GIMP 3.0 is over 96% complete!
The GIMP team got sick at the Libre Arts conference over the summer, hence the setback to the release schedule but they are now back making good progress.
Along with non-destructive editing and a colour overhaul we've all been waiting for, longstanding critics of the UI/UX will be pleased to hear that GIMP are setting up a UX repository and are looking to build a dedicated team of designers to develop this.
All of these things look set to make the GIMP project feel a lot more current and dynamic. I can't wait!
And if anyone wants to help out it looks like testing/reporting, donations and updating the help manual are all welcomed by the project at the moment.
I'm not a graphics designer, I just occasionally dabble in GIMP. Is it really that bad or is it just different from Adobe? I've had some issues at first because the GUI is not intuitive in the slightest but I kind of enjoy the workflow now.
Although the most complicated thing I've ever done was recreating an AI generated logo with actual symmetry, logic and around 20 layers.
Well, i feel like gimp only have like the 40% of the funcitons and some of the dont work so well. Just starting with no CMYK mode, so I can't work with printables.
I find it great and in fact I prefer some things to photoshop, like the default keyboard shortcuts, saves as a project file, better filters, amazing plugins, full control over preferences and scriptability. I also prefer the foreground select tool and unified transform tool. There are a few things that PS does better though, like its warp tool and custom print settings, plus obviously nondestructive editing (coming in next GIMP release). People shit on GIMP way more than it deserves. I put it down to a) sunk costs in learning Photoshop b) slow development in the past and c) groupthink/fashionable.
For professionals used to Photoshop, yes it is that bad. People want what's familiar because they're used to it and they're busy or lazy. They don't want to learn something new.
If GIMP wanted to increase their userbase by a million overnight, they would make it look more like Photoshop.
The problem is they and many current users are huge FOSS zealots and see this kind of thing akin to selling your soul to the devil.
I'm not a designer (I have spared the world from my designs) but I think the Affinity suite is pretty good. It's not as feature complete as Photoshop but it's fairly close and the UI is also fairly close.
Can someone tell me what the worst UI issues are in GIMP? I only ever used GIMP for casual, easy editing and idk, I don't really get the hate. I'm not saying there aren't UI issues, just that I don't use photo editing software enough to understand them.
For me, it’s the feature discovery that’s massively lacking. Last week I wanted to scale the selected area. Had to search for it online. The UX is the least intuitive one of all drawing software I’ve used.
It used to be way worse. I first tried gimp 10ish years ago and instead of the program running from a single window it was like the canvas, the hierarchy tree, and every other toolbox had its own separate window. I think they updated that a while ago now.
I too used it back in the separate-windows days, and thought it was pretty terrible. As soon as it got updated (which took quite a while) I didn't have problems with the UI. People saying "you have to look up guides to learn how to use it" is to me... Well, doesn't every professional tool/program require some getting used to? It's not like you just open up Photoshop and know how to use it.
For minor things it works alright. For slightly advanced things, like making making curved text, it's not intuitive compared to Photoshop. Though personally, even for minor things I found Krita more pleasant.
A UI designer made this little short about Gimp, which I think captures the sorta things that can be frustrating.
I'm extremely pleased to hear they will be taking UI seriously.
I don't know how to specifically tell you that it's really fucking bad other than the fact that I can never figure things out without looking them up because it's really bad and it's not good and that's why I can't
For me, the biggest thing was the program not running from a single window. IIRC there was actually a separate fork of GIMP that made it run in a single window called GIMPshop or something, and that made it into a single window. I'm not sure when GIMP itself got single window functionality.
I find the UI completely fine. But I think a lot of people expect it to be a perfect and direct clone of photoshop that you don't have to pay for, rather than its own piece of software and are consequently upset when they have to learn how to use it. People forget that they had to learn how to use photoshop as well.
Like you, I've asked people to give a specific example of something that is clearly bad about GIMP and either don't get a proper answer, or they name something from an ancient version.
Sure. Sure. They've been close or getting closer for 10 years now.
I'll believe it when it actually releases and not a moment sooner. Otherwise I would be the opposite of shocked if July 2025 rolls around and it's still not out but still "close". As I would be if December 2025 rolls around and "there are only a few more issues, very soon!" is the statement. It's become a joke at this point and likely will remain the butt of jokes and rightfully so for years, perhaps decades to come in the open source and graphics design communities.
For those of you looking for adobe alternatives the affinity suite is quite good too, I don't think it is open source and it is not free but you can make a lifetime license purchase that is not really all that expensive, I think it is one of the best adobe alternatives at the moment because it is so similar both in tools and the ecosystem.
At the moment the rest are all ones that compete with specific adobe apps like darktable being better than lightroom as an example.
I like gimp but all of these software alternatives will just land in a similar spot where the only cohesiveness is that the files can be exported/imported between eachother.
Affinity really is a great alternative and it’s relatively cheap. There was a concern that when Canvas bought the company they would force a subscription model on it but apparently that’s not the case (yet).
No, it's still lacking a few features like CMYK color spaces. The UX issues are those of polish: the feature works if you know exactly how to use it, but a lot of times the workflows are neither intuitive for novices or efficient for proficient users. The team clearly has accepted this too.