What video game have you played the most, that you think is garbage and no one else should ever play?
I have played Eve Online so many hours, and it's a bad game. Don't do it. you will spend hundreds of hours dreaming about the cool thing you'll do later, but for 99% of players the cool thing will never happen. You will be part of the one percent's cool thing.
Skyrim. The writing is horrible, I can't remember the name and personalities of more than 5 NPCs, the town's are microscopic, it can't handle more than 5 NPCs on screen, all the dungeons are theme park rides with gift shop exits, combat is a horrific sloppy mess, it's ugly, it has 4 voice actors, it's a buggy mess despite being released 37 times, the only way to interact with the world is violence, and all of the quests are flaccid boring murderfests.
Call of Duty. And any other game that makes you pay more money (after you've already paid for the game) for loot boxes that are basically gambling for kids.
I can't stand the state of modern games. They arrive broken, have pay-to-win models, and promote an unhealthy dopamine cycle of gambling and addiction.
I had some fun at the beginning but soon realized that this game just is way too complicated. I don't want to study a game and watch dozens of YouTube tutorials just to be at an average "not really bad" level. And my friends tried to convince me to play over and over again and I joined them without actually having any fun at all. Will never play this dogshit game again.
I played a shit ton of WoW when I was younger. It stopped being fun a long time ago. Mostly it was only fun with friends.
D3 also sucks. Played a lot of that at launch, and also when the expansion came out (can’t remember the name). D2 was always way better, and now with D2R, I don’t think I’ll ever need to buy another game in my life.
Sim City for GameBoy. If you're thinking, "how the heck would you play Sim City on a GameBoy?" Exactly, don't do it. Young me wanted to like it, but just spare yourself...
Path of Exile. You will watch a cool new budget friendly league starter guide on YouTube and follow it religiously. You will install or update half a dozen 3rd-party tools for essential QoL. You will ignore the new league mechanics until maps while speedrunning the same unskippable story for each character. You will hide most loot and avoid risky item crafting. You will pickup currency to buy your gear wholesale from other players. You will reroll your character or rq if your build has no defense or bossing damage or becomes too expensive due to popularity (Mathil effect). You will repeat this cycle in 3-4 months.
Destiny 2. Played it religiously and got like 3k hours in it since 2018, and just stopped last year.
The grind was killing me season after season and the clan I was with has disbanded, everyone is super pissy in LFGs.
Great shooter, but can't do everything from zero every 3 months Bungie. Qlso the rotating meta, and the frind to get it.
The Sims 4, I have 600+ hours on it somehow, don't even bother asking me how because I also don't know how that happened. It's widely regarded as the worst one in the series as it lacks the most content, has unbelievably egregious DLCs and it's plain out fucking boring compared to older titles. If I had to guess how I've played so much I'd guess it's the CAS (character creator) and building mode which are both fantastic, the game itself is blergh at best, especially without mods.
GTA 5 especially GTA online, idk how I used to grind that game constantly just to buy a cool car that I'd stop driving a few days later. It got better "recently" (2-3 years ago) with bigger payouts and single person heists but then the in game inflation fucked everything. I haven't touched the game in months because all I saw about it was how glitchy it was and how R* were removing shit that had been in the game for 10 years.
HA! It's funny cuz it's true! Eve is much more fun to read about than to play.
For me, it's most mobile games I've spent a large amount of time in. Recently it's Marvel SNAP. Before that it was SWGoH. These games are fun fun and they hook you but eventually you play enough to see all the levers they're using to manipulate you and it sours. I should really stop playing them... lol
Idleon - The Idle MMO. The dev billed himself as a non-predatory mobile dev; premium currency could be reasonably earned for free. I was happy to support the dev by buying seasonal bundles. Then he started adding stuff that had to be purchased directly with money. Then he implemented FOMO with rotating bonuses. This guy makes millions a year and rants on Twitch streams about having to pay too much taxes.
Recently, he added a gacha system with a separate premium currency that cannot be earned for free so that the very few players who are running a hacked version of the game can't pull the best equipment. F2P players get one pull a week and will statistically likely pull the best bonus in 1-3 years, but there are already plans to add more bonuses and rotate out existing ones.
This was right after another controversial incident when many players exploited an infinite currency bug which was predicted and could have been removed well in advance. Historically, the attitude was "you guys had your fun" and he removes the bug with no punishment to players. This time, he went into full meltdown mode, posting walls of text on discord with screenshots of Steam reviews that hurt his feelings, then reset a bunch of exploiters' skill - not just rolled back but reset to remove months of progress.
He's recently removed a statement from the Steam page that stated mobile game developers don't have to be predatory, so at least he's self aware I guess? Steam reviews were very positive; recent reviews are mostly negative. He's responded by offering a concession that the best bonus is guaranteed after 200 pulls, which equates to 3.8 years if you're F2P.
I haven't quit the game yet, but I'm pretty close. My wallet is closed for sure.
Extremely predatory design that tries damn hard to force you into micro transactions. And once you do, you have to spend so many hours to get what you already payed for. On top of that, the endgame is almost a completely different game with a different target audience than the rest of it. I regret all the money and time I wasted on it. Had to hide it in my steam library to get myself to stop as well. That kind of predatory shit should be illegal imo.
Stay away from that game, especially if you have any past issues with impulse, micro transactions, and/or addictive tendencies.
Incredibly engaging loop, great gunplay/moment to moment gameplay, and an intriguing story that keeps me interested to see what will happen next.
Loaded with micro (and macro) transactions and time gating of reused content as the game approaches it's conclusion and Bungie prepares it's next project for launch (this project also highlighting the poor state the PvP section of the game is in.).
Again, so much of my time has been spent in Destiny 2 and a good majority of it I've personally enjoyed. But when asked this question it's my go-to answer to advise people to steer clear if possible.
Looking at my Steam, the game with the highest number of hours played, of which I would currently say unambiguously that you should avoid it, looks to be War Thunder. Among the reasons I'd tell you to stay away from it:
It's a grindfest starting very early on.
It's far too easy to lose as a result of what can reasonably be called bad luck.
Unless you specialise, or throw real money at it, the fun, high-tech stuff is probably thousands of hours into the future.
There's content gated behind "if you were not around when this was regular stuff, you will never get it"
It calls itself an MMO, while there's nothing MMO about it. It's all instanced battles, with little to no world continuity as you progress.
I'm from Thailand. We have a term called เกมหมา (dog game) which means a shitty game that gets you raging. The list varies from person to person but every list so far includes Dota 2 and League of Legends (which I have personally played). Other honorable mentions include:
Paladins. I've spent like 400 hours in it and tbh it's all hand crafted to keep you addicted and keep grinding their bullshit battlepass.
Honorable mention: Team Fortress 2. Game is great but Valve has pretty much done nothing with it. Last major update was in late 2017 and since then the game has received minor updates that usually only add shit for people to throw money at. The game still has a bot and cheater problem due to aforementioned fuck all Valve has been doing. Feel free to play, but you better open your wallet if you even want to speak! Let that one sink in, the game is free to play but you need to pay! To! Communicate! In the fucking game! Why? Oh the aforementioned cheating/bot problem of course! The bots were spamming racial slurs and other shit so Valve in infinite wisdom made free to play players unable to communicate at all! And that didn't even do anything! The bots just had premium accounts! There are cheaters in the game with very valuable items and are not banned. After all that trash talk the game is still fun, 4000 hours well spent. It's just sad that it's being left to rot.
The fact that nobody has said Escape from Tarkov yet is shocking. The desync makes you never sure if you were killed legitimately or from a cheater (of which there are plenty). You're brutally punished for every mistake, including those caused by the ever present audio issues. The developer, Nikita, will make the most nonsense changes in the name of stopping Real Money Trading, but all it does is encourage people to pay cheaters to get ahead since it gets harder to progress every wipe (the game completely wipes your progress every 6ish months). The quests are uninspired and boring at best, or sadistic at worst and encourage the worst play styles. This is honestly just a fraction of all the issues with the game.
I haven't played in probably 6-8 months and I will for sure go back because apparently I'm a masochist.
What I am seeing here is that mostly people regret playing free to play games. That tells me that their business model is working as intended but we should all wise up.
My regret is spending too much time making cool mods work together and then not playing the games, oblivion was the worst because I didn't get it until skyrim was a year or two old and there were so many stupid mods out already. Most of them are janky or old and have incompatibilities with each other. I discovered pretty quickly that I need less options not more in open world rpgs because I'm an adult and don't have time to play games the way my heart wants to (look in every door, under every bush, around every corner).
League of Legends. I've sank so many hours into it a few years back.
It's not a bad game, just highly addictive and toxic. It was only really worth playing it with friends, but now they've all moved on.
Clash Royale. I was in a clan that spanned multiple mobile games but I was the creator/leader for Clash Royale. The game has transitioned to P2W the last few years. I only keep it installed as a time waster and because of the clan.
World of tanks and it's less terrible version but ugly mobile version blitz. The company actively despises it's playerbase, and I want to play a game like it but they all give up and copy them.
Armoured warfare was fun until they turned it into a clone with co-op. War thunder is more realistic and that's cool but mostly just annoying.
I just want more tank games that are fun to play and not microtransaction driven.
No, I'm not one of the fellas that fell for the hype. I didn't preorder it. I started playing around 2020, after many patches and updates, my expectations were very low. Even then, I was disappointed, because everything is half baked. I think ~10h is more than enough to see everything there is to see, then it's all pure repetition.
I still got almost 500h in it, and check in once in a while, but it's not "fun", it's just cheap comfort food.
Path of Exile, I loved that game and consider its high point (3.11-3.14 approx) to be the best ARPG ever made and I put a good 1200 hours into it over 2-3 years but after they kept nerfing builds and items over and over (I didn't like playing the leagues (seasons), preferred the eternal playground of standard) I was seeing my time and progress get invalidated by pointless nerfs over and over in a PVE game no less, so I had to quit playing. The company became hostile to its player base, lying about and hiding major changes to loot drops resulting in more invalidation of people's time and effort. I understand it's a free to play game but they already made the best ARPG of all time and to anyone who loves that genre this game is majorly addicting already and all they had to do was add interesting content and leave the systems they had in place alone. So I'm on to other games played more casually and more real life stuff. Fuck GGG.
Starcraft 2 custom games, i loved custom games back in the day but right now you need to grind to get to the good stuff in most of the maps and the community is weird since most have been playing for too long and aren’t friendly to noobs.
I miss the time where i could go into a random custom game and just learn the map on the go, bot having to grind or learn the correct upgrade path.
NBA 2K games. Terrible loot system that never gives you good stuff until it enters endgame near the end of the year. Then they turn off the servers a few months later and force you to buy next year's game that has the same graphics and a slightly tweaked playing mechanics.
But I honestly personally spent quite literally hundreds of hours on that series. Mainly cause I'm a huge NBA fan and I love building out custom teams and there's not much competition in realistic basketball simulators at the moment.
Space Engineers. Hou can do lots of cool engineering things, but the venn diagram of "fun" and "bugged beyond belief" is nearly a perfect match. If it works, it is peobably boring, like the crafting system.
This godawful matching mobile game called Hello Kitty Friends.
Seriously it's the worst. But also it's mindless and cute and when I had back pain that was keeping me up all night I used to pace back and forth across my living room playing it.
I have spent far too long playing Magic Arena when it’s really just awful in pretty much every way you can imagine.
The economy is unbelievably broken because randomised packs are the only direct way you can use your gold to get cards, and they’ll almost never have the cards you need or in the quantities you need to have a halfway competitive deck.
Wildcards do allow you to choose to redeem them for specific cards, but they have to be of the same rarity as the wildcard and the mythic and especially rare wildcards you need so many of are always in short supply. Getting anything decent without spending real money requires a ton of grinding. I honestly wouldn’t even mind having to spend money if I could just buy the cards directly like in Magic Online, it’s much jankier but in my opinion better predecessor, but you can’t.
Probably the best part of the game is just the digital implementation of the game mechanics, but even there are some seriously annoying issues which come up not infrequently and can lose you games (like the autotapper for some reason valuing 1 life over keeping an extra colour of mana open for responses).
Overall it just feels like 95% of the time it’s just me grinding playing games with fast aggro decks I don’t even enjoy (I’m into control but it takes way longer to get your rewards that way). It’s just so so much worse than the paper game I love and I don’t think I would ever play it if it weren’t for the fact playing in paper is stupidly expensive for pretty much any 1v1 competitive format (commander is great and all and I have a couple decks, but it’s not my preferred format).
I’ve put at least 2000 hours into this game and completed all the endgame PvE content including an NA first/world second raid achievement and made a lot of friends in the game.
It’s still a shit game with barely any new content and now Bioware has pawned off the game to some company called Broadsword that looks like it specializes in taking over dead MMORPGs
Temple run. I used to play it a lot back in high school, unlocked everything with gameplay only including seasonal things like Santa Claus. It was fun enough, but updates would regularily reset my game completely loosing everything I archieved and unlocked, and the developers never gave a shit about that issue. I eventually gave up on it because of that.
I feel like all the games I've sunken more then 50 hours into have some merit tbh. I've never really been into those super grinding or janky games that seem to be the target of the comments haha.
That is an extremely good description of the reality of Eve.
For me this would be Arma 3. Such extraordinary potential but for every 15 hours you fiddle, you get 6 minutes of peak gaming. Absolutely not worth it.
Wurm Online/Unlimited
Like...legit? I really enjoy it. Buuuuut I couldn't tell you why. The whole thing is literally a grindfest. Want to craft a cart so you can haul some logs? Better grind carpentry for two days. Want to grind carpentry? Gotta search every patch of gravel you can find for a few hours to get iron and flint so you can make the tools to be able to chop trees.
Ah Eve Online... yeah... feels like something cool might happen but then you're 20 hours later and nothing cool has happened yet. I ran a little corp or two for a while and the main thing bringing me back was just interacting with those people. Though running a small corp sucks because nobody ever wants to help you run it or contribute, and then some cheeky fucker steals your, worthless but convenient, shared inventory and leaves.
I don't need a 2nd job and I definitely don't need to be an adult babysitter.
Ultima Online is the only thing that I can really think of. Most things I think are garbage, were always garbage. But UO used to be so fucking awesome until EA started trying to make it more like EQ and later WoW.
The community is absolutely toxic in a very weird way. I've played other games with famously toxic communities but in Dead by Daylight it has a strange spin. Some players heavily identify with the killer/survivor side and feel personally attacked by everything "the other side" or the developers do.
Imagine bringing Tumblr fandoms into an asynchronous and highly competitive Us VS Them game.
You will regret the day you cross ways with either an unhinged player of DbD who will stalk you throughout the internet. Or someone who streams this game and their unhinged fanbase.
The Genesis Young Indiana Jones game. Played it a lot when I was a kid, because I owned very few games. Got so good at it I was able to beat the whole thing without dying. I loved that game.
Then a few days ago, James Rolfe played it in the latest AVGN episode and holy cow that game is absolute garbage. For the curious, you can check it out from 18:34: https://youtu.be/xPsN_rcEpu4
Elite Dangerous. I have thousands of hours in it, would not recommend. I got into it with high hopes, but the developers proved their incompetence time and time again. Doesn't stop me from playing it though, I still love the setting and the... I suppose low level gameplay? Like flying a ship and doing combat etc all feels great, but there's no higher level gameplay to make it interesting.
Stellaris. Extremely long games, a lot to learn.. ..and they change it. Mechanics that worked before stop working. The bad parts are added to same become a DLC, the good parts disappear or are algal paved in DLC. Overall, it just doesn't feel worth it.
I don't know if I can call it garbage but probably no one in their right mind should play Hearts of Iron IV. Somehow I managed to persist through hours of bewilderment and confusion, until it all clicked, and I soon found myself unhealthily obsessed and unable to rest peacefully until glorious France had swept across half of the globe
When I was about 13, I started playing this MMO called Nexus TK. I have spent what I'm sure is thousands of hours playing it. I kicked the habit for a whule, but recently re-registered to see what was going on. It's a slow responding 2D "action" MMO, and the decline in players turned it into a weird niche clique where newcomers are basically not welcome. But it's still up and running 25 years later.
There are very few. Factorio is amazing and no-one should play it if they value your life. Train Simulator "Classic" will also destroy your wallet, and it isn't really that good. Horribly buggy, unoptimised, never patched or fixed.
I tend to go the other way. games I know people like, but I dislike. Far Cry 3 was the worst in the series, and I never got on with Red Dead Redemption 2, despite having 120 hours in it.
Fallout 4. What I seem to enjoy the most out of it is resource gathering to try and build impervious settlements. But Fallout 4 is not Subsistence, or The Forest, or Subnautica. I'm not playing it properly. I don't care about the story or the characters because they are bad.
Stick with Fallout NV or 3 for good (first person) Fallout.
I played this Pokemon PC game back in the day. It was a simple Windows UI game with radio buttons for selecting your attack in a turn based setting. The only graphical element was the images of pokemons on the boring gray Windows panels. I played way too much of it back then but it was basically a simple luck game with a leveling system.
I had 2000+ hours in Sea of Thieves before I stopped playing. I enjoyed the multiplayer aspect - meeting new people and having long chats without big groups (max crew of 4). It also has decent pve content. But the devs did a terrible job at bug fixing and it felt like they cared more about the lore/story telling than the sandbox aspects and combat which is the core of the game.
Star Wars The Old Republic, i mean, its a tough choice, since i really like the story and setting. And for a game of that age, the ongoing support and community are amazing. But umm, it's just a mediocre Mmorpg at best, when it comes to Gameplay.
The game I've played most that I don't recommend would have to be Ark. You really need to like a certain type of survival challenge to enjoy it, and even I didn't have much fun myself.
When I was young, I spent a lot of time playing Extreme Paintbrawl. I only learned years later that it had achieved notoriety as one of the worst video games of all time. Looking back it's not hard to see why. But back when it was one of the very few games we had for PC, I got a lot of enjoyment out of it.
Victoria 3. It's not even close to being in a finished state yet, but I just love watching that line go up. It's like the world's most complex Cookie Clicker game
Kingdom come deliverance. It was a rollercoaster. One of the first games I played after building a new computer. I progressed far enough and finally found that the combat was jank and the story was pretty garbage. Still have fond memories of the game though. Almost like the first time playing Oblivion 🙂.
Any free to play game. TF2 was mine, I spent stupid amounts of money on it as a kid because it had the addictive loot crate dark patterns. I don't play games like that anymore.
Lost Ark. As an MMORPG it has terrible game design and profession systems on top of extremely heavy reliance on RNG. Everything has an RNG factor, from levelling your gear up and improving skills to pointless collectibles that don't really matter to the end game. Apart from all this the devs refuse to fix the core problems of the game such as reliance on alt characters to level up your main, stupidly high grinding for materials, bugs, performance and dumb designs for raids.
The new player experience is terrible so anyone coming into the game will most likely quit withing a few weeks.
On top of all this the game has egregious pricing for their shop and players are encouraged to spend to power up.
I have 2500 hours in this game and only continue to play it because of my friend group that I made through the game. We play together so we avoid most of the horrible pub lobby experiences and gatekeeping.
Shop Titans (played on PC). It's just predatorial and I got caught in its addictive gameplay loop for every waking hour of 2 days. I'm lucky that it was only 48 hours (compared to other people) and that I hate playing on mobile unless it's short sessions of non-mechanical stuff because it seems mobile is full of games like this.
Recently, project zomboid. I feel like my ratio of exploring vs inventory management is super low. And then I have one misclick against a horde and have to spend the better part of an hour to get back to what I was doing with a buddy. Still get sucked into it though regardless.
Yea, Eve was fun for a day or 2, then got more boring than an actual job. Another one is Don't starve together in my opinion. No Man's sky is getting there too, with every planet looking nearly the same while pretending to be different, while your chore is to constantly fix your deadbeat ship.
Does RSF Richard Burns Rally count? An amazing simulation with extremely accurate physics and a massive assortment of stages and cars, but it's also absolutely brutal and unforgiving. I suppose it's fairly realistic as a result, but it's more sim than game at that point. It's a ton of fun to improve at, but the chances of cracking any of the online leaderboards is fairly slim (unless you spend an absurd amount of time training).
Marvel Strike Force.
I've never played a mobile game before it and I don't think I ever will.
But it took up brainspace and time during the COVID isolation, and I put in enough money that I feel I can't quit now.
But don't do it. It's a time suck, money suck, and it's repetitive.
I'm always torn about Elite Dangerous, similar to Eve's grind I beleive. It's a space game that requires hundreds of hours and 3rd party databases to have any sense of efficiency. There's no true interplayer economy so you're still free to operate solo (except that one time people with fleet carriers kidnapped noobs to slave mine). I have 900+ hours in 3 years and still don't feel like I can do anything I want. I enjoy the sights, but they're really repetitive. I relax while mining, but the payout just isn't on the same level as some gaming methods. There's no campaign and the lore is just small journal entries, so progress is only measured by purchases. You're free to write your own story, but eventually you grow tired of the sandbox. The alien invasion events spiced things up about 9 years into the game's life, but even that has become a little stale. Build the meta ship, work the events methodically, go home. The real world time sunk into travel for necessary upgrades is tiring.
But then, every once in a while, I'll use my laptop on the big screen with great sound quality and I remember what makes this game so special.
Mobile Legends Bang Bang, a mobile-based LoL ripoff thats very popular in South East Asia. It is very catered to newbie and low skilled players, most items sold as gatchas, and has severe skill-imbalance in matchmaking (many suspect they will pair you with low-skilled low-winrate players if you win too much, giving birth to many grievance from good solo players).
Alas, with my rl responsibilities, I can't play more serious moba like Dota2 anymore. The only way to satisfy my crave for moba is by playing MLBB as most matches only take 12 to 20 minutes to finish. I can cram it to my commute time or break time.
Heroes of the Storm - many thousands of hours, no wonder its a dead game now. Because of how the core gameplay works if one or more people on your team are idiots, you have no chance in winning, it aint no Dota or LoL where one carry can win the game. It's unplayable without a 4-5 man party.
PUBG - played thousands of hours on everything (PC, Lite, mobile), do not waste your time. I still watch competitive PUBG though, it so much fun!
Easily a game called Infra. It's an older source engine adventure game based on exploring crumbling ruins of public facilities and recording damage and things. I put over 50 hours into it (which is a lot for a first person walking simulator puzzle game) And it was just ....work. It felt so much like work. I have no idea why I forced myself through it. The environments were just so cool. But wow ...... Would not recommend.
Star Trek Online. I love the Star Trek franchise. I've spent so much time and money on it. It's got some old ass engine that the current team can barely maintain, it's super buggy, and there isn't enough actual content. They keep players in a cycle of perpetual events to keep FOMO up and the events are usually the same for each time of year, with different rewards.
It's F2P but all the desirable items are paywalled and many of those are behind gamble boxes. A single cheap ship that's decent runs $20 USD from their store. But one can realistically easily pay hundreds for a single ship with gambling. They sell ship bundles for hundreds of dollars as well.
Graphics are ridiculously dated. End game is a selection of instances that get repetitive, playing the game is intentionally grindy to encourage spending real money (you can buyout virtually anything you can grind out). Or running a specific instance over and over to clock your DPS and try to make a leader board only visible on a 3rd party application.
The community isn't particularly toxic but there's very little player engagement, chat zones are usually maybe 2 different places in the game and if the conversations aren't game related they are almost always political arguments/discussions. PVP is almost nonexistent due to limited maps for it and a lack of people queuing because they would be instantly murdered by money whales who minmax DPS.
The UI can be really confusing and there's a lame tutorial at the start that teaches you very little about the game. You will be doing endless internet searches for what should be intuitive and basic. There's probably more to removed about I'm forgetting right now.
Heroes of the Storm - many thousands of hours, no wonder its a dead game now. Because of how the core gameplay works if one or more people on your team are idiots, you have no chance in winning, it aint no Dota or LoL where one carry can win the game. It's unplayable without a 4-5 man party.
PUBG - played thousands of hours on everything (PC, Lite, mobile), do not waste your time. I still watch competitive PUBG though, it so much fun!
I have thousands of hours in MORDHAU, a crazy medieval PvP "First Person Sworder". It has been my main game since release four years ago. There's nothing that compares in my opinion, Chivalry 2 is in the same genre but I vastly prefer the combat of Mord.
It's on sale on Steam right now, -75%, check it out. :)
I played the demo and it was pretty solid. It's an isometric, turn based strategy roguelike, with multiplayer support and some competitive features. I was initially planning to buy it on release.
But the price at launch was a bit higher than it would be for a no-brainer purchase, and playing requires constant online connectivity, despite supporting singleplayer play, AND came with a cosmetic battlepass out the gate.
I found it ridiculous that the game couldn't even support offline play before pushing a battlepass. Cosmetic only or no, this game is missing important functions and ultimately put me off getting a paid PC game that hasn't even gotten it's shit together before shilling their microtransactions. Smh.
Good mobile game with awful gatcha mechanics. After multiple attempts to quit it's like a bad relationship. I just keep coming back. I love to hate this game sometimes lmao.
Mordhau. Terrible toxic community, developers that cater only to the super hard core players. Content droughts.. Yet I somehow stuck 500+ hours on it. Playing the lute was nice though.
Been playing for over two years but the development team (which may or may not be one unpaid intern) has ruined the game to the point that few people even play it anymore. This used to be one of the greatest VR experiences you could have but now it's so full of bugs it's nearly unplayable.
Just a broken dumpster fire. This is what happens when Meta buys a studio.
You can find a variety of plans, each at a price that is affordable, by going to https://boosthive.eu/w-classic . Boosthive is the best choice for any gamer who wants to improve their performance and is looking for an option. They have earned my confidence, and as a result, we will keep doing business together.
I got to do some pretty cool things, I lived out of pos in worm hole space with a close nit group during the first year of them, I flew with Rooks and Kings and Pandemic Legion.
But I wish I stopped then. I came back a few years later and that was so depressing.
Rainbow six: siege. I played it pretty religiously and had a pretty good ranked k/d. At some point the magic wore off and playing with randoms is insufferable. Very toxic too