A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.
Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.
I would also like to thank every person in the comments for making their wonderful suggestions! I've read through every single one of them and all of them are really good!
You can view the game's code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.
The game currently does not have any name other than "Project 196", so I will probably host a poll when we have at least something playable.
When the game would be playable? Making games ain't easy so it's pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.
Update
Didn't really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)
You are !Todd_Howard and have been tasked with making the best game ever. Allocate resources between the following points: Bug Fixing, Marketing, Writing, New Features, Re-re-re-releasing Skyrim, Shifting goals
Can your next masterpiece be the most successful buggy feature-filled game ever?
As for a game I'd actually love to make/collaborate in making, a FOSS variant of Earth Defense Force 5. EXPLOSIONS! GIANT MONSTERS! OVERPOWERED WEAPONS! EXPLOSIONS! RAZING CITIES! ALIEN ROBOTS! BLEEDING ALIENS! MORE EXPLOSIONS!
You can theoretically make a Bethesda-Game-Studios-style game with no Bethesda IP if you do it with OpenMW. Come to the light side, our website has no tracking cookies.
I last played and finished Morrowind with their version 0.45 I believe. I have also been thinking about learning it for actual gamedev, after seeing that Robowind demo.
Though there's always Doom/Quake engines for that, too.