Lossless Scaling: Frame Generation For Every Game - But How Good Is it?
Lossless Scaling: Frame Generation For Every Game - But How Good Is it?
Lossless Scaling: Frame Generation For Every Game - But How Good Is it?
tl;dw higher latency and more artifacts compared to FSR and DLSS, but higher compatibility and ability to do 3x generation
Would be nice to see this implemented in gamescope
on Linux since it would be useful on the Deck in particular.
Also the generated frames do nothing for responsiveness making input lag worse.