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19 comments
  • Congrats on your truly unpopular opinion, OP. And thank you everyone in the comments for turning this into a list of basically all the simple things us devs can do to improve accessibility. Crossposted it to !gamedev@lemmy.blahaj.zone for reference haha.

  • Am I missing some features that games are coming with now a days? The major disability accomodations I can think of are color blind mode (just a HUD pallet swap), subtitles (honestly probably more used by undisabled people), & the ability to use a controller or rebind (again just a nice feature for anyone).

  • No idea if you're trolling or not but that's a really unpopular opinion. I personally use the accessibility settings because I have terrible hearing and an even more terrible motion sickness. I can't play a lot of good indie games because of the lack of these settings (ex. Pathologic).

19 comments