This has absolutely no relevance to the UX of Apple software (which is the topic of this post), but everything to do with the fact that you’re trolling in a community of Apple users.
It’s also ironic how you’re willing to point out trolling, then exhibit that behavior yourself. Practice what you preach.
The Ars article literally analyzes this exact claim and shows that it was over-exaggerated marketing to mislead advertisers, and when they were called out for their bullshit CMG pulled their crap from the Internet — you even link to an archive.org page, which corroborates what happened.
Selectively ignoring contradictory evidence in favor of evidence that supports your argument is cherry-picking.
"80-90% of your classmates [are being filtered out of your life]"
Citation needed.
Meh, it all sounds unsustainable in the end IMO. I mean, OG Beeper Mini was built on piggybacking off of a set of Mac Mini serial numbers, and Apple already plugged that hole.
Even then, internalized testing of an exploit and what actions a company would tolerate from abusing that exploit is very different from what that same company would tolerate once the exploit becomes publicly available. This is coming from personal experience — back in my "seedier" days I'd fuck around with random public APIs for the fun of it to see what I can do, and with my own "internal testing" I found I could get away with a lot. Once I shared that knowledge with others, I found that companies are far more willing to crack down on abuses of their API than my "internal testing" suggested otherwise.
I fully expect that Apple will probably revise the "10-20 accounts per Mac" fact once this fix actually starts to kick off.
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So, essentially, it's just a shitty company-operated clone of BlueBubbles now? What does Beeper offer now that a BlueBubbles solution doesn't?
For example, it's possible to self host and proxy BlueBubbles through an Nginx server on a VPS, which, when combined with connectivity to a Mac through local network/VPN handwavium, and proper security/authentication, allows you to securely access your iMessages on a public Internet domain through a web browser. Why should I trust some company's band-aided implementation of that over rolling my own community-backed solution, especially if that company's business model revolved around charging for exploitative access to a closed, proprietary protocol?
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I never insinuated that my personal opinion was at all representative of Steam users as a whole. My point still stands that she probably should have asked a large body of Steam users to gauge their needs for the platform, so that she can incorporate their feedback into her redesign.
I mean, we can't entirely discredit her effort. With her given design criteria for what is a "good user interface," she nailed it out of the park. I would personally be inclined to use that UI if Steam went in that direction.
However, designing for her specific design criteria is also the problem here. One of the golden, and frankly most obvious, rules of UX design is to design for users. You're exactly right that she didn't design for the needs of Steam users, but instead designed for her preconceived notion of what a user interface should look like. This would likely have turned out far better if she conducted research beforehand to see what Steam users actually want.
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Why didn’t you turn it off then?
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Google promised an open market in the form of alternate, competing app stores, but signed contract deals with developers under the table to make them publish through Google Play only. Their monopoly was enforced through contract law, which is lawyers’ bread and butter.
Apple never promised any such open market. Their monopoly was enforced through product design, which boomers and juries can’t wrap their heads around.
Regardless, the case will be appealed to the Ninth Circuit, which also ruled in favor of Apple, so it’s possible things will change.
Scala compiler engineer for embedded HDLs by profession.
I also trickjump in Quake III Arena as a hobby.