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Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes

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Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes

39 comments
  • QA is part of the game development process and its supposed to happen before it reaches end users. They've made some good games but they can't act all surprised that selling a game and letting users be free QA doesn't cut it.

  • I'm also interested to know whether you think Paradox should make another Sims-style life sim, after nuking Life By You

    I'd personally like a "The Sims"-like game.

    But while I like the sandbox aspect of that series, I was never that into the actual gameplay.

    Being able to make your own structures and interact with them is neat. I like games like that a lot. Dwarf Fortress. Rimworld. Cataclysm: Dark Days Ahead.

    But the actual gameplay in The Sims in that sandbox world doesn't really excite me all that much. There's not a lot of strategy or planning or mechanics to explore the interactions of. Watching your Sims do their thing is neat, and I'd enjoy having that go on while I play a game.

    I can imagine a world where I have a lot of control over structures, with NPCs that are sophisticated to an unprecedented degree.

    But I don't have specific ideas as to how to gamify it well. I just know that The Sims hasn't gotten there.

    If what one wants is Sim Dollhouse, I guess it's okay. I know one woman who really liked one entry in the series, bought a computer just to play it. I guess it's a neat tool for letting people sorta role-play a life. There may be a solid market for that. But for myself, I'd like to have more mechanics to analyze and play around with. Think Kerbal Space Program or something.

    I did like Sim City a fair bit.

  • See, in a lot of games generas I could look past performance issues, but with city builders? Yah, nah, good performance is kind of core. It’s basically impossible to make cities of much more than 40,000 unless you have a monstrosity of a CPU, and even then your game will be chugging. Scale of city is fundamentally limited by the performance, you can just make a larger, more interesting city in cities skylines at the moment. There are some interesting game play changes from from the first, but not interesting enough to make up for the limitations to scale.

    Victoria 3 also has some big performance issues. Like paradox games have always been known to slow down in the late game, but you basically can’t get through the end game in Victoria 3 unless you’re willing to run the game in the background. Again, this is even on good, modern, mid range CPUs.

    • I got into the millions with a mid-to-high end CPU and was... fine. I mean, fine at 40-ish fps, not fine at 240 fps.

      To me the bigger issues were with balance and broken features that were hard to diagnose because city builders are so opaque by design. I can play a strategy game at 30 fps, been doing that for decades, but I need to have some way to figure out how the game is supposed to work.

      In any case, it's less that I'm not "accepting" of games being broken, it's that I think I and everybody else are starting to wise up to the fact that you can just... wait. Why play CS2 at launch if you can give it a year while you do something else and play a better version of it that costs half as much?

39 comments