As I've been posting on lately, the game seems getting quite enshittified lately, making especially difficult for new players to join.
As a potential consequence, the game got quite difficult lately. Before, you could still win a game as a casual player. Nowadays I feel like casual players left and there's only "serious gamers" around, especially in 5v5 normal games.
Anyway, all of that to say that Marvel Rivals has been on my radar as a replacement. Not the biggest fan of hero shooters, but gameplay seems fun and engaging. Is anyone here playing it?
I always thought about the following champ select system. You basically exactly configure 10 champs you'd like to have in the game. In the launcher, before anything happens.
When the game starts, the pool of champions is made up of all the champions that have been chosen by the 10 players. The number of available champions is between 10 and 100, right?
You pick normally out of that pool. However, the number of bans is calculated based on that formula:
X reprensts the count of available champions in the pool
"After a full 2 days of data, wanted to give an update on what we're seeing in Ranked.
Format: 14.24 | 25.S1.1
First Blood Winrate: 57.6% WR | 57.5% WR
Game Time (10, 50, 90th%): 20.7, 30.2, 39.6 min | 20.5, 29.6, 38.9 min
First Turret Winrate: 70.4% WR | 70.8% WR
Feats of Strength Winrate: 74.1%
Atakhan Winrate: 78.9%
Baron Winrate: 82.5% | 82.6%
Each of the other major objectives like Inner Turret, Dragon, Rift Herald, etc. are also ~the same as the previous patch.
Objective winrates are also related to how far ahead the team is by just playing and getting ahead normally through kills/farming, etc. so winrates need to be interpreted with that in mind. Ie. If all of the epic objectives were removed from the game and players could only kill each other and take turrets, you would probably expect something like a 70% winrate at 20 minutes.
Current Thoughts
Based on what we were seeing, we don’t think snowballing in the n