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Cities: Skylines @lemmy.ml

Am I the only one who struggles with the idea of building highways?

I'm a hardcore fan of Cities Skylines 1 and have been playing it for several years now. One issue I have though is how I go about making a highway system. It seems so complex, I don't understand how I can connect place to place in a reasonable way and I feel like the only proper way to do it is to ravage through regions of my city to make massive interchanges and efficient routes. My strategy as a result is just using 6 lane roads as my "highways" and kinda just avoiding the idea of highways altogether. I'm so bad at it that my idea of creating an on/offramp is retrofitting roundabouts. I'd love to hear people's thoughts on this and also how to get my mind thinking of the right ways to make good highways.

12 comments
  • I'm a longtime CS1 player. I use highways at times. Mostly for the grade separation aspect. I rarely feel the need to go above 2 through lanes each direction and 1-2 auxiliary lanes. Often I place 2 lane rural roads from the highway tab when I start building and leave land to preserve highway and rail corridors and upgrade them into freeways later. Don't be afraid to leave too much land along a road you intend to upgrade as you can always add infill development later. I usually leave at least 20u in width when I first plop one down. Use the query tool on the segments where the highway meets other roads to determine where traffic is trying to go. Using fully grade separated, free moving designs then running a little highway spur for a few blocks, or even a 2+1 road helps with collecting and distributing traffic instead of having a giant stack interchange dumping right onto a 4 lane avenue with frequent lights. If you play with despawning off, signalized freeway exits can be nightmarish and often necessitate the use of timed traffic lights and significant lane math and movement restrictions.

    Lastly, your industry should have a clear shot to the highway, maybe even designated truck lane(s). If all your trucks have to pass through an urban area with lights and peds to get to the freeway, you're gonna have a bad time.

    Hope some of this helps and I look forward to hearing other folks commentary. Good question.

  • Something else I can say is scale. If you're building a realistic scale city, you don't have a vast highway system. Highways in real life connect between cities. And good urban design should see highways outside of city centers and away from neighbourhoods for the noise. So in CS, a highway basically can just run past your city and connect your city to a fictional place outside the map. I think it can be interesting to think about what you want the history of your city to be. If it is a point that has always been between other big places, it might be near a big highway crossing where two highways meet, if it's more of a coastal city or an "end point", there only needs to be a highway leading to the city.

    Some cities don't have a highway at all and you need to drive quite far to get to the highway outside of town.

12 comments