I'm kind of sad about how large games have become and how little goes into optimizing that since "space is cheap"; though it seems people don't really care about the bandwidth (environmental) cost of downloading that now that everything has gone digital (not that I'm saying physical doesn't have waste).
I just kind of wish there were alternates, maybe high-res (free) DLC packs or audio localization packs which I feel like were done in the past but never really became a thing. I find myself sticking to indie games that are only hundreds of MBs instead.
I don't think the article provides any conclusions besides beat games faster to delete them to clear space.
Baldur's Gate 3 is currently taking up all the storage space I would give to Bethesda's sci-fi RPG.
Damn dude. You only have ~200GB of storage space? Upgrade your HDD/SSD, for real. I don't even review games for a living and I have 2.5TB. I can definitely fit both games. And then some.
This artificial battle of the VASTLY DIFFERENT STYLE RPGs is fucking bizarre and just a made up issue to get clicks, I swear to Christ.
like i usually hate the whole, "buy a 2tb ssd, its only like $60" line. like to a lot of people that isn't something you can just drop casually for a video game (especially on top of the price of the game itself!) but I don't really think thats the perspective this writer is coming from.
There was talk about making "steam deck optimized" versions of games that would ditch high resolution assets as they would be pointless on a 720p display. Nothing seems to have materialized.
That said, there are reasons why games are taking more and more space. Game assets cannot be compressed the same way image files intended for humans can. They have to be stored losslessly, or there WILL be rendering artefacts. And a material or texture in a game is composed of a lot more layers than just an RGB image (normal maps, specular maps, material maps, depth maps). And modern game-engines can pre-bake a lot of things that otherwise would have to be rendered in real-time. That pre-baked render data has to be stored, preferably in high resolution to avoid aliasing, and shipped along with all the other game files.
Games aren't ballooning in size for no reason. Stuff like pre-baking essentially trades storage for the ability to get the same looks for less processing. More data layers in textures and materials allows rendering to take shortcuts in how the appearance of a surface is calculated, etc. etc. etc.
But none of this would prevent the option to not download these resource files for ALL detail levels. If you're not gonna run a game on ultra textures, you don't need those files sitting on your drive.
I mean, I can kind of understand why giant RPGS like BG3 and Starfield need to be so large, but it just feels like every game nowadays is going to eat up a huge chunk of your storage no matter what it is. With both console and PC games moving to SSD as the standard storage medium, I'm hoping that developers will actually figure out how to optimize for storage space, but I'm not holding my breath.
Baldurs gate 3 is the vetter game anyway soo.. ¯_(ツ)_/¯ my personal plan is to jump on starfield much later when the bugs are fixed and the modding community is matured a little
I remember when GTA 5 hit PC in 2015 and was around 90 gigs. Seems like we've finally hit the point where most AAA games are around its size. How time flies...
An SSD upgrade to 2TB or something would cost less than the game does these days. Or if they're on an extreme budget they can probably find a basic 500GB or 1TB SSD for $10-15 used somewhere.