Mike (Sly Flourish) @ slyflourish @ttrpg.network Posts 9Comments 24Joined 2 yr. ago

I love the Pathfinder basic flip mat and bigger basic flip mat. You can use wet and dry erase on them. They’ll last forever. They’re really easy to care for. And they’re inexpensive.
They fold up instead of rolling up but they’re great.
I’ve been using two chessex battle maps for a few months now and they’re great too but dry erase only, more expensive, and need more special care like not leaving anything on them, not folding them, and using the right colors.
If I had to pick one, it would be the Pathfinder basic flip mat.
https://paizo.com/products/btq02eip?Pathfinder-FlipMat-Basic
Really fun video. Getting a consistent group together is probably the hardest part of running a game. If you can enjoy a game with even as few as one or two players, that can work well.
I use a few tricks to keep groups going:
- Have six full-time players.
- Have two "on call" players – these are players who are interested but might not be able to commit regularly and are willing to jump in when a spot is open.
- Run with as few as four. This means it takes five people cancelling before you can't run a game.
- Run at a consistent time each week.
- Run shorter games – I go for 3 hours.
That's helped me keep multiple groups going for ten years with one group consistent for about 20 years.
I wrote an article with my thoughts on running mysteries here:
https://slyflourish.com/running_investigations_and_mysteries.html
The new DMG likewise has a big table for figuring out how many rolls would succeed given a target number and number of rolls.
I have two approaches I prefer these days:
- The damage pool. Instead of tracking individual damage, you pool damage in a single tally and remove the last monster hit when it crosses the HP of a monster. Add up all the damage and remove a bunch of monsters with an area attack.
- Group up sets of monsters into four groups and then roll once for each group. If sixteen skeletons have to save versus a turn undead. Group them into four groups of four and roll four times.
We have a handful of ideas like this in Forge of Foes and the Lazy DMs Companion and released them under a CC license here:
https://slyflourish.com/lazy_gm_resource_document.html#runninghordes
I put my top tips here after about 15 years of collecting the best tips from hundreds of GMs:
https://slyflourish.com/top_advice.html
- Let the Story Unfold at the Table
- Set Up Situations and Let the Characters Navigate Them
- Be On the Characters Side
- Use Tools and Techniques that Help You Prepare to Improvise
- Focus on your Next Game
- Build Your World, Campaign, and Adventures from the Characters Outwards
- Pay Attention to Pacing
- Focus on the Fiction First and Mechanics Second
The OSR podcast Between Two Cairns does critiques of old school adventures.
The Black Flag SRD also has some simpler spellcaster NPCs.
This article may help:
Thank you!
I'd love a go at Crown and Skull by Runehammer. It looks really interesting. I'd like to play it before I run it and, frankly, just don't have the time.
I gave my opinions about it here: https://youtu.be/_v-jnQCTZ1Q?si=yOklCEzs4gkqg4n1
Here’s some data on the topic!
https://slyflourish.com/facebook_surveys.html#onlinevsoffline2023
Question: This is a poll for D&D DMs and RPG GMs. Do you primarily play online or in person?
YouTube poll posted 18 April 2023 on YouTube, 2,900 respondents.
Response % of total Primarily online 41% Primarily in person 46% Both roughly equally 13%
Also some advice for in person maps:
Awesome stuff! The one thing I’d consider adding are some random names. They’re the number one improv tool.
This article may help: https://slyflourish.com/getting_started_with_dnd.html
I don’t see anything in here about them removing the art.
As a guy who used Twitter extensively for more than a decade and had over 40k followers, I can tell you it went from a great place to promote one’s RPG work to a terrible place just about overnight back in 2020 or so – just about the time users focused on algorithmic sorting of tweets over the timeline.
I was lucky to get 400 people to click a link and maybe one would buy something. Engagement was shot.
Luckily I found the social media platform of the future – email! It’s a network I control, can move to the service of my choice, and lets me directly connect with those who expressed interest in what I make.
I’m glad I started building up my email list a few years ago. It takes time but it’s worth it.
I feel like a lot of creators on Twitter simply can’t let go even though the network isn’t the same as all anymore.
These are awesome!!
Regardless of motivation, spending the money to translate the 5.1 SRD into four languages and then putting it out into the CC opens up a lot of expansion of 5e into other countries and people who never would otherwise play. And it does so regardless of what WOTC does in the future. It’s prudent that we don’t trust WOrC. With this out there, we don’t have to trust them.
I’ve been using the Tome of Beasts 1 2023 edition for a few sessions now and I love it.