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What's a game you loved that got a sequel you came to dislike?

For me it's Diablo II. Granted I've played my fair share of D2 since launch, and also recently on a private server with a comrade from hexbear, but I still feel like years later the game didn't grab me as much as D1 did.

Granted I don't hate D2, but for a game that I keep coming back to, D1 takes the prize.

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  • Does Elden Ring count?

    As a follow-up to DS3 (yeah I’m not counting Sekiro in this), enemies move too quickly, boss movesets a little too erratic and the world way too open for my tastes. I’m a grown-ass person with things to do, I don’t wanna waste the two hours I have to myself each day dicking around and getting dicked-down for exploring some corner of the map, only to find loot that doesn’t apply to my build. It doesn’t respect my time.

    I also don’t think I’m alone in thinking that replayability is harmed by making progression more of a slog than other Souls games. I need to grind more enemies (that are spread out, mind you) to level up my VIT stat so I don’t get 1-shot by bosses.

    Build variety and boss-runs were definitely improved over other entries, I will admit. If these QoL improvements were made in a Bloodborne follow-up (peak souls imo), it might be the best Souls game made. Maybe I’ve outgrown the franchise tho; the tryhard-edgelord culture it invites is not for me.

    • Agreed. I love the world’s aesthetics and each area is peak game design but I’ve found myself not wanting to replay the game at all just because of how much of a chore it is to get through it all. I’ve played through DS3 about 30 times and I could play 30 more times and have no issue, Elden Ring I’ve only played about 7 times and that’s only to see how hard the NG+ cap is. The balance in difficulty is all over the place and I’m severely disappointed that some major bosses are weaker than others whereas Souls bosses always had a linear difficulty, if that’s the right way to put it.

      Like you said about the weapon variety and skills being one of the best parts of the game, it still doesn’t get me to want to keep playing because of how huge it is and for little reward. Miyazaki said they won’t be as ambitious with further projects and I think that’s a good choice, I think they proved they could make an open world and they did but it just has many flaws. I’m kind of in a predicament between enjoying the world itself but also wanting that world to offer more in terms of enemy variety and things to explore and having been rewarded for that exploration because on one hand, you have a stellar game design that just fits perfectly with the lore, that being a world in decay for 5000 years until you reach it. From that level of discovery and detail to architecture they really did a good job. But on the other hand traversing through these areas on a new run just becomes tedious and most of my time is spent using Torrent to rush to a place I need to get to in order to progress the story which is all I want to do.

      I think open worlds are a fad and give credit to FS for attempting it, they did a good job imo with every aspect of world building and design. But coming from DS3 where it’s more linear and you actually feel a solid progression I feel Elden Ring was lacking in that feeling of satisfaction. I think playing it for the first time was the best time I’ve had with the game but every other time I’ve played it I’ve just been turned off by how much traversal the game requires especially with how sparse areas are with items that don’t even fit with your build. I think the DLC being more compact helped solve this issue and brought back some of that Dark Souls-esque level design but at the detriment of again, having too many sparse areas with no reward at all. There were too many areas with little to no reward and you’re just left dissatisfied.

      But it’s like I said, as a fantasy game taking in every detail and traversing the world is spectacular but when all I want to do is fight things it just becomes much more of a chore and also the difficulty spikes is just over the top. Bosses are too overpowered, weapons, spells, incantations are overpowered too which can sometimes trivialize the game entirely. It just feels like an overall unbalanced tragedy for a game with peak design. But I hope they do learn from it with future titles. I don’t want an open world souls game again but if they’ve learned from Elden Ring then I hope they improve from the mistakes they did the first time around. But all things said, it is genuinely the best open world fantasy RPG you could play right now.

    • A smaller Elden Ring would have been a less bad game but also a considerably less good one. When I played through that game at release I had absolutely no idea where the edges of that gameworld were, and it allowed me to be lost in it in a way no other game has managed to. I'd not trade that feeling for any amount of replayability.

  • Overwatch 2. How they fucked up the maps, the matching, the ranking system are all case studies on how to not make a sequel.

    But that's not the worst fucking part that shocks me.

    The worst part that shocks me to this day, is how they got me to actually miss loot boxes.

    They fucked up with the prices for skins and hid all the semi valuable stuff behind a season pass that is always 20$.

    I'm not paying ~1/4 the price of an entire AAA game for one season pass.

    They didn't even put the coolest skins in the season pass, those are like 10-15$ on their own.

  • Do the resident evils after the first three count? I was pretty young when the first game for ps came out back in '96 and it scared the shit out of me. Loved everything about 2 and 3. Even loved the remake of the original for GameCube and code Veronica was...alright?

    I know everyone loves 4 but my opinion at the time was that it was a good game but not a good resident evil game. That's prob my most boomer take but I grew up playing the first 3 so I wasn't a big fan of the action elements of the game.

    Just finished playing the remake of 2 and, I mean it's fine I guess? I liked some things about it but they left so much out. Probably won't play the rest. Yeah, that's my old man take.

    But if we're gonna stick with the main themes of the thread: Parasite Eve. The first game was a masterpiece. The second one is indeed a game.

    • But if we're gonna stick with the main themes of the thread: Parasite Eve. The first game was a masterpiece. The second one is indeed a game.

      I liked PE 2 though. I get why it's not everyone's cup of tea compared to the first. I liked Biohazard 4 but yeah 1-3 are the best.

    • You're not wrong about 4. It's a fantastic game in my opinion but it's so far removed from resident evil, even the games that came after when it comes to the story, it could have been it's own thing and sold a lot less. It was needed at the time for sure, the series was getting real stale real fast but it's a major departure in style and story. I've actually still got my launch GameCube version of the game. I usually play the wii version since I've got both and my GameCube is a wii. I love an arcade shooter and it's kinda the best arcade shooter ever.

  • I love and truly adore a niche Space RTS game called "Star Ruler" that came out 10-odd 14 years ago. With the 'Galactic Armoury' mod, it's so fucking cool. You get to run your empire while designing and build ships of increasing complexity, and eventually insane sizes, custom fleets with a mothership with a repair bay with a big laser (or ten thousand tiny lasers) or you can harvest/blow up a star and eventually you can build giant thrusters on your planets and fly your planets around like they're spaceships and fill them with rocket silos and shield generators and ugh. The only game I've enjoyed to seriously incentivise fundamental tech tree specialisation, too.

    Star Ruler 2 had none of that, and made me spend most of my time dealing with a frustrating diplomatic cards system, and it had a decent ship builder, but it just wasn't the same. It's probably objectively an okay game, but my disappointment was huge, all I wanted was a better engine, sleeker UI, tighter interfaces, nicer graphics, etc. and it was instead basically just a different game.

    I still regularly replay SR1, something about it captures an aspect of my imagination nothing else has.

  • Lords of the Realm 3. I have no idea what they were thinking making everything real-time. Custom games were still fun for pitched battles, but the city management portion was yucky. They even had cool mechanics going on like different lords to put in charge of counties giving different abilities.

    Heroes of Might and Magic VI. Five was one of the series' best entries. I couldn't even get VI to load without crashing. My fault for buying Ubisoft.

    Call of Duty was a breath of fresh air when it came out in 2003. CoD2 improved the campaign, but had some mid multi-player. CoD4 was a decent "not Counterstrike." Everything has been downhill since. Moving from WWII to present day was also a mistake and I blame CoD for white supremacists taking over online spaces. At least in Battlefield, people used to get banned for slurs. By CoD4, servers weren't even bothering anymore.

    Speaking of Battlefield, 1942 was GOAT. Vietnam was okay, but felt more like a mod (chasing America out of Hue was based, tho). Battlefield 2 limited how many bots you could play with...which defeated one of the main reasons to play. It's all been downhill from there and they jumped on the "Modem Wehrmacht Warfare" train after CoD started getting that DoD fed money.

    There's more, but these were my main focuses of hate.

  • FEAR 1 and Wolfenstein TNO were some of my favorite games of all time so it’s only natural their sequels fell short.

    In FEAR 2’s case, while it’s a rock solid shooter in its own right, it’s so obvious just how much it was trying to fit in the mold of the “gritty modern military shooter” that was predominant at the time (especially MW2). Stripping the tactical shooter elements like leaning still irks me.

    For Wolfenstein 2, they tried to shake up the gameplay formula of TNO/TOB but the end result was something I was never quite satisfied with. To list some issues, Stealth went from being hilariously too easy to being a convoluted mechanic that I rarely ever used after the first engagement. Them splitting the Assault Rifle of the first game into the SMG and StG took away the entire point of the AR being a reliable weapon that was competent in most situations and replaced it with a useless peashooter (on higher difficulties) and cheesable death cannon respectively.

  • Rebel Galaxy. First was great while second was not only a different genre but also bad.

    Every The Settlers game except first 2 and remake of 2.

    Space Marine

    Fantasy General

    Diablo (probably unpopular opinion but i loved first Diablo but second bored me so much that i stopped plaing the entire hack & slash genre for 22 years)

  • The Sly Cooper series. I just didn't like Sly 4.

    I was ok with them tweaking the gameplay a bit, as there was a huge change from sly 1 to sly 2. But some of it never sat well with me, like some of the art and UI seemed off (although I loved the animated cutscenes, they were very well-put-together and felt like I was watching an actual cartoon on TV).

    But what really condemned it was the story, they left it on a cliffhanger and then decided to never touch it ever since and it's been more than a decade. They should have just made Sly 4 complete the entire story.

  • Granted, I haven't played it myself yet, but Mega Man Star Force 2 is that for a lot of fans of that series. The first game already got a lukewarm reception because of how it was simultaneously "just more Battle Network" and "not simply more Battle Network", but it has a very heartfelt story and some people are turning around on it when they can judge it on its own merits instead of constant comparisons to Battle Network, which has better gameplay. It still sold a decent number of copies.

    The second game basically killed whatever momentum the series had by then. The story got dumbed down significantly which made it feel even more like Battle Network (although it still has its moments), the space theme was lost to "lost civilisations" shenanigans that many fans weren't interested in, the gameplay changes were meh and you frequently had to navigate through a maze-like "Sky Wave" with a too high encounter rate. Sales numbers were well below expectations.

    The third game has the best gameplay by far and a story close to or as good as the first game, but the damage was already done. It sold the least of the three games. But at least the series ended on a high note with very few loose ends.

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