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  • Developers remain critical of this latest statement from Unity. "There wasn't any 'confusion'," said Trent Kusters of Jumplight Odyssey studio League of Geeks. "In fact, the exact opposite is the concerning issue here; That we all, very clearly, understood the devastating impact and anti-developer sentiment of your new pricing model far better than you ever did (or cared to) before rolling it out."

    That's the exact point. The apology is a joke.

    • Indeed. They had the whole chart showing exactly what would be paid by who. Their original post was designed not to be confusing and it wasn't.

      • The confusion is that they want more money and are confused why developers don't want to give them more money.

  • They went for a retroactive pricing change.

    Imagine that you start a game project (which will cost you years and a lot of $$$ to develop) and at any point Unity just arbitrarilly changes the conditions (which can be of any kind, not just extra charges) that apply to your game, after you're too far into development to feasibly replace Unity, and do it retroactivelly, so after your game is already out it can still get impacted by it.

    Suddenly a totally viable project might become unviable or, worse, an active drain on your company's finances or even your own (i.e. your company and, depending on how you structured it, even you yourself can go bankrupt), and all of that based on the fickle wishes of a higher up in Unity.

    At this point it makes no business sense whatsoever to choose Unity: there is way, WAY, WAY too much risk involved by choosing it (new charges that apply retroactivelly as this one can literally kill your company) and at the same times there are viable alternatives out there without such risks.

    For any project not yet deeply tied to Unity, from the day they came up with a retroactive change to their pricing, the obvious, clear as day, choice from a business point of view became to not use anything from Unity, even for shitty shit asset-flipping "near zero investment" projects.

  • "Sorry not sorry. Here are the amended prices that we intended to change all along, but knew you'd revolt unless we did something thoroughly obnoxious first."

  • Sorry our awesome plan was so clever it got you confused. We'll try and make it simple for you morons next time.

    Ah yes, the Macron Apology.

  • I'm very sorry for taking your money, now hand it over, I promise I'll apologize again afterwards.

  • For someone asking, then “apologizing”, for such ridiculous money grab figures to use Unity he should have taken off the Royal Oak (I believe it’s a steel double balance openworked ~$135,000 US).

  • Direct link to the announcement here

    We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

190 comments