Shattered Pixel Dungeon v2.4.2- android, github version
I am new to Shattered Pixel Dungeon, and I am confused about the Huntress playstyle. The Huntress is able to go through grass without trampling it. Is there some sort of tangible benefit to being able to do this? Is there a stealth advantage as long as the Huntress is in the grass? I do not see some sort of active condition in the character menu when the Huntress is in grass. Otherwise, what is the tangible benefit to the Huntress not being able to cut grass?
Also, what exactly is the game plan for Huntress / using upgrade scrolls as Huntress?
For Warrior, I was struggling a lot since I was upgrading my original weapon instead of upgrading higher tier weapons. I did not know that upgrades go higher on the higher tier weapons. I saw on the internet that I should save my scrolls of upgrade for tier 5 weapons and armor, so I followed that strategy and managed to get a win.
For mage, I saw on the internet that you can go battlemage and put the scrolls of upgrade into the staff that you get by default at the beginning of the game. This makes the beginning of Mage a lot easier, since I do not have to hoard my scrolls until the end of the game. Otherwise, Mage feels harder at the beginning of the game than Warrior does. I managed to get a win with Mage by dumping all the scrolls of upgrade into staff and staff bashing the whole game. I was also lucky enough to imbue wand of fireblast into the staff.
For Rogue, I saved the upgrade scrolls until I could get a tier 5 melee weapon, then put most of the upgrades into the weapon. Rogue felt like the easiest class to win with so far. The Demon Halls are a lot easier when none of the enemies can see where I am.
For Huntress, however, what is the game plan? The spirit bow does not take upgrade scrolls, so I cannot upgrade it like I could upgrade the mage's staff. The starting weapon is very weak. The early game seems particularly hard, but I want to save my upgrade scrolls for a tier 5 weapon instead of spending them on weak weapons in early game. So what is the game plan here?
I am not great at vocabulary. What is the difference between furrowed grass and tall grass? Is furrowed grass the grey one, and is tall gross the green non-trampled one?
Grass breaks line of sight. (Not when you stand in it, but when it's between you and an enemy)
A single tuft of grass allows you to infinitely surprise attack an enemy if you just run in a ◇ around it, attacking every other turn. (Same a single stone pillar)
Fishing with the huntress is trivial which saves you an invisibility potion and gives you the fishes' meat for food.
I personally don't like the sniper much, but love the warden. The skill that gives you barksin when trampling grass boosts your armor a lot.
The skill that regrows grass every x turns makes the barksin almost always up, not to menton the extra dew and seeds.
I think especially with the huntress, kiting and positioning is important.
You can break away from an enemy as long as you have a single square of grass or stone. Like with the surprise attacks by going around it in a ◇ pattern.. just move twice without attacking them and then away.
Helpful against skeletons, not so much against crabs.
You can cook spent darts in the alchemy pot with seeds to recreate whatever effect, not that I use darts much.
Using a (+) rune on the bow is nice because the bow's upgrades can't delete those.
For mage... you can go battlemage and put the scrolls of upgrade into the staff... easier, since I do not have to hoard my scrolls until the end of the game.
This is not unique to Battlemage. Not sure what gave you that impression. You should put your first few scrolls into the staff even if you plan to be a Warlock. Hell, I usually put my first 7 scrolls into the mage's staff to make it have 10 zaps (staff of magic missile has 3 zaps at +0 instead of the usual 2, so at +7 it has 10 zaps).
You can apply the warrior dump-all-scrolls-on-scale-armor on every single run, with every single character, and then the game becomes just easy. Except on Faith Is My Armor, you can't there.
Interesting. If you use that strategy, is there some sort of way to increase the chance of getting a glyph of anti-magic or whatever it is called in order to also get protection from the magical attacks? Or do you just handle them the normal way?
also, do the scrolls of upgrade on weapons improve both accuracy and damage, or do they just improve damage? I suppose if I do not upgrade the weapons and put it all into armor, fights would take longer, but I could still win them as long as I do not need more accuracy to hit the enemies.
1st: unless you're willing to convert an upgrade scroll into an enchanting scroll, there isn't. Just hide behind a wall, ig 🤷, or use and buy in stores as many arcane siltus as possible.
2nd: SoUp don't increase the accuracy in weapons, nor increase evasion on armor, they just improve damage and enchantment's activation chance and then strength, same as armor (they improve defense instead of damage and glyphs instead of enchantments)
Fights will take longer, but you will not take damage at all (which I think is a good tradeoff). If you need more accuracy for whatever reason, even though brute forcing it you will eventually hit them, you can just bait them to follow you though a door, or to follow you in one of those 1x1 pillars there are sometimes, to surprise attack them.
The distinct advantage huntress has is the bow, which let's you whittle down the hp of enemies before you go into hand to hand combat. It is also important to note that your bow can be enchanted, which it is a good idea to do as soon as you find a stone of enchantment, since you use the bow the entire run.
If an enemy is right next to you, and you step away from them into tall grass, and then you step away from them again, your next melee attack will be a surprise attack and won't miss. This is because—for a split second—they couldn't see you while there was tall grass in between you. This is because you move first, then they move. It happens very fast, but for a time, the tall grass was between you.
In addition, if you don't attack them, and instead step away from them into another patch of tall grass, they will get confused (and show a "?" above their head) and now they have given up on chasing you and will move in a random direction.
Only the Huntress can do this because every other class will trample the grass.
Everything I said is true of anything that hides you: enemy blindness, those shadowy gardens, walking through adjacent doors, or a door and a sharp corner, etc. If an enemy loses sight of you two turns in a row, they get confused.
You can even just walk around a patch of tall grass with an enemy right on your tail—with any class—and lose enemies after they lose sight of you twice. And if you get lucky, they'll wander off in the opposite direction and not see you again. At worst, you step directly away and get a turn or two or two to hit them with ranger weapons.
If you find a ring of sharpshooting I'd pump some scrolls into that instead of into the weapon. Makes the bow OP. Projection enchantment is also great to snipe enemies through walls.