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Former PlayStation boss says games are "seeing a collapse in creativity" as publishers spend more time asking "what's your monetization scheme?"

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Former PlayStation boss says games are "seeing a collapse in creativity" as publishers spend more time asking "what's your monetization scheme?"

12 comments
  • What's your monetization scheme?

    Seize the means of game production

  • If only games didn't take 8 years to develop as well.

    • This is due to the whole "we need to model the physics of light passing through each bead of sweat" graphics and everything needing to use original assets mostly right?

      I wonder howany people even want such a thing.

      • That's a lot. There's also a lot of project management bloat, churning the same work over and over because the direction of the project keeps changing. And it's also a whole lot that it's become normal for AAA games to have absurd scopes, 70 hour play times, open worlds, every mechanic anyone has ever heard of, etc.

      • The physics of light thing is handled by the engine so unless they're making one from scratch (which no one does given that in-house engines are shared across teams) it's not a time sink for the studio

        Unique assets are a bigger problem yes

        Bug fixing when the game has a poorly defined scope is a big one too

      • I have heard some of it is due to trying to prevent crunch, but I'm sure that is minimal, but yeah, most of it is from absurdly complicated graphics.

12 comments