Old School Revival - Classic Rules Table Top Role-playing and the OSR Hobby
Rules- The community is to tiny, we can be really rules light at this point.
Don't be a jerk.
Everyone is welcome.
Try to stay kind of on topic.
New to OSR?
Here are three widely tested systems which offer free PDF rulebooks.
Basic FantasyCreated to be compatible with 3/3.5e, this is fully fleshed out OSE goodness written to be more approachable. Uses ascending armor class. Print options are sold at near cost and are very very inexpensive.
Old School Essentials BasicOSE is the most popular reproduction of the original B/X set. Uses descending armor class. With several different iterations at several different prices, this PDF is free and covers the basics. Enough to get a game going.
One thing I loved about Holmes and Moldvay /Mentzer red boxes was having a set of rules that didn't overwhelm new players with lots of material that they won't need until later.
I know that most osr games are rules light enough that it isn't too much, but I was wondering if there are any systems out there that seperate out the 'basic' and 'expert / advanced' levels like that?
A particular peeve of mine is that spell descriptions seem so often to be presented alphabetical so that the 10 spells that might matter are lost in a bunch of pages. But even just class descriptions or saving throw tables that cover the whole range make level 1 look like a stepping stone, rather than a satisfying place to play many an adventure!
Last night I ran a one-shot based on one of the scenarios from Kavlov's Sanctuary! Everybody had fun (at least that's what they told me so it must be true, right? 🤐 🤣) and it was nice to finally do a live play-- though I absolutely had some nervousness going on. If you're interested in any of the prep that I did, I streamed some of that earlier yesterday.
When most people think of the older editions of D&D, 'romantic fantasy' is not the first genre that comes to mind. OSR D&D tends to get used...
If you aren't familiar with Pico 8, the programs code is embedded in the image. Just find a pico8 player and you are good to go!
7/19/2023 CHANGE LOG
-Changed it so each tool will retain its values as you scroll through the tools.
-Clearly defined text positioning to fix compatability with pico-8 players.
-Made POI's more prevelant in hex generator
-Added some error handling to the dungeon room generator.
-Character stats are now only held when you press the button with the generator up.
-Added a sound effect for holding the stats.
-Added place holder page for NPC generator.
-Added the navigation ball to make it less confusing to flip between tools.
How is it going everybody? I just completed the revisions to the whole OSE Dark Sun conversion. This is a series of improvements and restructuring and additions to all booklets to make the conversion more appealing to both players and DMs who want to play a Dark Sun Campaign.To begin with, the Conve...
Link Actions
It features very well written and designed PDFs for:
Cairn, by Yochai Gal, is getting a 2e and the playtest doc is linked in the announcement post. Among other changes, it contains some really cool new character backgrounds similar to Electric Bastionland. Check it out!
Personally I've played 1e and very much enjoyed it, but wished it had just a tiny more going on in character advancement and mechanics for running longer campaigns. Seems like I'm getting just what I want with this new version.
Part of the charm (torture?) of old school D&D is gleaning at hints of play that appear in various nooks and crannies of rulebooks, supplements, and adventures. Here's one that I randomly ran into while reading module X1, "The Isle of Dread".
I'm trying to get back into blogs and rss feeds after a many year hiatus. But I'm finding it hard to find active rpg blogs, so if anyone's got any good recommendations please share! (tbh, doesn't even need to pure old-school, but I'd rather avoid a "WOTC awesome new dice set!" sites).
Due to a disagreement over ownership, Munkao and I have severed ties. I have no further involvement with Centaur Games. I consider A Thousand Thousand Islands (ATTI) ended, as a project.
ATTI was...