download software is a far cry from the kind of UX that the GNOME Software app is or the Apple App Store.

        Despite these problems, I do have to say that GNOME is absolutely gorgeous. It's precisely the kind of user-centricity that I want to see in Linux.

        However, the end-users aren't the only users. There are also developers! For example, I remember listening to the developer of the Mojo language talking with Richard Feldman, and the developer said that the development of the Swift language made it clear to him that Apple is aggressively user-centric. I don't doubt that there are many problems with Swift as with Apple products in general, but I don't see that kind of discourse in Linux coming from the main maintainers. Instead, there seems to be a vanguard arguing for a better developer experience (such as writing kernel code in Rust), and they find loads of friction. Heck, key developers are leaving Linux!

        Edit: Clarified what is strictly my interpretation.

  • Speaking of his Wii homebrew work,

    Most people using our software just wanted to play pirated games (something we did not support, condone, or directly enable)

    He wasn't on whatever team that released a tool that asked "Oh hey just asking do you intend to run pirated games? Just need to know for setup" then soft bricking the console if you say yes?

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