I legit wonder what would happen if this argument is used ( in a professional way by a professional lawyer ) in a court of law. Like, could this legit be argued to be the same?
NAL but technically speaking Ubisoft would lose because they would be unable to prove that they were deprived of anything or anything was appropriated from them with their current stance. Realistically they would just pivot and find some other nonsense to try, like claiming a theft of their computer server’s processing power everytime a pirated game accessed their lobby or some other nonsense that would barely fly, but fly none the less.
What if the game was purely offline? Also, how can a pirated game access online lobbies? The last time I pirated a game was because Epic had a BL3 exclusive. And I couldn't matchmake.
I wonder who would have to prove what. Ubi, that they missed profit (because you'd want to buy the game and didn't) or the player (who'd argue he wouldn't ever buy it anyway).
There’s a number of cracked games now with online play enabled, you just need to make a burner Steam (etc) account to use it so your main one with purchases doesn’t get nuked if they catch on.
Forgery usually involves submitting what you faked to some other entity in order to do something. Maybe if you illegally copied and sold that music. Regardless the penalties are similar anyway.
Incorrect. Last I checked, theft is depriving the original owner of their product or service. When it comes down to it, piracy is essentially making an illegal copy, meaning the original is still there.
I’m not sure how you drew this conclusion, since most people I know consider paying full price to obtain a digital copy to be extremely close to ownership.
I liked Telltale’s Law and Order series. They can’t sell it anymore, but I can still download my digital copy because I bought it full price.
The whole argument in the article is about monthly subscription rentals.
When a contract ending almost caused Sony to remove all Discovery content from users last year, including digital copies of things people had paid full price for, the cracks between buying a digital license and actually owning something that can't be taken away became more visible to a chunk of people. It's something, but it's not ownership, and it can be taken away based on agreements you may have no way of gaining insight into.
Audible is open about it. Well, if you dig through the fine print. Easy enough to rip copies but I'd say most people only realise they need to when they loose access. Maybe not, but $30 for an audiobook seems like pretty shity value if you're only renting it untill you cancel your subscription.