I am on a 3080 (with a 1440 monitor). I am considering a monitor upgrade (current one is 75 Hz max), but I have no interest in a new GPU or moving to 4K (for now).
The 3080 might be the perfect card for high refresh rate 1440p gaming, so I'd definitely recommend the upgrade. My main monitor is a 175hz 1440p oled ultrawide, which my 4080 handles decently well, but definitely wouldn't wanna go 4k on it since I'd have to turn settings down a lot more, even for just a stable 60 fps.
I have a few requirements for my next monitor, since I want it to last a long time:
Micro-led, since it'll have the benefits of oled without much risk of burn-in.
4k, because if I'm gonna have it for 10 or more years, I want it to look as good as possible, and 4k is very future-proof.
Superwide, because I want to replace my three monitors with just the one, as multi-monitor support isn't great.
There will probably be 4k micro-led TVs long before there are monitors, but I don't want a TV as it's just terrible ergonomics for use on a desk.
Compared to 24gb we had in 2020 that's barely an upgrade. I'm not joking, AI stuff needs more VRAM. 32gb is too little for the price they'll ask for. Right now VRAM is more important than pure power, you can't use larger models when your VRAM bottlenecks.
The only thing keeping 4080(and 5080) cards "reasonably" priced is the fact that they only have 16GB, therefore they arent that good for ai shit. You dont need more than 16gB vram for gaming. If those cards had more vram, the ai datacenters would pick them up, keeping their price even higher than it is.
You kinda can... Nvidia card users have been having the toughest time with the Hunt Showdown update because CryEngine is happily gobbling up VRAM. For AMD cards it's not a problem but various Nvidia card owners have been having bad experiences running at the resolutions they normally do.
Maybe 16GB is the number where things are okay, I haven't heard complaints on cards above 12GB. However, point being... Nvidia being VRAM stingy has bit some folks and at least one game developer.