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  • Today was day one of Citizencon and CIG revealed a lot of stuff that shows they're still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they're going to get to 100 star systems when they still only have 1

  • You have the option to buy most ships with real money, but the general cycle is about 6 months after release into the persistent universe the ships are purchasable with in-game money. The only reason to spend real money on SC is if you can't wait those 6 months, want to support development, or don't want to bother with in-game money for whatever reason. There are some exception ships though.

    As for the detail, there are big differences between SC and ED. For one, SC ships have completely modeled interiors since the intended gameplay is for you to manually board your ship from outside. ED has no ship interiors as far as I know, just cockpits and exteriors, no matter how big the ship is. SC also has more ships than ED even excluding all the SC ship variants, ground vehicles, and ships that don't do Quantum jumps, the frame shift equivalent of ED.

  • I'm not comparing their scale, just the ability to enjoy something without it seeming like there's much there to others. But if you want to compare, I was imagining MC back before even the Nether. I had plenty of fun just mining and stacking blocks to build whatever, nothing like what became available toward 1.0. SC is kind of in the same situation, but their timeline is just 20x greater because of the scope.

  • What tech demos are you referring to specifically and how are they not connected? I guess there's flight tech, fps tech, cargo tech, economy tech, etc, but you can walk to your ship, fly off, land somewhere, shoot guys, loot some cargo, put it on your ship, fly back to a city, and sell it, all in one go. One thing that's actually disconnected is Arena Commander, but that's specifically for people that want more traditional, arcadey pvp.

  • I'm sure there are a lot of people that wouldn't consider just flying around, exploring, and doing the current missions a game, but you could say something similar about early Minecraft. In sure some didn't see the point without more structure or features, but that didn't stop them from enjoying what was there and looking forward to the future

  • Good investigations take more than a week and certainly won't rely primarily on employee testimony. If things are as bad as they say, it'll come out in things like maintenance logs, environmental testing, animal health records etc.

  • Who okayed this article? It's just a signal boost of the Inside Gaming article with nothing new added besides anti-Cloud Imperium fluff. Also, they actually misrepresent the lieu time given, conflating the Citizencon lieu time for the Squadron 42 lieu time that has a restriction on when it can be used. As far as the original article goes, there aren't any know restrictions on the former.