My mental health has improved after deleting games that have microtransactions in them
After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it's an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn't fun.
Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don't seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it's only there for a short time, and then it's gone, and you are made to feel guilty and bad about it. It's just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions
So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for
Maybe its the 'tism but I never gave a shit about most microtransactiony things unless they have a "pay-to-win" element. That's why I gave up on GTA online.
But if its just like "exclusive skins", I could give a shit. My default skinned character can still win against a guy in a bear-suit with a golden AK and that's really all I need. I have no particular FOMO of not winning the fashion part of the game.
I do wish games I could turn off their constant begging for my money though.
I cannot tell you how much better my mental health has been since I stopped playing Apex Legends, Overwatch, and Rocket League. I never had anything against the gameplay of these games but the microtransactions and battle passes were just straight up toxic. After a couple weeks you simply don't give a shit anymore and it's amazing. I see my roommate playing these games until 3 AM every day because he has to do his daily challenges for 4 different games. He'll be so pissed off that he can barely speak as he powers through game after game to get them done so he can go to bed. And in hindsight, that's probably what I used to look like back when I played those games.
May I recommend taking it a step further and going for games that have no cycle in them at all? That is, finite games that you can play and actually finish, for good. That's what I've been looking for a lot lately.
Some recommendations:
The Talos Principle (puzzles with a story)
Outer Wilds (best to go in blind, read absolutely nothing about it, not even the steam description)
CrossCode (fast paced fun combat and a cool story and characters. Somewhat grindy but still finite)
Beacon Pines (short and sweet visual novel)
Chants of Sennaar (language translation game, surprisingly fun and satisfying)
i don't know when or how it happened but once i realised FOMO was being used against players regularly and aggressively i just- stopped caring. Oh a limited time special one week offer especially for me now and never again? Too bad i just launched the game and have no intention of buying your "newbie pack". Oh my event limited time items? Dang, those look expensive, anyway i'm happy with my normal looking armour and normal looking tools/guns cheers
& i only ever buy cheap cosmetics. If your game is bad and grindy when i play it without throwing money at the screen then your game is bad and grindy & i will tell all my friends about that experience
I'm glad I've had a few epiphanies over my gaming time that have resulted in no desire to spend any money on P2W or content skipping.
First one was in the first Turok game on N64. I was playing normally but at some point looked up the cheat codes for things like unlock all weapons, unlimited ammo, and unlocking all levels. There was one weapon that you needed to collect hidden pieces of from each level, and then you only got 3 shots with it that would pretty much AoE clear an area. There was another gun that you'd only find 2 shots of ammo for at a time that was similar. I had fun for a bit running around and shooting those guns at will, but after that it was hard to get motivated to play the game without the cheats because I knew the big weapons were basically just temporary consumables, which meant I'd probably never use them while trying to ration them for moments they'd be most useful. Using those cheat codes ruined the game for me.
The second epiphany was after raiding for a while in WoW and thinking about the loot motivation. It was a circular motivation: you get better loot so that you can raid more to get even better loot. If the loot was the main motivation, then it was pointless because the loot didn't serve any purpose outside of the game. So it only made sense to do raiding because I enjoyed the process, not because of the rewards. And this applied to most reward mechanisms in games. Taking that logic just a bit further made me realize that P2W is actually paying money to avoid playing a game and short circuit right to getting the rewards, which was kinda pointless when the rewards were meant to improve the experience of playing the game. Either a) you don't want to play the game at all, or b) you don't get as much satisfaction from using the better loot or whatever because you skipped the part where you had to do it without those rewards.
And then the last one is finding PvP less satisfying when the game mechanics give significant advantages based on either time spent grinding or paying money to avoid grinding. Did I just win because of my skills or because I've acquired better gear? Did I just lose because the other player outplayed me or because they got better gear? And I didn't even want to give any satisfaction to those who just paid money to win and don't worry about what it does or doesn't say about their skills. It's similar to the line of thought when you know cheating is possible... Did I get beat by someone skilled enough to aim better or someone using an aim bot?
It's refreshing seeing your list since people often blame gachas nowadays, but MMOs were the issue originally, it's just that other genres took a lesson from MMOs so now we have way more grinding options and it gets tiresome.
Welcome to capitalism. Big gaming companies do not care about games anymore, they care about how to maximise profits. Their games are manipulative and developed together with psychologists solely to get your hard earned money at any opportunity. They got so good at it, that they are able to release pieces of software which are looking like games but actually are milking machines and no games at all.
You just have to take a step back and you will be able to easily differentiate between products of corporate greed and games.
Games once were supposed to be entertaining and even art. And there are still some, mostly indies.
I don't think its so much the microtransactions as it is games with a highly competitive spirit. PvP games in particular. I don't find myself having any negative feelings after playing a game like Zenless Zone Zero or Goddess of Victory NIKKE, but after about two matches of Dead by Daylight, a game with a notoriously toxic playerbase, I definitely feel worse than before I play, particularly if the matches do not go well for me.
Im the kind of player that doesn't spend money unless I feel like something provides me value. Ive played ZZZ since release and haven't spent a single cent, and NIKKE since its release and only spent $25 total. I have enough self-control to handle those games and can spot bad value in games like gacha games pretty fast. So for me it isn't really about microtransactions, its definitely about competition with other players, and interactions with them. Playing a game of DBD, winning, and then having everyone (usually TTV streamers) call you names in chat or on their stream and report/mercilessly harrass you ( for winning in a video game, mind you) is a completly different level of toxic that I doubt many would be able to properly handle long term.
Its why I pretty much never recommend DBD to people.
When I did this quitting thing from MMOs and FOMO inducing gachas that you describe, I suddenly
got a non-dead-end job
got a girlfriend
got a promotion
travelled around Europe
girlfriend died
travelled around Europe some more
got another girlfriend
ended up in Canada
got married
got kids
stuck in dead-end job again without promotion for the past five years
I still think it was worth it to quit though. My mind just gets stimuli from the seemingly simplest things, like looking at a beautiful tree on the roadside, brutalist architecture, interesting conversations that I focus on instead of my mind wandering onto the next mount or raid boss I will have to tackle.
And when it comes to gaming, if I want to satisfy my itch for twitch and a bit of adrenaline, roguelites scratch it the best, without the long term commitment to playing them for days or even hours.
But what works best to keep sanity is exercise, and with riding a road bike at least twice a day I can combine elevated heart rate with zoning out and Zen for stress relief really well. It's simply meditative.
I think of the twelve years I've spent playing MMOs fondly, lots of memories were made. But I would never do it again. And it has nothing to do with self-control, and willpower to not start it again, although quitting cold turkey definitely required both. But it had everything to do with the realization that it's a trap that's a poor substitute for real life, even if real life has dealt you shitty cards.
I can spot the hazy, reality-disconnected look of addicts from a mile away. The self-deluding statements when the topic somehow gets brought up. And I can do nothing but feel a bit sad for them, and hope that somewhere, someone manages to gently nudge them on a path that helps them escape from this trap.
Just ditch the idea that you need any of those things. You don't. From a personal gaming perspective, these have been great for me because I get to play all of these games for free because other people are paying for it for me.
I understand the joy comes from playing the game itself, not the loot.
This is a life lesson as well. You don't need any of the flashy shit. Trying to avoid it is a losing battle, better to just understand it.
I dropped them all like 8 years ago. Not even the microtransaction parts for me since I never played any pay to win games and not big on caring about skins or hats. It was that any game time I had, felt like I had to play league of Legends, or I'd fall behind.
So I dropped it and have happily gone back to pretty much exclusively single player games. It's nice.
Team Fortress, I'm assuming you mean TF2, was one of the very first games to have microtransactions. They aren't required for play but they're definitely there.
I’m able to keep these games around because I’m pretty good at ignoring FOMO and microtransactions. I don’t need everything. One fun skin that I like when I’ve already enjoyed the game more than I’ve paid? I’ll consider it. But I don’t need everything from events - sometimes they’re just a good reason to play it together with friends at that time, like when the carnival is in town.
Still, there’s enough games out there that no one really needs to consider those types of baited experiences, especially if you know you’re susceptible.
I left mmos due to my wife spending to much on "free" games for awhile. I miss them in some ways but also am sorta glad. They were easy to over indulge in and I have a lot of responsibilities. single player, buy once and done, games along with streaming shows or movies is so much easier to take or leave. No limited events or dailies or anything.
You should try Old School Runescape if you want an MMORPG without any microtransactions or FOMO/daily grind mechanics.
The cool part with OSRS is that every new feature or update has to pass the player polls, meaning they are unable to add stuff no one asked for. This includes microtransactions, partnerships, battlepasses, etc.
Yeah I agree with you here. A lot of Trackmania players are annoyed by Trackmania's $20 a year subscription and have called to make it F2P with cosmetic microtransactions, but I'm pretty happy that hasn't happened. There isn't even any DLC. It is really nice to see not have to see ads to pay more money for stuff.
So that's great, but halo IMO is the least FOMO inducing mp game on the market with battle passes. You can actually "equip" the season pass you want to level and work on it, the best thing is they never go away so there's literally not a single bit of FOMO, only the illusion. Regardless, I see your point for the other games and I commend you for making the change.
Thing that cured me of my destiny 2 fomo was to get the transmog system to make my character look like a year 1 day 1 player (the broken armor you get when Ghaul takes your light) and then that's my "look" I'm the guy who looks like they've never change their armor. Then I picked one ship and one emblem I liked (Xûr's rock ship, and Strange Coin emblem) and that's it. no more MTX.
I finally kicked my Destiny 2 habit by installing Linux, and while I absolutely miss the gameplay and my team, I haven’t really looked back. I’m involved and interested in so many other things now. I still see the odd post that gives ma a pang of FOMO, but the thought of booting into my windows install makes me want to peel my skin off with tweezers.
Not an MMORPG by any means, but I’ve been really enjoying a “Minecraft like” called Vintage Story that is giving me the same feeling. The commodification of Minecraft has finally frustrated me enough and I’m jumping ship.
Except for like 3 helm pieces which they released like 15 years ago and have since made available through others means, there's literally nothing beyond a few mounts and pets. So your whole "mounts, cosmetics, miscellaneous" thing is very misleading. Other than that, I agree with you and I'm glad you've managed to get away. Kudos.
Edit: seems I missed a few of sets that they released in the last 4 years. 5 of them to be precise. And a pair of wings and a helm piece. Some of which were given for free to subscribers before being put on the store.