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What's your favourite era of game graphics?

For me it was encapsulated by doom 3 for the most part. Games with strong dynamic shadows like splinter cell chaos theory and stalker with a mix of shiny specular effects is timeless for me. When I go back to these games the shadows still feel as good as they did when they came out and the lighting perfectly crafting the mood. A lot of modern games now even though their fidelity on paper is much better just always feel extremely flat to me and don't pop out of the screen like they used to. It seems like they're missing contrast and UE5 seems to make this even worse where all the games using it just look like mush

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  • 1999-2004-ish has a lot of nostalgia for me. PC games from around that time and consoles like the psx, ps2 and dreamcast I spent a lot of time with. We were starting to catch glimpses of what next gen visuals were going to look like on upcoming consoles like the 360 and PS3.

    • The difference between a PS1 game to a PS2 game was huge. I think the last real PS2 games that were released between 2006 - 2008 felt like they were really pushing the PS2 to it's limits, except for the weird PSP and Wii games that were ported for the PS2, those had bad graphics.

      • Yeah it was really exciting seeing what developers were cooking up plus it was a time when art direction was huge and you had really talented people making these games look visually interesting.

      • Can't forget about MGS when talking about pushing the PS2 to its limits. Both of those games look absolutely amazing. Both quite stylized while having some of the most realistic graphics of the console

  • I feel like part of why modern graphics look flat is that they’re so visually busy that you can’t appreciate entire scenes and end up just focusing on whichever part of the screen the action is happening on. But maybe that’s just me

  • maybe i'm just weird but i liked the Black Ops 2/Max Payne 3 era graphics, specially if they had the piss-filter on them.

    i'm not really capable of articulating why i like them so much specifically, but something about the models having enough detail in them to immerse you in its facsimile of a real world while also not exaggerating the polygon count to an unhealthily heavy degree (looking at you, 500gbs Modern Warfare 2019), plus the weird flare-effects/mexico filters they usually had at least suggested some vague idea of a style they were aiming for, unlike the hyperrealist, bland Unreal engine slop they make nowadays

  • PS2 had the better games, but I feel like original XBox had just the right level of graphics for me before the diminishing returns started kicking in. I don't need good graphics, but if it just stops at good or okay that's still nice. Detailed, but stylized enough to make up for the lack of detail. and leaning on the garish side!

  • I don't care about graphical fidelity much and if anything I like 'worse' graphics because it usually means better performance. Chaos theory, Gta 4, and Kingdom come I think all look great. I still like how Halo 1, Kenshi, Grim dawn, and Bannerlord look though. I think art style and direction matter more.

    if i had to point to a single game though it would be shrek 1 on the xbox.

  • Absolutely love the mid-late 2000s era of normal maps, stencil shadows, and real dynamic lighting. Absolutely Doom 3 & Splinter Cell, I'd also throw in FEAR (a style which they threw out in the much worse looking sequels), and Riddick: Butcher Bay. Give me more games where you can shoot lights out and turn an area just absolutely pitch black.

  • Probably between 1995 and 2004/5. I really liked the mix of realistic and cartoonish styles we had during that period. Also, I think game genres weren't completely established yet, so developers were much more creative and had more freedom to experiment with gameplay and graphics.

  • Now because I really like high fidelity graphics where you can get lost in the world, but it's a specific tool for specific uses. Battlefield 1 really benefits from realistic graphics because the horror comes from the chaos and immersion. Assetto Corsa with CSP also benefits from it as immersion is critical for that game. However, in games that aren't simulations or reliant on immersion (90% of games), photorealism just makes your computer hotter than it should.

  • It's really hard to beat Sixth Gen(Gamecube, Dreamcast, PS2, the other one) for me.

    Kind of a broad net to cast but I think all of my real favourite game graphics looks are encompassed here, anything outside that is more down to being particularly stylized or experimental, but when it comes to just straight up "doing the best that you can" style graphics, can't beat this generation.

  • I love Monkey Island for its pixel-ey goodness and hand-drawn point and click, the peak of which is probably Broken Sword 2, 1997.

    These styles are still replicated by indie games now so they were clearly doing something right.

  • I don't think i have any, well maybe the moment where games were jumping from 320x240 to 640x480, that difference was huge.

    Current one is fine too, except most of pixel art. Some of it do look good, but for fucks sake most of pixel art just look like soulless, lazy and cheap imitations of the abovementioned two eras and for someone who did played then it does look like insult smeared with shit.

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