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Hot take: A Sequel to Disco Elysium would have been terrible no matter what.

How do you top a great game? How do you undo the process of catharsis that occurs at the end of the game so you are challenged once more into becoming a fragmented Art Cop sorry cop Communnard.

They would have been told to expand the appeal, dumb down the rhetoric, and trick the masses into buying-in. They would have ultimately sold out no matter what.

Kinda glad to have played the best game and it stays the best.

19 comments
  • I always imagined a sequel would be like how the Nier games do it. DE2 would be best if it took places decades before or after the events of the first game, also in a different part of the world. I really do love it when sequels aren't just straight story extensions. I love when they become something else with the setting and focus on expansion of the core elements.

    I'd love it if the entire events of first game were just a footnote of a footnote of a larger history. Maybe you get one passing line about Revachol and its reputation for strike breaking and that's all. Everything you and Kim did felt massive while you were in it, but how do those events seem 120 years later and on another continent? That's what I get into.

  • Their planned squel was supposed to be pretty different, and not focused on Harry at all. (Klassje was supposed to be the main character, possibly?)

  • I'm hoping we get an Obsidian situation where the creatives behind DE come together with a new IP (then get broken up, and come together again, then get broken up, and come together again to make a spinoff to an old game that recaptures some of the lost magic... etc). It won't be set in the Elysium universe which is tragic but I'm sure they have a bunch of cool ideas that they didn't get to implement in DE that we'll see in the future.

    • imagining disco elysium turning into a shooter rpg franchise and the new studio inheriting za/um making the best shooter set in that universe

      • Original writer comes back for Disco Elysium: New Vredefort, the game is an FPS where everyone constantly comments on how strange it is that you hold your gun right under your cheek all the time and the only quest that actually involves shooting is a sidequest where you shoot some targets with a military veteran in order to befriend them and learn some important backstory that relates back to the main plot.

        The gun is a smoothbore muzzleloader, with authentic accuracy and reloading, because of course breech loaders and rifled barrels are illegal.

  • Dog, Disco Elysium is just the proof of concept for The Return. The whole point of the game was that they didn't think they could handle making the Return off the bat so they made a smaller game first.

  • It would have been tough to top, but if the story of the sequel was as good as the first I wouldn't have been too upset if the gameplay itself didn't live up to the first.

    I think the biggest issue that people have is that not only was the creative talent behind the first let go, they also seem intent on turning the game into something it should never be, a live service that tries to suck as much money from its player base as possible.

19 comments