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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TM
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3 mo. ago

  • Thank you for the insight! Yes, I am interested in making server-side code.

    Since games consist of mods, does this mean that all games (when played on a server) have to send textures for items and blocks to the clients? Presumably the core Luanti doesn't have all the items you would use in your game.

    Also: Do VoxeLibre/Mineclonia have an API that makes modding them easier, like a "bed event listener" I can define to control when beds are usable? What I am hoping is that I do not have to do "surgery" on the game code for my modifications.

  • Luanti community @lemmy.ml

    Client mods vs. server mods: Is there a difference? (like a Bukkit API)