ZX Spectrum
- ZX Speccy Next running Lords of Midnight
The Next version of this game is simply stunning, even on my crappy little Blaupunkt TV. Recreated by Matt Davies and Simon Butler from the original Mike Singleton release, it shows just what a brilliant games machine the Next can be.
- Operation Wolf - when I played it back in the days, it felt "so fast and tense".
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- Alien 8 - contrary to its title, the game had nothing to do with "Alien" movie. Still, it was quite entertaining albeit hard.
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- Dizzy - I don't know how it was in the Big World, but around here, in my European neck of the woods, the adventures, of... well, an egg, were massively popular.
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- Bomb Jack - small scene, simple rules, highly engaging: the recipe for plenty of fun
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- R-Type - I wasted plenty of time for this addictive game. I still remember some levels, down to the tiniest details.
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- CHASE HQ - before Fast & Furious, before LOTUS, there was Chase HQ.
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- Laser Squad - one of the oldest tactical-squad games ever developed. Still fun in the year 2023.
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- Any ZX Omni users in this community?
Just wondering what people's experiences have been like with this device?
- Knight Lore - one of the very first isometric games. A true classic. Everyone I knew have been playing it.
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- Nodes of Yesod - a platformer similar to Starquake, with sweet graphics.
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- Valhalla - text adventure game with quite vast world
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- The Hobbit - text-based adventure game. In spite of crude UI it offers quite an immersive experience.
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- Fairlight - highly engaging adventure/crpg. It's challenging, fun and totally worth the time spent on the exploration of the ruined castle.
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- A small glimpse inside the genius mind that delivered us one of the most challenging strategy games ever, that is the Lords of Midnight.blog.ihobo.com The Epic Simplicity of The Lords of Midnight
We can not only learn from the design of this inventive strategy-adventure from the dawn of videogame history, we can learn from its outstandingly authentic port how to fix problems without detracting from the essence of the original. Come with...
- Jest Set Willy - the game I wasted countless hours on, back when it was still quite new.
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- Lemmings 128k (2020 Edition) Walkthrough, ZX Spectrum
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- Yep, good old NVG is still up.
If you remember the Speccy scene in the 90's, you must have no doubt downloaded some games from the old ftp.nvg.ntnu.no FTP server.
After World of Spectrum came along, I had mostly forgotten about it. This week I remembered and took a peek... and what a nice surprise, the old geezer is still there, complete with a README file from 1995/03/11 signed by Arnt Gulbrandsen.
Have a look, there are even some messages from the comp.sys.sinclair USENET newsgroup.
Good times.
- A Retrospective on the Your Sinclair Crap Games Competitionwww.theguardian.com ‘It’s fun to cook up the stupidest idea’: the people competing to make the worst computer games possible
The annual Crap Games Competition has been bringing Spectrum fans together for more than 25 years. It all began with an April fool’s joke in a magazine called Your Sinclair …
... a version of which is somehow still running to this day!
- What was your first Spectrum game?
I'd struggle to place the year, probably 1983 or early 1984, but the first game I ever played on our first ZX Spectrum was "Maze Death Race".
!A screenshot from Maze Death Race on the ZX Spectrum
It was a blatant Rally-X rip-off, from a time when intellectual property rights felt more like guidelines than actual rules. You move around a maze, collecting flags, avoiding other cars and oil patches. You can select the speed of the other cars, and that's about it.
Most of all, I remember it being janky as anything. The graphics felt like they were falling apart, with UDGs flashing in and out of coherence, jerky movement, blurping sound effects...
But I had no frame of reference, no point of comparison. To my 8 year old self, the mere fact that a recognisable car was moving around on our TV under my control was mind-blowing. I honestly had no idea that the glitchy graphics were anything other than purposeful - that instability seemed to add to the allure somehow. It felt like a window into a weird world I'd only had hints of before then...
And that cassette inlay art... nowadays it looks amateurish; back then it was the coolest thing I'd ever seen!
- I tried to explain the ZX Spectrum to my son. It didn’t go well | Dominik Diamondwww.theguardian.com I tried to explain the ZX Spectrum to my son. It didn’t go well | Dominik Diamond
The parents of the home computer gamers of the 1980s presumably hoped we’d become programmers or accountants, but instead their kids ended up like me
- The Pit
A shameless bit of self-promotion.
It's 3 years since I got it into my head that I wanted to make a Spectrum game. I'd done BASIC in my salad days, but never machine code... How hard could it be?
I picked the ancient 1982 arcade game The Pit, which had never been ported to the Speccy and looked like a good fit. Here's the original:
https://www.youtube.com/watch?v=mTIjYc-ZH-A
I spent a month drowning in ASM, but finally finished it... and here is what I came up with:
https://youtu.be/YQeyKqAeEaY?t=128
https://dokdave.itch.io/the-pit
My main goal, as well as learning machine code, was to get it as close as possible to the arcade - not easy given the Spectrum's limitations.
Luckily, The Pit helped me out - its colour scheme is basically the Speccy palette. It is based on 8x8 blocks, like the Speccy. It's horizontal res was similar as well. Only the vertical res was challenging.
In the end, I settled on having the screen flip between top and bottom, rather than be single screen. But it seems to work fine.
The most rewarding part of the project was focusing on the fine details - the weird title screen, the font, the high-score and instruction text.
And the biggest challenge was actually making the gameplay feel like the arcade. Not easy when you're terrible at the game and can barely finish the first cavern.
Oh, and, of course, machine code...
Honestly, it feels a bit like a fever dream. It's so different from the modern programming languages I'm used to. Needing to think of memory as something you actually need to care about and consider is so alien to me. No variables, as such; self-modifying code; considering how quickly you can get a new screen generated and copied to the "TV"... By the end of it, I was thinking in t-states and frames and little else.
It's all gone now, of course, lost in a whirlwind of pandemic and other distractions. I doubt I could remember a tenth of the things I learned in that month...
But maybe I'll get the urge one day and dust off the old assembler again. Maybe I'll wonder anew at how the hell bedroom coders did it back in the 80s, without the convenience of modern IDEs, debugging and such.
As a nice bookend to this project, later that year I opened my copy of the Crash 2020 Annual and found this...
!A photograph of the Crash 2020 Annual, open at a review of The Pit
My fanboy scream probably registered on seismographs!
- Home Page - World Of Spectrum Classicworldofspectrum.net Home Page - World Of Spectrum Classic
The spiritual successor to the official world archive for the Sinclair ZX Spectrum and the largest on-line gaming centre on the Internet Not officially endorsed by Amstrad plc or World Of Spectrum
- ZX81 Mechanical Keyboard
Good looking mechanical keyboard project for the ZX81 (or the modern equivalent, the ZX81+38), including all the designs and schematics.
- Smelly Cat ZX Spectrumflopping.itch.io SMELLY CAT (GATO APESTOSO) ZX Spectrum 48/128K by flopping@gmail.com
Este es mi primer juego (y espero poder hacer muchos mas).This is my first game (and I hope to make many more)
Smelly Cat ZX Spectrum
- Beautiful pixel art
It always amazes me when people manage to bend Speccy display's limitations and come up with wonderful digital art. I came across Adam's @helpcomputer0@mastodon.art work on Mastodon and it became one of my favourites. Do yourself a favour and have a look.
- Advanced Lawnmower Simulator - World Of Spectrum Classic
While Real LifeTM strives to keep me away from all things Speccy related, I was pleasantly surprised to see the legacy of the old World of Spectrum site preserved in WoS Classic.
So why not have a go at the awesome Advanced Lawnmower Simulator to celebrate? Go go, you know you want to...