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Supreme Commander HelpLine

This post is meant for Posting everything about Playing Supreme Commander (Whether it be SC1, Forged-Alliance or SC2)

Tips, Tricks, best-practices & especially the basics

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  • Remember to purchase the building construction discount BEFORE building your initial mass refineries/energy plants.

    .... I forget every time

    • What's it called for the respective factions ?

      • Talking sup com 2 here - Not all of the factions have it as an early research, I think 2/3?

        I don't play often

  • I got to play FaF with a top ranked player Vs 8 of us low-mid tiers (and one total novice)

    We were still pottering about setting up defences and he had filled his half of the map with factories and quickly killed 2 or 3 of us. We won but only because one of us had a gunship squadron going around the map edge and found his commander.

    It's quite astonishing what he did in such a short time.

    It did kind of kill my enthusiasm for it though, an excession event where you realise you are just a pathetic minnow. Humbling

  • Next up, someone tell me/us the strengths & weaknesses of the different factions

  • BUILD ORDERS & ADVICE

    1st thing I'm gonna explain is the maps, depending on the map will determine the build order.

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    If the map has close spawns it would make sense to go for a land factory as the land factory is the least expensive in terms of unit cost.

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    If the map has quite a bit of distance between the spawns it doesn't hurt to go Air Factory first as you wouldn't have to worry about being outnumbered and contained early on.

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    The map will depend on the strategy, the amount of mass, the chokes, even reclaimable objects come into play for build orders. Survey the map and see whats most acceptable.

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    If you aren't sure you can play it safe and build Land Factory first

    1. Land Factory = Mass focused
    2. Air Factory = Power Focused
    3. Naval Factory = Mass+Power Focused

    No matter the map always build a factory first, never build power or extractors first in forged alliance, you lose time and will fall behind. Land Factory is the most common first structure; it takes 2 power generators and 2 mass extractors to have the land factory self sustain. In most cases I will Build with my commander:-

    • Land Factory
    • 2 Power Generators
    • 2 Mass Extractors

    Thats a basic startup, as soon as the Factory finishes queue up some engineers and start capturing more extractors and building more power generators

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    If there is a Hydrocarbon near your spawn, order an engineer to start building it, after the commander finishes doing the startup build tell him to assist in constructing the Hydrocarbon generator, as soon as he starts helping, order your engineer to do something else.

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    Once the Hydrocarbon generator is complete, having support for an Air Factory is easier (since its power focused the hydrocarbon will compensate for the lack of T1 Power Generators)

    Adjacency bonus is also something to keep in mind in the early game as it can help reduce costs of unit production (building a power generator beside an Air Factory for example would reduce the cost of its power)

    You can learn more about Adjacency bonus

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