No, it wrapped up the story of Raziel (kind of), but it ended with Raziel sacrificing himself to cleanse Kain so he could avoid having to die to heal Nosgoth. There was supposed to be a sequel that would see Kain go on purifying the pillars, but too late for that now.
Oblivion, Fallout 3, and Fallout New Vegas could use a 64-bit version. Even if they change absolutely nothing else about those games, that alone would be a major improvement, as they are very prone to crashing from running out of address space, especially if you have graphics mods installed.
Not saying that these shouldn't have a more stable official release, but hasn't this been solved by mods for a long while now? At least New Vegas I remember when I last set up mods installing a fix for this, it's actually quite stable now if you install all the recommended fixes.
No. This is impossible to solve with mods, even those that modify the executable. The entire executable must be recompiled, and the source code likely modified, to make it 64-bit.
You're thinking of the “large address aware” flag. By default, Windows doesn't allow 32-bit programs to use all 32 bits of memory addresses, because some older 32-bit programs don't work correctly if they encounter a fully-32-bit memory address. A 32-bit program must be specifically marked “large address aware” to indicate that it will still work correctly if it sees fully-32-bit memory addresses, and only then will Windows allow it to use all 32 address bits.
The mod you're thinking of simply sets the “large address aware” flag on the Oblivion/F3/FNV executable. This works because these executables are in fact large address aware; they just aren't marked as such because of an oversight.
That helps, but not much. It only extends the maximum memory that can be allocated in Oblivion/F3/FNV from 2GB to 4GB. A 64-bit Windows program, like Skyrim SE or Fallout 4, can use up to 131072GB of memory, and that limit will increase even further in the future.
Needless to say, these 64-bit games, unlike their 32-bit predecessors, will not crash merely due to running out of address space. That was a major source of crashes in the 32-bit games, so this makes the 64-bit games significantly more stable.
Also there is a modding team making a remaster of new vegas using the fallout 4 engine. It looks really impressive, they've been working on it for years now.
Final Fantasy 9. It's my favourite in the series, and it's gotten lots of rereleases in its original form. But it would be nice if it got a more polished updated remaster.
Though I would be afraid of how modern Square sensibilities might change the pretty iconic character designs.
Played Assassin's Creed 1 recently and it's so clunky. A remaster would need some new controls or something to be viable today, but a remake would be better.
I know I’m in a minority but DK64! I loved that game as a kid. Maybe it was because my game library was quite small growing up but I spent hours and hours during summer vacation with the DK Crew
There are a bunch of old Sega IPs I'd love to see get a modern treatment. Alex Kidd. Space Harrier. Shinobi. Wonder Boy in Monster Land got the proper treatment a few years back with a gorgeous remake and a pseudo-sequel.
More a remake from the bottom up than just a remaster, but 1st person 3d Fallout and Fallout 2.
It's probably impossible due to rights issues and the like and would definitely piss off purists, but it would introduce a new generation to the origin of the series, the game that us olds first fell in love with.
It would also give us the opportunity to experience them anew with increased immersion and immedience as we wait for 5 to be released some time in the middle of the 2030s if even then..
I would love a New Vegas remake. I think the old games would be too hard to reimagine in 3D, but New Vegas already has that covered and has the same feeling as the old style of Fallout. And it deserves a proper remake as too much of the original vision got diminished by technical limitations (the strip being in 3 parts instead of one huge strip), short development schedule (Legion and House being somewhat underdeveloped) or both (Ulysses was originally supposed to be the legion aligned companion but he was too big to fit on the disk and they didn't have time to reduce his size, so he got cut from the base game). There's probably a lot of untapped potential in New Vegas to feel fresh while still feeling like New Vegas.
Not sure it needs a remaster. I like it, but it's a short game and it still works as is. It was also mostly a commercial failure, unfortunately, and a rerelease is unlikely to change that.
It needed a proper sequel, one big enough that it would make people rediscover the first one, and we're never getting that. What they showed of 2 ages ago looked nothing like the game the few BG&E fans wanted, it was just yet another random Ubi open world. Anyway even that is probably never going anywhere.
Early BioWare stuff. Specifically KOTOR (don't know what's going on with that remake, but doesn't seem to be going anywhere right now), KOTOR II (yes, I know it's Obsidian, but still), and Jade Empire. Probably Dragon Age: Origins as well.
Since they're already doing it, it's probably a useless mention, but Splinter Cell needed it, especially for PC.
Star Wars: The Force Unleashed and the Kyle Katarn Jedi games could probably do with a touch-up as well. But they're "not canon", so that's not happening.
Maybe also the original Deus Ex and/or Thief.
I expect System Shock 2 might get one in a few years, although it isn't as desperately needed as the original was.
God forbid any exec there have literally any brains or sight above 3 months. I'm so goddamn frustrated with the shell corporation formally known as Bioware. Yes, your quarterly revenue is in the toilet, you invest money to make a killer game and make profit when you release. Games take time, stop fucking laying off people and trying to squeeze it for every dollar and just make a good goddamn game.
They have massive IPs like KOTOR, Mass Effect, and Dragon Age that literally everyone is chomping at the bit for. They could have staff working on all three with a new game coming out every two years with DLCs in between, but they're afraid to invest in it.
They could have the next RDR2 or Witcher - if they actually invested in it. They could be the name for RPGs again, but they're too afraid about not being able to afford their next BMW.
Unpopular opinion: They never were. And neither was Bethesda. Black Isle/Obsidian are the true masters of RPGs. There was a period of time when they would take other studios' engines and IPs and produce sequels/spin-offs that vastly surpassed the original in terms of writing and world design. Bioware made Baldur's Gate, Black Isle made Planescape: Torment. Bioware made Neverwinter Nights, Obsidian made NWN2. Bioware made KotOR, Obsidian made KotOR2. Bethesda made Fallout 3, Obsidian made Fallout: New Vegas. If anything, it's Black Isle/Obsidian games that deserve to be remastered.
Matrix Path of Neo. I loved that game so much and the last time I tried emulating it was so bad. I was completely hyped at that recent tech demo until I realized that was all it would be.
Icewind Dale 2 need a remaster / EE edition. I remember reading somewhere that the source code was lost. Same issue with HOMM3 extensions that why there is no HD edition of the full game and why GOG version is still the best.
I feel like Morrowind was a "perfect storm" situation that can never happen again. A new version would be... less than good, I feel.
Now Daggerfall, on the other hand. There were many good things about it, but in sum, it was kind of a mess. I would love to see it reimagined with updated gameplay and a tightened up map. I would shrink it down to a Skyrim-like scale, but include a whole second underground map consisting of a massively overcomplicated labyrinth of tunnels and shafts connecting together a bunch of extraneous architecture representing fragments left over from thousands of years and multiple timelines of history. It wouldn't be designed to be navigable. The main quest wouldn't touch on it. It would just be there for maze-fiends like myself to get lost in.
.hack IMOQ (I was coping so hard after GU got a remaster but still nothing)
Dragon age origins
Digimon world 3. There have been two reboots/reimaginings of digimon world 1 (re digitized decode, and next order), but never anything about world 2 and 3.
Lightguns don't work on LCD screens, so they were not feasible on most consoles once folks started swapping out their CRTs.
Wii had a handful of light gun like games (that used the sensor bar of course) with the Wii Zapper, but other than that games of this type have needed more niche peripherals (Kinect, PS camera, now VR) that have made them more niche.
Donut is a pretty open source reimplementation that I think is still in development. I think the same team released a mod that combined all three levels into one map.
There is also this neat fan remake that I don't think will ever be released.