A possible OpenBlox revival (continuation, since my main instance shut down and I'm on an magazine mod account)
A possible OpenBlox revival (continuation, since my main instance shut down and I'm on an magazine mod account)
From my previous post: https://programming.dev/post/17848699
Will update post when I found more links from web search and archive
The homepage (Internet Archive link, since its no longer accessible): https://web.archive.org/web/20190118040619/https://openblox.org/
Lua API docs (from mirror repo): https://github.com/openblox/api-documentation
OpenBlox using Ogre3D, Bullet Physics and OpenAL (except for Android, which uses FMOD LLP API): https://devforum.roblox.com/t/openblox-reboot/19115
Project page in TuxFamily: https://projects.tuxfamily.org/?do=group;name=openblox
OpenSSF Best Practices page: https://www.bestpractices.dev/en/projects/80#changecontrol
The Lua API docs is in a different repo, although might be incomplete https://github.com/openblox/api-documentation
But still couldnt find the CPP docs
2 0 Reply@Nataliathedrowned2@fedia.io #Openblox uses #Ogre3d, #Bullet and #Openal for graphics, physics and sound rendering (except for android sound rendering which will use #FMOD studio LLP API) https://devforum.roblox.com/t/openblox-reboot/19115
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