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What are your favorite Board Games?

Like the title! For someone getting into board games, what would you recommend? Bonus points if it is or can be played cooperatively, with 2 players, and double bonus points if it has a sci-fi theme (like, grand sci-fi), though the previous points are more important.

What do you like to play? Arcs and Earthborne Rangers both look cool to me, but wanted to ask here too! Anyone have experience with those two?

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  • Wingspan! Fun engine builder that is simple enough to introduce new people to it at a game night but can get more complex and deep with expansions. Also if you're a bird nerd it's a great way to memorize names (and calls/songs if you play the pc version)

  • Dune, unlike its terrible luck for computer games lately, have actually great luck for board ones. Dune: Imperium is hands down best board game i ever played, and the reboot of old 1979 game is also great.

    Neither of them is really for only two players, though Imperium have mechanics to substitute players by special deck draws so it can be played solo or in 2 players all right. The other one can be played even in 12 players if you're crazy (normally 2-6)

    • I have the dune 1979 reboot and it fucking rules. Extremely fun and wild game. I took out my friends entire army with an assassination at a key moment in one of the last turns of the game and it completely blindsided them. It was the best feeling I've ever had playing a board game. I will probably remember that moment forever.

      • I had two memorable moments, first was when Atreides and Harkonnen nuked almost their entire armies with shield/lasgun reaction during epic final battle for Arrakeen and i looked at them and said "Dune heals itself, bi-la kaifa" and (as Fremen) just waltzed in last turn and won the game.

        Second when again Atreides vs Harkonnen and Atreides player held Yueh traitor card so he was absolutely sure Yueh can't be traitor. It was Jessica, Thufir vindicated.

        Do you have all expansions? There's some wild stuff there, Ixians with movable fortress doing spice grabs, Tleilaxu rapidly becoming my second favourite faction after Fremen, Choam with at first seeming minor mechanics which will make you swim in spice in no time, Richese with their own treachery minidec they can keep or sell, Ecaz simulating other factions perks and Moritani with traps (including susprise nukes). 3rd expansion (Ecaz/Moritani) also have some cool new mechanics like nexus cards for usage when you're not in alliance and homeworlds for each faction (2 for Emperor) which gives additional bonuses and can be invaded adding next strategical layer.

  • If you like deck building, Dominion is one of my favorite board games. You build your deck along the course of the game and every game you choose 10 different card types to have available to players so each game is a little different depending on which cards are in play. There are a few expansions that add some cards that have really interesting mechanics.

  • I haven't had the opportunity to play Arcs or Earthborn Rangers, but the group I play with loves them.

    I usually like very adversarial games, kind of the opposite of what you're looking for. Anyhow, here's some current favorites:

    Dune - a classic from 1979, it's super thematic and cuthroat, and established a lot of modern game mechanics. It's a sci-fi theme, and a good one, but it's really only playable with 5 or 6 players.

    Inis - Celtic tribes clashing with one another about who's gonna be king. Super interesting card play combined with area control. Mega bonus points to this game for being really good with any player count from 2 to 5, a rare thing!

    Imperial and Imperial 2030 - similar to Risk or Diplomacy, but where you the player is not representing any particular country, but rather are the shadowy billionaires who pull the strings behind the scene to affect world affair for profit. Great fun, it's basically like Diplomacy, but where the goal is to get rich off of the wars of the great powers. This is a 3-6 player game.

    The Estates - play as crooked developers trying to build a new housing subdivision. This is one of the most insanely cuthroat games out there, and it's entirely possible for the game to end with everyone having negative points. A 3-5 player game.

    Love Letter - a really simple 15 card mini game where you're trying to pass a love letter from person to person until it reaches the princess. A 3-4 player game.

    1830: Railways & Robber Barons - part of a series of train games where the focus is on stock market speculation. When you're starting out, you think "oh, this game is about running really good train companies". Once you get some experience, you realize "oh, this game is actually more about obstructing other people's train company so you come out relatively ahead". Once you get a lot of experience, you realize "oh, running good companies is irrelevant, this is all about just being an absolute menace and using underhanded stock manipulation". Not an easy game series to get into, but a great one for people who want to play competitive spreadsheets against other train nerds. Mainly a 3-6 player game.

    I also have been playing a lot of the COIN series of games, which are about historical counter-insurgency warfare. These can have pretty problematic politics if you actually read the playbook (the designers are sometimes chuds), but they're pretty interesting for storytelling an alt-history. My favorites of these so far is People Power, which is about the fall of the Marcos government in the Philippines in the 80s, and then A Distant Plain, which is about the aftermath of the US invasion of Afghanistan. These are mainly 3 or 4 player games, but they have very good bot players (you follow an action flowchart), so you can play these as 2 player games. These are pretty meaty and difficult to get into, but they're a blast to play.

    • Second the recommendation of Love Letter as a fantastic quick/casual game. Another one in a somewhat similar vein is Skulls which I think is up to 5 or 6 player and is a dead simple but really fun bluffing card game

  • ascension is one of my favs, its a deckbuilder similar to the more popular dominion, but has really cool art (at least with the early expansions, the later ones i dont care for).

    basically any game in the oniverse is also good like onirim, sylvion, cyberion, etc. those ones are made for single player but they also have two-player co-op (never tried it though).

    tiny epic galaxies is also pretty good if youre looking for a small fast paced space adventure

    theres probs better introductions to board gaming lmao and i dont know many co-op games aside from aeons end and spirit island (both of which are very good) but i like to play these personally

  • Cosmic Encounter is like the only board game my friends play that I am actively excited to play. It's not glacially slow, the basic game is simple enough but some of the factions have a wacky power that determines how they play. Once you get a game or two in, you can start introducing some more mechanics that that make things spicier. Multiple players winning is possible, and so are betrayals and war crimes, it's really fun.

    • I fucking LOVE cosmic encounter but haven't as anyone to play with for over a decade

      • If there is a way to play the full game w/expansions online (I haven't even played em all, last I got to play was Cosmic Conflict. The hazard deck was sick. I used to play like 4-10 games a day when I lived with board game hippies. We eventually sleeved up the cards and added homebrew stuff every once in a while and came up with some neat mods like draw 4 alien cards, either shuffle or pick the order and you have a different alien for whatever number of foreign planets you have. We'd also do double powers or have an alternate to tech to research where you could also choose to research the alien flare card for your guy to get a permanently playable same alien flare. We even figured out different costs for different flares. Either Diplomacy or Cosmic Encounter are to me The Game of Games. For the total opposite reasons, Cosmic Encounter is about risk management and awareness and counting cards with like 5 decks and an absurd amount of variables as well as the whole negotiation card factor. I will defend to the death that lying is totally allowed in the game because it comes with the repercussions of the table seeing it and it'll effect your game later on, in this case it was final turn, 3 people were at 4 planets , my attack cards sucked but I could at least muster ships to match the defender who was also 1 planet away and the person who was up next was also 1 away. So I asked the defender of they happened to have a negotiate card and wanted to split the win, hid turn wasn't up for a bit and the next person up was probably gonna take the w and I didn't have s prayer for solo cause I only had like a -2 and a kicker with my negotiate and literally showed my hand. He agreed to the negotiate and I won off a -2 card and 3 ships.

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