Blender had a reeeeaaally long way though, I remember a time where Blender was quite big already but Maya just was miles ahead in terms of usability. Nowadays they are not only even, Blender is probably used more often since it's not only free but more people know how to use it than Maya
I tried blender in those old days but stuck with cinema 4D at the time, blender really sucked. These days it's totally awesome kinda wish I had more time for it but I'm focused on other things.
Dia and gimp are ok, but they’re still quite behind the curve. I love floss and wouldn’t use the closed alternatives, but we got to know where we stand.
Basically, a team of 5-8 motivated developers can create high quality, medium complexity software extremely fast.
But if the project is just a little too complex for one team of devs and you need more people, then you'll need a lot more people. And a lot more time.
Cause the more people you add to the project, the more overhead you have. Suddenly you need to pull devs off coding to bring new hires up to speed. You need to write documentation on coding style guidelines, hold meetings, maintain your infrastructure, negotiate with hardware suppliers, have someone fix the server room's door locks, schedule job interviews, etc. etc.
Counterpoint: 'The Brooks's Law analysis (and the resulting fear of large numbers in development groups) rests on a hidden assummption: that the communications structure of the project is necessarily a complete graph, that everybody talks to everybody else. But on open-source projects, the halo developers work on what are in effect separable parallel subtasks and interact with each other very little; code changes and bug reports stream through the core group, and only within that small core group do we pay the full Brooksian overhead.'
It absolutely fucking BAFFLES me that Brooks' Law isn't known by every software manager on the planet.
I've quoted it so many times at work, even in engineering focused teams in at least two big tech companies. It's not a concrete fact, but it explains why so many teams are hilariously shit at delivering software.
I love this meme because every app on my phone designed by a company worth more than a million dollars fucking sucks, and the best app on my phone is RIF, an app designed by a single developer, and reanimated into a lich by a team of programmers for free
I have no clue how much British Gas is worth, but that is the worst app ever. Doesn’t update your bill/balance in anything approaching real time. Frequently doesn’t let you log in.
Add to that photo editing (as much as GIMP is great...). I would guess DAW and video editing would fall under that category, too...and good luck finding many AAA open source games.
Well, sometimes it happens. Lemmy was semi-broken during the APIocalypse, and there still isn't such a thing as a FOSS Facebook, or search engine backend for that matter.
Adobe products often have no real equal. It sucks, but it's the way it is. Gimp doesn't come close to Photoshop, Inkscape is almost as good as Adobe Illustrator, and After Effects is the most capable video editing software I've ever used.
It sucks that they try and lock you into proprietary file formats, like Substance Painter.
Yeah, the only software that can stand toe to toe with Adobe is Affinity, and they're winning at the no subscription pricing. Other than that Adobe is really no equal when it comes to FOSS, a lot of those alternative is just us tolerating the flaw. Used to do stuff with photoshop, illustrator, flash, and after effect, switching to foss is...rough. Like you said, Gimp is barely usable, inkscape is good but far behind illustrator, and i don't think flash and after effect have any foss alternative when i looking for it. The only free alternative to after effect that is good is davinci resolve, but that's still proprietary.
Our developers have encountered an issue while using the open source framework you published on github. We have lost as many as 400 user accounts. The estimated cost of this error is $6800.
This is unacceptable. Be a professional and fix it immediately.
And it’s also why many companies refuse to use open software. It baffles me that no insurance company saw this as a market opportunity to sell open source software insurance.
I've actually found a lot of the smaller foss tools I use are better than their proprietary counterparts because of the design philosophy and that people don't cut as many corners on passion projects as when they're on a deadline
For real. I just spent a decade in academia working dog hours with little pay keeping services running wondering how the true devs and sysadmins do it.
I recently switched to the corporate world and have peeked behind curtain of competency: headless chickens running around, patching failing products rather than spending time to properly fix them because immediate results are the only metric that counts.
Stability, scalability, reproducibility? Forget it, that's someone else's problem apparently.
The issue is that capitalism fundamentally requires forward thinkers and enlightened (or at least rational) perspective to function sustainably.
But capitalism rewards short term thinking, everywhere from corporate leadership, to the workforce, to the consumers caught by ads designed to catch and hold their ever-shortening attention spans.
Fundamentally, it needs regulation to thrive. The true cost of a purchase, including environmental and decommissioning/disposal costs must be tied to the initial purchase value. Through this, we might get a functional capitalism.
“All-star” makes me worried there’s some hidden society of super competent developers remaining at the big software corps that we somehow never noticed.
yes and they either become popular because of their usefulness and get organized like firefox/mozilla or they get co-opted by corporations and invariably enshitified like chrome/chromium
Firefox/Mozilla as an example is a bit of a stretch, given the fact that Mozilla Browser/Firefox is originally based on the open-sourced version of Netscape Navigator
There is a very large corpus of FLOSS software out there serving everything from individual itches to whole industries. Any project that is important to someone's bottom line is likely to have paid developers working on it but often alongside hobbyists.
The project I predominately work on is about 90% paid developers but from lots of different companies and organisations. Practically though the developers don't care about the affiliation of the other developers they work with but the ideas and patches they bring to the project.
100% of the open-source software i contributed to was developed by hobbyists so, using that information, you can infer from only that information that only hobbyists can develop open-source software
I live by this rule, it made me gain so much credibility and money from people who don’t know any better. 80/20 <3
20 percent of work nets you 80 percent of result (except no one knows what I did isn’t 100 percent) bam 4/5 of time saved. Everyone is happy and if something doesn’t work we can just blame it on client
I follow the 80/20 rule recursively. as soon as I've gotten 80% of the way there for 20% effort I immediately stop, and start a brand new project for the remaining 20%. Bam! 96% complete for only 24% effort.
the issue with this argument is that i don't care about who made the app when it doesn't work. that's why i still have a chromium based secondary browser, it doesn't matter that it's the work of a billion dollar company trying to get a monopoly when the website i'm on is broken. yes, the blame is on who made the website, not firefox. i still need to be able to use it somehow
i wouldnt say slightly worse, most open source software developed by random people or by organizations set up just to develop that software is borderline unusable. Blender is an exception freecad is the rule.