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Destiny 2 Players Struggle To Find Fireteams As Population Drops To All-Time Low

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  • I'll champion the death of any live service game, especially one that does it as egregiously bad as Destiny, but there are 20k concurrent players on Steam alone. If a fireteam is only 3 people, and you can't fill it with that many people online, it's just their matchmaking algorithm that needs to be adjusted.

  • I stopped playing because the story's over. The storytelling was the main thing that kept me playing for the last few expansions, and with The Final Shape being the finale to the main story, I just don't have a reason to go back to it right now. The episodic content is way lower quality than anything Bungie's put out before, and I kind of regret buying the deluxe edition of TFS because of that, as I have no intention of finishing the episodes.

    It is still sad to see, though. I made a lot of really good friends through Destiny 2 and have a lot of great memories of times spent playing. Even though I'm no longer playing, it still feels like a pretty big loss seeing the community begin to fade away.

  • People blame the sunsetting decision, but most people stuck around. Honestly I don't think the stuff they sunset was all that good. The original planet designs were feeling tired. They have brought missions back as well... But it's been too long since I played to remember exactly how they brought them back.

    The actual issue in my mind is they've decided making things hard means giving it a lot of health and make it take almost all of yours in one hit. So the only things that are viable are people's cracked builds.

    Basically without a full team of good shooter players, even easy mode dungeons are out of reach. Things just do so much damage and have so much health, it's just not fun. Everything feels like a slog unless you go look up a cracked build someone made.

    Actually, not everything feels like a slog. The content that doesn't, everything just dies without any challenge.

    So the options to play are roughly:

    • comically easy
    • this will take forever
    • this will take forever + 1 and hit like a truck
    • this will take forever + 2 and you instantly die

    With some content having only the last 3 options.

    They added some new enemy types recently, but it just hasn't been enough to really make the game feel refreshed. Like, Remnant II showed how to do this well, different enemies, different ways that they attack you, different ways to ideally kill the enemy (i.e. lots of weak spot variety), lots of different attacks for the bosses (and death is a matter of avoiding the attacks not being in a 12 hour fight), every bullet takes a significant chunk of their health bar, etc

    The locations have also felt a bit underwhelming, but that would be okay if the fights felt challenging and rewarding ... not just like various reskins of the same enemies with either no or way too much health.

  • GOOD I will never forgive them for the sunsetting bs they pulled after delivering forskaren

  • When The Dawning hit this year something in me just kind of rebelled, I was like "you know what, no, I'm not playing this 4x+ repeated event for mediocre rewards"

  • I only ever played the free stuff of the game. Decent shooter, but too expensive for my cheapass BRL tastes

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